Herald of the Sun
Herald of the Sun Season 3 Tier Set BonusesImplementation & GameplayThe 2-Set on its own is essentially just 30% increased
Dawnlight healing, which is a little underwhelming when compared to other 2-Set bonuses such as the Lightsmith one. The 2-Set might be what gives you
Solar Wrath, but
Solar Wrath doesn't do much until you also get the 4-Set. Once you do get the 4-Set however,
Solar Wrath becomes an interesting mechanic.
With the 4-Set, you gain the ability to apply 2 additional
Dawnlights when
Avenging Wrath expires, or 1 when it's an
Awakening version. These
Dawnlights aren't applied on their own, but you have to apply them yourself by casting Holy Power spenders, just like you do after casting
Holy Prism. Combined with
Solar Wrath from the 2-Set, this massively increases how much uptime we have on
Sun's Avatar.
If you consume an
Awakening proc while
Avenging Wrath is already running, it simply adds the two together, and you get 20 seconds of
Solar Wrath and the ability to apply 3
Dawnlights when
Avenging Wrath expires.
This is great from a gameplay perspective, because using an
Awakening proc during
Avenging Wrath makes the
Avenging Wrath last a total of 30 seconds, which also happens to be the cooldown of
Holy Prism. Assuming you used
Holy Prism at the start of your
Avenging Wrath, which you should, it will now be ready again when
Avenging Wrath expires, which will let you apply a total of 5
Dawnlights, and all of these will also create
Sun's Avatar beams.
For your standalone
Awakening windows, it also helps a ton by giving you a time window where you can cast
Holy Prism without losing
Sun's Avatar uptime. Currently in Season 2, you want to use your
Holy Prism right before or after activating
Awakening, but with this set bonus you can activate
Awakening up to 8 seconds before your
Holy Prism is off cooldown, which means you won't have to sit on
Judgment as much.
On top of all this, the 4-Set buffs
Solar Wrath to also increase the healing of our Holy Power spenders by 15%. You can expect to have around 25-30% uptime on
Solar Wrath, so it will be a great bonus to our spenders.
Strengths & WeaknessesThe Herald of the Sun tier set doubles down on the strong stacked burst Herald of the Sun already provides. It does this by giving us more uptime on
Sun's Avatar and more
Dawnlights. This is obviously also a weakness of the tier set, as Herald of the Sun already struggles when people are too spread out, and this only increases our reliance on having people be stacked as much as possible.
On a good fight that suits Herald of the Sun, the 2-Set and 4-Set combined will provide a 13-15% healing increase, but it will perform
much worse on fights where people are too spread out or where the damage timers don't line up with potential
Solar Wrath timings.
FeedbackI am a quite sad and frustrated that nothing has been done to address the issues Herald of the Sun has with spread burst healing, but nonetheless, I still think this tier set is very fun to play around with, and I am definitely looking forward to using it. The only change I would like to see, would be to have the
Dawnlights from
Solar Wrath apply to allies on their own in the same way
Avenging Wrath applies them to allies automatically. When
Avenging Wrath expires and you have 0 Holy Power ready to go, you are sometimes unable to apply the
Dawnlights before
Solar Wrath is already about to expire.
I appreciate that it was intentionally made this way to give us agency over who we apply the
Dawnlights to, but in practice it would just feel cooler and more responsive if the
Sun's Avatar beams appeared right away. Especially when you consume
Awakening during
Avenging Wrath as talked about above, where you have 5
Dawnlights to apply, it can feel like a slog to get through them all.
Otherwise, I think the tier set is a ton of fun, and it's clearly well thought out.
Lightsmith
Lightsmith Season 3 Tier Set BonusesImplementation & GameplayThe 2-set doubles down on the randomness that plagues Lightsmith. It synergizes well with
Avenging Crusader as that talent lets you cast
Crusader Strike and
Judgment more often, but it also further increases our reliance getting crits with those spells which speaks in favour of
Avenging Wrath. I expect that both versions of Wings will be viable with this Tier Set. You're going to want to cast
Crusader Strike and
Judgment as much as possible and you can expect
Hammer and Anvil to come out to around 20% of your overall healing on average.
The 4-set is strange, and it has some striking issues with its current design. You gain a stack of
Masterwork when you get a
Hammer and Anvil proc, and you use these stacks to apply
Lesser Bulwark or
Lesser Weapon to random allies when you cast
Holy Bulwark or
Sacred Weapon. Right now
Masterwork has a cap of 5 stacks, which you can easily hit before your
Sacred Weapon or
Holy Bulwark comes off cooldown, and this will result in wasted stacks. This could largely be fixed by making
Divine Inspiration consume
Masterwork stacks, but that would instead take agency away from the player. I think the best solution is simply to have any excess
Masterwork stacks be consumed automatically right away, like Frost Mages
Mastery: Icicles.
The most significant issue, however, is that the
Lesser Weapon all go on DPS players. As a healer in raids, you would like your
Lesser Weapon to prioritize healers so they actually proc healling, but just as with
Sacred Weapon itself, that isn't the case currently. There was a brief period back in Season 1 where
Sacred Weapon did go on healers, but that was sadly reverted. I would like to see that functionality return for both
Sacred Weapon and
Lesser Weapon.
Strengths & WeaknessesThe main strength of this Tier Set is that it inherently makes
Hammer and Anvil more reliable as you will have more chances to proc it, but that is also going to make it feel even worse when you get unlucky streaks of no crits. The other strength is that because all the
Lesser Weapons go on DPS players, it actually does quite a lot of damage, but that's about the only thing it does.
The largest weakness is that it is all completely random. It is random if you can crit with
Crusader Strike and
Judgment, it is random who
Hammer and Anvil heals, and it is random who
Lesser Bulwark goes on, though it prioritizes tanks where such a small shield has barely any impact.
You can expect 11-13% healing increase from the 2-Set alone, but the 4-set is only around 1% of your overall healing and it is effectively worthless from a healing standpoint. Here you can see it did a whopping 25k healing per second in raid testing.
FeedbackDesign wise, I think the 2-Set is fine. Being able to get those super strong
Hammer and Anvil procs more often is going to feel great if you get lucky, but Blizzard still needs to fix the range issues on
Hammer and Anvil. The 20-yard radius starts at the center of the target's hitbox which means that, even on standard sized bosses, it will only heal melee players, and on large bosses it will heal literally no one. This is going to make Lightsmith unplayable on bosses like Fractillus.
If Lightsmith ends up being the meta Hero Talent for Holy Paladin, then the whole spec will simply be unplayable on those bosses as you would lose more than 20% of your healing just because the boss is too large. The radius should be increased to 40 yards and should center on the Paladin. It has been an issue since day one of the expansion, but now that we have a whole tier set built around it, the current functionality is simply unacceptable.
Lightsmith vs. Herald of the Sun
Apart from the Lightsmith 4-Set, I think both Tier Sets are quite fun, and they feel like good additions to their respective Hero Talents. Even though the vast majority of Holy Paladins have been playing Herald of the Sun in Season 2, the two Hero Talents are actually pretty close to each other, and I expect that we are going to have the strongest Tier Set dictate which Hero Talent will be meta in Season 3.
The Herald of the Sun tier set requires very specific damage patterns and boss design to work well. Assuming the range issues with
Hammer and Anvil are fixed or changed, Lightsmith does not rely on specific fight design or specific damage patters, but it simply does a bunch of random and uncontrollable healing all the time.
In an ideal world, Herald of the Sun would be strongest when players can be stacked when we need them to, and Lightsmith would be strongest when this wasn't the case, but we will have to see how it plays out as we get more tuning and changes over the PTR cycle.