LoL! I don't do seasons, but yes, close to 2 million of every gem fragment, not to mention full stacks of each as a royal and more than half a stack of each as a grand.I like the idea of creating legendary jewelry, and especially if it can have a GA or more on it. I just hope that Blizzard does not use ridiculous fees to craft the fragments into a ring or amulet. Gold is still overused in all aspects of the game and it is not such a common drop that we can build up billions overnight to replace what we use to craft. We can go though 500 million in ten minutes just remastering a single piece of gear to get the bonus 25% craft on whatever affix it is we are trying to increase.One more thing to note, although all classes need jewelry in their builds, typical end-game builds use specific unique legendary pieces, and further, almost everyone covets the Ring of Starless Skies for an end-game resource powerhouse. A Frozen Orb sorcerer uses the amulet Fractured Winterglass, and every sorcerer is recommended to use Tal Rasha's Iridescent Loop, the last ring is usually some aspected beneficial one until they get lucky enough to loot or craft a Ring of Starless Skies band.That being the simplest example I can readily put forward, then crafting rings and amulets if they are only legendary or ancestral legendary will be replaced at end-game for build specific ones to complete a powerful class archetype. This brings us back to seasonal versus eternal then as eternal's should have a huge supply of gem fragments while seasonal's struggle to find enough as they startup their toons. Another catch 22 scenario.
Having to collect 10 times the amount of lower-tier gems to upgrade to a higher-tier gem seems too steep of a progression. I think 3 times the amount would be more appropriate.
Interesting change.