yesterday i was pugging heroic sire and we had to stop dps to get 4th cleaning, not talking about 5th
Awesome haha just after we got xymox down on mythic XD
Easy as hell is abit of an overstatement but its more than killable.
My heroic guild (1 night, 4 hrs a week) got to Sire this week and first night got him down to 9%. Guess it will be a kill next week.
Summary of 50% of our SLG trys :- 3-part earthquake -> add stun, oh too bad, YOU'RE DEAD.- Go blade out there, oh you get the bleed that's cute, let's STUN YOU OUT OF CRISTALIZE and put the hard-hitting debuff on you for good measure.- Hey, wouldn't that be fun if after you got blades, you had to put a pizza on the other side of the room ?- etc...They have to change timers and put limits on abilities INCLUDING THE FREAKIN' ADDS so that you don't get completely bull overlaps that, when they happen, transform what should be a very clockwork, precise encounter into obligatory chaos dungfest.
its designed prefectly for what it is designed for, he's a patchwerk fight and he is a DPS check, it's either you kill him fast enough or he kills you through his 1 mechanic he brings to the game, how is that design terrible? maybe just side step more, and DPS more it isn't that hard, and if it is than learn your rotation better.
Heroic Sire should have had a Phase 3 Haste buff instead of a 9% HP reduction.
Sludge heroic is a cake walk if your team pays attention. That fight doesnt need a nerf. Coordinate your CDs for his charges, dont get stunned and dont kill people with chains. Easy peasy.