The Public Test Realms (PTR) are seeing several changes for Marksmanship Hunters. Here's some context on those changes.
One goal of ours for Marksmanship is proficiency in keeping targets at range in PvE and PvP situations. Marksmanship plays best when you have distance from your target, so we're emphasizing some of the tools that help you either move a target away from you, or keep your distance.
- Bursting Shot
has had its knockback range increased, can no longer be dodged, and snares targets for 6 seconds now.
- Steady Shot
will now increase the duration of Concussive Shot on the target by 3 seconds. This will work on a Concussive Shot
from any friendly Hunter
, not just your own Concussive Shot
has had some usability problems in PvP. Most other channeled spells will continue to deal damage when your target runs behind a pillar and breaks line of sight, but Rapid Fire
requires constant line of sight. We're changing that, and now it will behave like almost every other channeled spell that players cast, and will continue to damage a target, even if the target is no longer in line of sight. We also think it's cool to be able to use
while channeling Rapid Fire
, so now you can.Aimed Shot
is a driving force behind a significant amount of the damage a Marksmanship Hunter
deals. There are a lot of different stacking bonuses you can get from various Talents and Azerite Armor that can swing the damage of Aimed Shot
by a huge amount. Some of these bonuses are entirely uncontrolled, which made Aimed Shot
an unreliable source of damage. We want Aimed Shot to feel like an impactful and more reliable source of damage, so:
- Careful Aim
is now a guaranteed bonus to Aimed Shot
damage against targets above 80% health or below 20% health.
has changed a lot over the years, but it's currently not a very exciting button, and it could feel much more impactful when you use it. We like that it makes your Aimed Shot
cast time reduced, so we're keeping that, and it now additionally causes your Rapid Fire
and Aimed Shot
abilities to recharge significantly faster while
is active. The new version of
is a significant pacing change for its duration, allowing you to cast multiple Aimed Shot
s and Rapid Fire
s during its duration. We're also lowering its cooldown from 3 minutes to 2 minutes.