Shockadin build?https://www.wowhead.com/beta/talent-calc/paladin/holy/BOBFZZFVAYFQVAcUCRQNVVmRUECwlARBgBQshockadin with more AOEhttps://www.wowhead.com/beta/talent-calc/paladin/holy/BOBFZZFVAYFQVAcUCQQNVVmUUECwlARBgBQFor not just Shockadin DMG builds but also Melee cast healer builds our tool kit is very much built around % * $AP spells.Two thing I think we lack if forced into melee is 1) a possible $AP = (mod *$INT) passive.2) mastery to include a % mod dmg component.
pog
Having to talent into 2 charges of crusader strike just feels bad
why is barrier of faith locked behind glimmer, i like both but glimmer only interacts with HS while BoF doesnt interact with it at all so its weird that it would be blocked off by HS talent
Let me start with this: I started playing WoW in BFA so my knowledge of what holy paladin did in the past is very limited. I do not have access to testing paladin personally, nor am I an expert but I would like to speak on what I have seen.Aside from the tree looking like there is almost no synergy and the bad placements of the talents which has been expressed by everyone in the comments, my concern is even if someone does do the "ranged" build they are going for honestly it looks to me like a plate wearing holy priest, same gameplay idea, Flash of light spam to generate holy power to spend on a strong single target or AOE heal(that is only a cone) while Priest is Flash heal spam to buff Heal, and reduce the CD on your Strong single target or strong AOE spell(same idea as holy spenders if you think about it Holy word and holy spender) Point being it will feel like a Holy priest with lesser healing throughput in the end, I mean Blessing of summer is similar to PI even, except instead of haste, it's a chance for extra damage. Honestly, I would like to see another Holy spender if that is the direction the spec would like to continue on. Also, if we are going to have a ranged Holy paladin option (which is awesome), I would like to see another ranged damage spell added as well as our mastery being changed considering it works based on proximity which won't really help you much if you are ranged.For specifics, why are we forced to take rule of law when our ranged side of the build gives us light of dawn range extension to 40 yards anyway, it should be over near a melee build spot so Light of dawn gets that increased range instead of the Ranged side, I mean rule of law only extends our heals range by 50% now following the recent changes, but the only spell you would be using it on is in fact Light of Dawn. If everything is already 40 yards, what would be the benefit of increasing them to 60 be, what is the point of being that far back, it would seem to me that it would be a raid talent, and never used in M+ unless you are a Melee build.I also do not like that Light of the Martyr is far out there and kind of not worth taking. Also look at the possibility of Holy having something similar to the ret talent selfless healer but works for Holy light instead it would have nice synergy with Tyr's deliverance and barrier of faith, while also giving the spell more reasons to be cast.Speaking of Holy Light, I would like to see the spell have the conduit attached from shadowlands that makes it heal nearby targets for a % of the healing as well. In conclusion, I want to see the talents moved around because what looks to be some great ranged talents are in very awkward spots, I would like another holy spender for healing, Holy light looked at, maybe another ranged casting spell for damage, Rule of law needs to be addressed as well by possibly having the position changed to be closer to the "melee side" of the tree or just given to us so we don't waste a talent point on it. As it stands, the tree has too many points that lead to dead ends and do not connect to other things too many "flash of light healing increased" I am also concerned with mana efficiency because flash of light only really gives you HP when cast on beacon targets, and with the lack of AOE outside of Light of Dawn being the only mana free AOE, and Glimmer of Light, Holy prism/light's hammer, and Tyr's deliverance(only at 15 yards), being the only other source of "AOE" I am afraid it could run out too fast trying to deal with group damage in M+ environments in a ranged perspective, While Melee has much more Holy generation to deal with it in a more mana friendly way. But to previously state I am not an expert nor have access to even test so I could be 100% wrong.A final and positive note I do love the implementation of Barrier of Faith; it is a very good-looking talent and helps move in the direction of ranged being a fun and viable option alongside melee holy paladin. Another talent I love is the new addition to Aura mastery from protector of Tyr.
Okay if they gonna want a Rholy and Mholy. I think they can make it where Avenging Crusader and Tyr's Deliverance is a choice node in where Aura Mastery is now and move Aura to the side of it. So for a better picture melee skills on left and range on right. For the look of the tree- https://snipboard.io/1ABQmy.jpgAll this is work in progress and any %, seconds, stacks, etc are a idea or rough estimate and can be changed. I'm just doing this for fun.Skills changes Light of Dawn is changed to 40 yards.Rule of Law changed to increase range of Crusader Strike to 3 yards Choice Node of Avenging Crusader and Tyr's Deliverance Avenging Crusader- You become the ultimate crusader of light, increasing your Crusader Strike, Judgment, Holy Shock, and auto-attack damage by 15%. Crusader Strike and Judgement cooldown 20% faster and heal up to 3 injured allies for 250% of the damage they deal. Last 30 sec. Costs 3 Holy Power.Divine Purpose does not work with this skill. Tyr's Deliverance- Releases the Light within yourself, healing an injured ally within 30 yds for (37.5% of Spell power) every 1 sec. Allies healed also receive 20% increased healing from your Holy Light and Flash of Light spells for 20 sec.Any overhealing from Holy Light or Flash of Light will go to other injured allies. 1 min cdEternal Flame makes Golden Path scale with Spell Power(not sure if it already does with Holy) and Seal of Mercy works on 2 allies.Protector of Tyr has 10-20% increased healing received by party or raid within 40yrdsDivine Revelations (2 points) - Your critical Holy Shocks reduce the cast time of Flash of Light by 33% per stack and increase the heal amount by 20% per stack. Stacks 3 times.Flash Of Light at 3 stacks grants a Holy Power. Flash of Light only uses stacks once it has 3. Light's Glory is a work in progress. Word of Glory can be used with 5 Holy Power. If so, heal another injured ally for 50% of a Word of Glory and gain 2% mana back. If Seal of Clarity procs it will only use 4 Holy Power.Choice Node of Holy Radiance and Judgement of the WiseHoly Radiance heals 5 injured allies within 40 yrds for (80% of Spell power) and apply Daybreak. 2 second cast. 8 sec cooldown. Daybreak causes your next Holy Shock to heal 5 allies for (40% of Spell power).Judgement of the Wise is a work in progress and might change to Crusader Strike instead of Judgement. After casting Judgement 3 times you gain Divine Power making your next Judgement crit and heal 3x more than normal. Any overhealing that comes from Avenging Crusader will go to 2 other injured allies.Infusion of Light (2 points) -Your critical Holy Shocks reduce the cost of your next Flash of Light by 30% or cause your next Holy Light to be 50% stronger. Up to 2 Stacks. Choice Node for Liadrin's Fury Unleashed and Martyr WrathLiadrin's Fury Unleashed is a work in progress but it's a idea to make LOD do aoe damage. Does not benefit from Second Sunrise.Martyr Wrath is work in progress and the idea is for the damage you take from Light of the Martyr to then damage the enemy.Light of the Martyr damages you over 8 sec now. After 8 seconds worth of Martyr damage hit up to 3 targets dealing x%.Seal of Light- Avenging Crusader now effects 5 injured allies. Lasts 12 sec. 1 min cooldown.Divine Favor(1point) - Increases spell casting Haste by 20% and spell critical chance by 20% for 20 seconds.Other thoughts- I don't like Divine toll period and thinking of replacing but how it is a split 2 pointer is dumb and should just combine. I think melee might need one more talent. I think for Rholy and Mholy to work it needs more choice nodes and a new mastery.