All those nerfs are welcome. Keep them coming, next nerf Council, Sludgefist and Generals on mythic, they are very overtuned.
Heroic Sludgefist is still absolutely ridiculous.
Council just got slapped with nerfs it's easy as hell now.
Nerf SLG mythic pls...
SLG mythic doesn't need nerfs, it needs an entire redesign. 'Nuke adds' what a great, complex fight for the 2nd to lass boss of tier
Hoping SLG get 99% health nerfs and gets removed as a fight. It is an actually terrible design in concept and beyond saving
When is there gonna be a SLG Mythic nerf? we got 300+ Wipes on it now. i know we might not be the best guild. but this is starting to get abit redicelous. we have gotten into the last phase 2 times so far.
Please don't nerf SLG, it's fine and a fun fight, a real breath of fresh air.
Was really hoping for more for Sire. It's been ridiculously brutal progging as a 11 man raid this tier. Knowing that our only option to make the fight manageable is to PUG 11 more people really sucks, and with player count dropping off we're on the verge of having to call it quits.But 9% less health means... uh, something. We'll still be wiping when he does double fatal. But now we'll be wiping faster I guess.
Not a fan of the Sire "nerf".We already have so much damage that we need to stop dps in p1 to not #$%^ us over with stacks, now that's going to be even worse. It just feels bad when you're being punished for getting stronger/having more gear/dps.They should have nerfed his damage more instead of this health nerf. The orbs or adds would have been a better thing to nerf imo.
As a mythic raider I would be pissed if i was trying to progress on bosses that hundreds of guilds downed and those bosses got nerfed...everyone should be, its not getting another kill that matters, is being able to surpass the challenge.They nerf after nerf like if people aren't capable its pathetic.Let players grow and surpass the challenge of mythic, fix bugs and &*!@t but dont touch the difficulty or the skill keeps diminishing and the reward is not as great cause after a few nerfs you are a second or third grade raider that needed a lift to kill stuff.Let mythic raiders have difficult challenges even if they dont progress, not everyone can kill every boss and that should mean something.
The heroic nerfs are really not necessary if your guild is decently organized and people know what they are doing it's really not THAT hard. It's challenging but not that hard.I have more an issue with how level the ilvl on Heroic is compared to M+/PvP. At this point we are farming Heroic just for the transmog which are not used by many players because they are shared by armor tiers instead of classes so nobody want to use them because everybody have the same skin.
These sire nerfs are pretty major. To be honest they should remove ahead of the curve with these changes they make the fight way too easy...