Oh man this is awesome.I can only IMAGINE the rage in chat when someone dies
That's not gonna get toxic AT ALL.
The trolling in groups thats about to happen is gonna be fun to watch :D
Not a fan of this. Just furthers the power between players.
I can see the rage in pug groups and even friend groups now. Destroying friendships one change at a time.
"selling flawless tazavesh runs 1000K gold guarenteed myth gear"
Sounds awful.
please fix the website layout, i'm not on a mobile
Anything but letting us do 10 man Mythic raiding. :/
There is going to be so much animosity because of this...
It's great to see an additional source of loot from a dungeon be implemented. With that said and with the player base being as it currently is constituted, I foresee some absolutely ridiculous levels of toxicity coming out of this - from a group making standpoint and from people within the actual dungeon as well.
Reincarnation count or are shamans down a defensive?
This is just horrible, especially with how powerful the reward is. This dungeon has BIS items for the majority of specs, and now it's going to be a huge disparity between people who achieve this every week and people who don't in terms of gear. It's practically a vault slot pick. Sure, getting this early, you're in a conflict of using gilded crests on what items. However, there are pieces in here that have the best stat distribution or are the best trinkets. Normally, the only way to obtain those at Myth track is from vault. Now, people who complete this have another chance to obtain them, which more opportunities are good; however, if you are someone who has anyone fail in your party, you are now forced to rely only on the vault. I'm not someone who's "casual" either. I love difficult content. This is just a dumb decision that creates a toxic environment
I don't hate the idea of deathless being a challenge with rewards, I do hate how people are going to react when someone dies.
Wheres the source that it gives a mythic item?
This is not a good idea in the slightest, it's fine if you want to have the achievement there as a little badge of honor, but tying player power to a one chance only per week challenge is just an unthinkably bad decision.It's like the equivalent of having a raid boss that if a single person dies to, everyone gets wiped and that boss is considered loot locked for the week now for everyone in the raid.
Wait so this gives you the myth track right at the end of the run or just fills vault?
We all know that Tazavesh gotta be the less completed dungeon on the season, the moment the deathless run is not done, the key is bricked
This is SO close to something that the majority of players would love - just remove the one-time-per-week punishment and this is great: If you die in the run, you still have the chance to stop and start over. Locking it out once per week is such a terrible idea.More ways for powerful loot, especially for small-group content, is such a great idea - but locking it behind an inherently toxic and overly punishing system is awful.
?why don't let us retry the challenge?it will create a huge gap in power between players even if you're capable of clearing it but fail it on the first few weeks because bosses have NEW mechanics and you can't practice it. wtf is this %^&*the entire mythic PVE is based on retrying the same challenge over and over again until you get it. why just once PER WEEK?