Sounds like crap, should have left that and workshop in the vault.
Yeah this place is going to be awful with tuning like this. Cant wait to struggle to push this higher than a 12 in season 2...... sigh
Looks like the final boss will involve a lot of dancing around.
You know what I liked about BFA? There were certain weeks you looked forward to. I don't feel that anymore. They choose the worst dungeons and don't add anything to make the game interesting and fun. It's just designed to be a chokehold due to lack of originality. If Blizzard Devs wanna pay my cat to write some quality mechanics and gameplay, let me know. Can't do any worse.
Never seen a list of such tremendously bad changes.
Honestly, arbitrarily buffing bosses and mobs without any clear objective, only to gradually nerf them in subsequent seasons, is an extremely poor strategy. Not only does it cause players to lose interest in the game itself, but more importantly, it undermines their confidence in the designers' abilities. Moreover, it reflects a confrontational attitude between the Mythic+ designers and the players, which is fundamentally wrong. The only reasonable approach is for designers to collaborate with players; only through such collaboration can they create something that players truly want. Come on, there’s only one Steve Jobs in this world, and unfortunately, he’s already gone.
How come you didn't include the old ability names and just put the new name twice? Kinda weird.
Sad to say but I'm sorry, I'm not looking forward to S2 M+ at all... My buddies all agree as well. :(
Most obnoxious dungeon ever, they should had bring junkyard and Tol Dagor to finish the trifecta on season 2
Ok, im convinced people don't actually read the post, they just run to the comment sections and try to be the first to complain about something that they don't even know, most comments are just random thoughts
"This section was almost a lot of your trash count back in BFA"This website is too funny man.
I think ranged are gonna hate this dungeon solely cause of the Azerokk fight. From my memory there were adds up for the entire fight, so on push keys ranged are not gonna be able to take one hit from jagged cuts so that means constant movement.
I thought they said they wanted abilities to be better telegraphed that they're happening (long enough cast times to know something bad is coming). But all I see is cast time reductions and cast time removals.Cast time reduced to 1 sec (was 2.5 sec)Fan of Knives renamed from Hail of Flechettes and pre-cast time of 2 seconds removed.Ordnance Specialist's Artillery Barrage cast time reduced to 0.5 sec (was 2.5 sec)Wtf are they thinking?
first the dungeon layouts kinda turned me off from wantign to partake in season 2 and the more i see the changes the more im happy i will be goofing off in other games lol like what is this whoever does play season 2 god speed to you soldier and wish you the best of luck o7