Very nice article and the highlight video was great at showing how the spec works in dungeons.
This seems complicated to my healer-averse eyes but it's the closest I'll ever get to a time-based class so I gotta learn to play it.. bahConceptually it sounds awesome, I just need to see it in action and I don't have the free time to dedicate to test content right now
With a 25-30 yard range on most abilities and AOE healing commonly being in a cone or line, I feel like the arch-enemy of Preservation is going to be the Marks hunter that stands 10 yards behind you so he doesn't barrage the pack behind the one you are currently fighting.
Neat stuff, doesn't hit quite the same if I can't physically get my hands on the class and try it out but I'm grateful someone is working out the details already. October 25th can't get here soon enough.
Seems way complicated to me. As Restoshaman I rarely ever pick Cloudburst and this seems to have stuff that works like Cloudburst in spades.But for those who enjoy that sort of "predictive" healing style, it will definitely be interesting.
Easy. Melee healer, will have trouble in PUGs and any encounter where people are spread.
Thanks for putting this together; super excited to play one of these!
Thanks for the interesting article!Time Dilation sounds really strong to me, at least in M+ context, especially with the short CD. Sure, it doesn't reduce the overall damage, but what usually kills people are damage spikes, not staggered damage. It could prevent tanks to just flop over when trying to do certain pulls that leave them with little resources to prevent their own death until everything is gathered up.
I really like this style of guide with the Sample talent build, the break down for different healing scenarios/DPS rotations, and utility all tied up at the end with video clips illustrating the break downs in real life scenarios. I've love to see this format extended to current healers, tanks, and DPS.
High damage and tank damage being a weakness is not the greatest thing to read. Hopefully there's some more tuning.
I'm a main healer since LK (I play and did raids/pvp with all the healing specs) and I'm super happy there is a new one but I didn't like what I saw in the video,the evoker healing spec seems too complex to use for not so great healing :/ Anyway I will main it and I'm sure I will end liking it once I get habit to it's healing style.
Playing healer since WotLK i was thrilled when I first read about a new healer class.But it seems that this will be as fun as playing Disci priest in SL S3 ... :-(
It seems like the consensus is that evokers are fun to play. Their seemingly complex play style just needs to reward the player for the effort. If you're working your tail (ha!) off just to be a middle-of-the-road healer, then why devote the time.Of course, the class will probably go through several more iterations between now and launch, so i have a feeling that the evoker we all possibly play will be a lot different than what is presented here.
this is a nice guide. I just wish you spent more time going over stasis and how to use it properly