What a good change. Aug was fine in M+ but much less fun and in raid. Too much tracking, too much headache. Excited to see where this goes.
It's not "Can we" it's "Do we want to?"
How's it looking from a soloing in world content perspective?
Deleted.
Happy for Evokers.
This is a very long way to say “We can’t figure out how to apply augmentation contributions to our damage meters, so we are making it raid wide and not count at all.”Thanks for playing.
Need tower of mage in midnight for evoker Tmog new apparence and were good
As someone who primarily only plays high level rated pvp in this game, the Evoker defensive changes have me worried. Devastation is a pretty squishy spec in pvp, especially against wizards, so losing two of our defensives and baking all of our defensive power into Scales (plus some offensive power with the pvp talent) sounds really sketchy.
I am not an expert in math, far from it actually, but does it mean in a full 30-person raid group Ebon Might will give each player ( 8% / 29 ) a measly 0.28% stats increase? 😵 🤯
I know this is a work in progress and all, but frankly i think it's terrible. As it stands, the ONLY things separating a good aug from a bad one in raid environment are Ebon Might management and proper defensives usage (especially Rescue). A good Aug would study the damage profiles of his raid members, and decide who to buff in every stage of the encounter accordingly. Now this is gone. Prescience is not really impactful enough to make any real difference even if you use it on ppl with cooldowns, so basically the spec becomes "press the literal 5 spells in your bar in the correct sequence" and embrace the brainrot. Same thing with defensives usage, you could always tell a good aug (or dev for that matter) that uses rescue effectively to assist healers in high damage intake situation from one that doesnt. I get making the spec easier, but this is dumbed down beyond belief, there is literally not a single thing left that you actually have to manage. You are basically pressing a 5 button rotation designed to blanket the raid with a buff that as it stands is weaker than Intellect or Mark of the Wild, fire and forget buffs with one hour duration. So much for the support class.
I think there's been some confusion in the comments about the wording of this new version of Ebon Might. Ebon Might still only applies to DPS allies, and your first two allies each receive 8% main stat. At 3 or more allies, the total value of the buff (i.e. 8% * 2) is split across all allies, such that the total amount of main stat provided is the same as if you were buffing 2 allies. This means Ebon Might provides the same amount of value whether you're in a typical Mythic+ group with 2 DPS, or in a Raid with many DPS.I've put together a quick table to help illustrate how this works. This is before considering any interactions which might further increase the value of Ebon Might (like Double-time or Duplicate).