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Undocumented Change in Mists of Tirna Scithe - Maze Window Pull "Fixed" and New Workarounds
2021/03/14 at 3:22 AM
At the start of the maze in Mists of Tirna Scithe, players have found an undocumented change -- a brand new wall blocking the window that allowed players to turn the 2 pull into a 6 pull. However, players have already found workarounds, allowing them to continue to pull 6 mobs at the beginning of the maze.
Mists of Tirna Scithe Maze Window Pull
At the beginning of the maze in Mists of Tirna Scithe, there are only two mobs for you to fight. As players generally want to pull bigger, in Patch 9.0 players have found a small window on the right side of the area, which allows them to pull the 4 pack of mobs in the next room. This would allow players to combine two rooms to create a 6 pull, saving time and getting more count!
Window Pull "Fixed"
In Patch 9.0,5, players have noticed an undocumented change -- the window pull has been "fixed", with a new wall preventing players from directly tagging the mobs in the next room.
However, players have already found workarounds to continue pulling 6 mobs at the beginning of the maze, as pulling 2 mobs is inefficient and not very fun.
Player Pet Workaround
Since mobs can walk through the closed doors, so can pets! If you have a pet class with a pet action bar, you can have that player command their pet through the door, aggro'ing the mobs, then walking them back!
You can watch Obey Alliance do this workaround in the video below.
Over the Wall Workaround
The other way to continue to pull the 4 pack is to "slow fall" down the ramp and use an instant cast spell when you can see over the wall!
Here's a clip of
Hippo from BDGG
pulling the 4 pack!
Your browser does not support the video tag.
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"... found workarounds to continue pulling 6 mobs at the beginning of the maze, as pulling 2 mobs is inefficient and not very fun."
Thats the point why PUG groups are completely broken and "not very fun" to play.
I sometimes agree on your point that pugs can suck but I fail to see how wanting to pull larger makes pugs "completely broken".
Mythic plus is on a timer. The game mode demands you to go fast and be efficient with your time. These are the rules people have to play around, pugs and organized groups alike.
Larger AoE is more time efficient if it's handled correctly. It also yields big numbers and who doesn't love that?
Pugs might be unfun for other reasons, but calling them broken for trying to abide the rules Blizzard have set doesn't make sense.
Very much ppl are crying or leaving when you dont play these "meta tactics". Even if everything runs fine. Thats the problem :)
Got 2 mages in +13, with 5 minutes left on endboss who left cause "i didnt pull the correct route"... so wtf is this.
Sadly most of pugs are this way.
Lost way too much time with endboss leavers. Glad my sub is over :)
and for this i say MDI is worst thing what blizz can do, ppl are stupid... they want do this in pug and its problem in 90% of runs.
they want do routes, setup of classes and specs, but in 80% they dont understand why :D
people find different ways to playa dungeon
Dude, I wanna find a way to Playa dungeon. That sounds way cooler than De Other Side.
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