Maybe with 100 more employees we wont go entire tiers with one class being oppressively dominant in everything 🙃
This is good new for players, I hope it's also good for Proletariat Inc.
This acquisition release statement assumes the roughly 100 developers at this studio all WANT to move over to Blizzard and work on WoW.What the actual number is who stay and work on WoW would be interesting to know, but we will likely never hear it.
I am sure someone will post a negative here, but I fail to see how more people and faster content could be a bad thing.
They already ate up Vicarious Visions. The question is if throwing extra devs at it will fix anything when the major issues derive from top-down design, monetization, mandated player retention metrics, and bad writing.I'm all for new blood at the art, music or programming teams, but they were never really the problem now were they?
Great news. So that's why they are releasing DF in 2022. Makes sense
First time I've heard of Spellbreak, but I wouldn't complain if WoW pvp became what I saw in gameplay clips
um does that mean spell break is a blizzard game now or I'm so dumb to understand it?
Lets be honest here, they've acquired it to make more money first and foremost, stating they are putting " players at the forefront of everything we do" is just pure customer PR. Dragonflight expansion is suposed to release this year any new teams or employees will require years of actual Warcraft experience to make any positive impact on the actual game or gameplay concerning future development greatly hampered by the fact that the majority of all previous World of Warcraft developers that actually knew the game inside and out have already left and abandoned the company, learning the ins and outs of all the important parts of the previous 16 years of an entire game is not something you can just jump into