easy enough then someone that is blind, without hands and brain can complete it. otherwise 95% of classic player cant clear the content.
Post nerf seems to be the best outcome for Blizzard and it's players.The hardcore min/max scene already seems to have found a new niche to skill express which is speed running.Preferably in my own opinion i would of loved a NPC that allows you to talk to it and enable or disable Post/pre nerf. With Pre nerf giving 1 additional item drop per boss as reward perhaps.
No need for a Nerf. According to some People content automatically gets easier with age. The Bosses probably get older and weaker. Or something like that
Why not both?Give us the Possibility to decide WHAT we want, like in SoD Molten Core.Give us Hardmodes for the Raids ( Pre-Nerf ), maybe with 1-2 Drops more per Boss.Or just Normalmode ( Post-nerf ), with the Normal Loot Amount.Then you have both crowds checked, the good Raiders and the Casuals and you give the Casuals the Possibility to learn everything and they can better and "deserve" more loot in the Hardmode.
This is one of those things where Blizzard needs to just make the call and live with the consequences. Feedback is great but we're quickly reaching a point where the players think they have a seat at the dev table, and WoW is a ship that takes forever to turn how it is.Follow the telemetry. I think it's pretty clear where that will point.
From my perspective, most players still, in all versions, play the game for the loot, it's all about the dopamine of getting the loot drop they wanted after waiting all those weeks.Making the raids harder is like making the slot machine lever more difficult to pull, it won't be worth it for the loot gamblers to try and get what they want, so they quit.Different difficulties for the raids can somewhat remedy this, but there's always going to be the debate between the players craving a challenge, and the players craving an easier form of loot gambling. there's always gonna be that person complaining mythic needs to be easier so they can more easily loot gamble to the top.That's how I see it, loot as being a core principle of keeping more casual players around, but I could always be wrong.
Who cares, both versions will get cleared in 30-90 minutes. Players are just that much better these days.
I've done both versions, so I don't care too much personally. However, if they do release raids post-nerf it makes NO SENSE to make heroics pre-nerf as they currently have planned.People will just skip the pre-bis grind and just straight into raids if they're pre-nerf.
only the 0.1% should be able to clear a raid in Classic and the Progress should be atleast 2-3Weeks. Otherwise its boring
The raids ARE TOO EASY IN THEIR POST NERF STATES. How many times does this need to be said before the devs understand? If you raided TBC rerelease recently, you know that the post nerf is too easy. I will list some fixes that would be welcome. 1. Vash not MCing Tanks would be pretty huge. 2. Allowing Vash MC targets to be at the very least CC'd with fear. There is not a lot of changes needed in TBC raiding. Tuning down some of that damage done by certain bosses, like nightbane, is not unwelcome. But neutering all of the TBC raids for a small minority just begs the question of what is the point in even rereleasing tbc for another round?
Such a good article dude, found the analysis super interesting! I fall on the challenge side rather than guaranteed success. Sod was the greatest iteration of classic with progressive thinking they’ve done imo.
If i want difficulty i go on MoP or Retail. That's it.DIfficulty in dungeons are outdoor is a thing because you can use your brain to controls mobs etc. but in raid you can just dps and spam the same keybinds.And having hard raid is really boring when you don't have mass res, 1min to regen your mana, buffing, regen again.
If you are looking for difficulty look somewhere other than the re-re-release of a 20 year old game. A many players as possible should clear the raids and that means lowering the bar.
You're attributing the dropoff that happens in p2 after everyones had their fun levelling and grinding prebis to 'difficulty' and using ulduar as an example...Also the whole 'content is too easy, so make it easier' thing in the comments is uh, very logical. I was gonna comment on the fact that the same people complaining classic 2 ez are the ones begging for nerfs but no need I guess when they make it that obvious.
Hey @wowhead you have to stop playing the Blizzard propaganda agenda.Stop talking as a choice should be done by blizzard for a pre nerf or post nerf release and start talking how blizzard is lazy AF.Why are you talking about a choice between prenerf and post nerf when we can have both ? There is multiples solutions for it and the choice would end up in player hand:Make a full prenerf server and make a full postnerf server, player choosing on which one he want to transfert:Pro:- All player happy- Loot are more meaningfull inside same serverCon: - Spread a bit player among 4 server (2 pvp and 2 pve) instead of 2, but if enough people may we would need 4 server anyway- Extra server cost for Blizzard (so let's resume this by no Con at all, with the sub price we pay we deserve it)Make all raid with a NM or HM version (just as in retail), NM being post nerf and HM being pre nerf (both looting the same loot ofc), would allow player to choose the difficulty they want:Pro:- All player happy- No spread of player between more server in comparison to other solution, a casual wanting post nerf version can change his mind once the NM content clear and give a try to post nerf version at any moment.Con:- Loot are a bit less meaning because you don't know if the player had it from NM or HM (but nobody care so it's not a big con).- Give work to for implementing a HM and NM mode to Lazy Blizzard when they don't want to work, they just want the money not the work Let's resume: solution to please everyone exist, the only problem is Blizzard lazyness, not a choice to do to please to the most; everyone can be pleased.So all player after me commenting start spread the "lazy blizzard" till we get what we want (we want the choice in player hands not blizzard hands), and stop debating of a choice of one of other, we can have both.
No raid nerfs at release, then nerf after some time or at the latest the release of the next tierNerfing the heroic dungeons on release is fine and probably preferable
Give us 2 Raid Difficulties:"Post-Nerf" Mode, so the average Keyboardturner PUG can complete it after the 5th pull to prevent the Playerbase dieing the moment the content requires any braincells."Pre-Nerf" Mode, so the min-maxing Godcomp Guilds can have their "challenging" content and just speedrun it in ~50 minutes anyway.This way everyone stays happy (besides some creatures) and Blizzard only needs to do minimal work to continue milking the ~18 years old version of this already pre-solved game.
"Give us 2 Raid Difficulties"This is the way.