Well it better be some *!@#ty resource we don't use for anything else, because its really not worth the cost as it stands.
Are those the same Marks of Honor that I've been saving up for the entire expansion from world quests?Because I might not have to pay a single copper for the entire xpac.
The increase of gold is logical with the decrease of seals. In Legion, 7k gold gets you 3, now 7k gets you the total 2.Still bull$%^& though. You already barely have a chance of getting additional loot with 3 seals, so with two? If it was a garanteed drop, I would certainly not mind even having one per week, but as it stands, it's utterly ridiculous.
I think they are trying to slow down the general PvE progress by giving fewer chances to gear up too fast, too soon.
Wow. They’d better give us a guaranteed piece of gear, cause I’m not sure it’s worth it for just gold or AP. Has there been any reasons given for this change?
What lunatic at Blizzard is responsible for making this asinine change? There are zero legitimate reasons they could possibly give for reducing our maximum seal cap any further. If players want to buy and spend seals by the metric ton, for the love of any God, Loa or the Light Let Them! Not only does it act as a gold/resource sink but it gives players yet another reason to keep killing raid bosses or mythic dungeons when they're desperately farming for that amazing BiS trinket like Faulty Countermeasure was at the beginning of Legion.World of RNGcraft is beyond absurd already. Seals only give a chance at an item with AP the likely outcome of a failed roll. With the reduction to titanforging, the inability to swap gear in Mythic+ dungeons and the skyrocketing cost of Azerite reforging, players will need every chance at gear they can get since Blizzard seems hellbent on forcing everyone to run around with multiple sets of equipment per specialization.This is just one more bad change made by people who clearly aren't playing their own game.
First forced personal loot, now this lul
if that's the case that rolling loot should be more common if the're doubling the cost and reducing how much we can get... or if it is the same odds that the gear should be guaranteed warfrorged or more! if stays completely the same, then i'm just going to be more mad when i get AP
not even going to buy them now if they don't significantly increase the drop rate of gear from using these things, i swear I do the world boss on 14 toons a week and usually get 1 piece from a token, if I'm lucky 2.
I think I've earned a thousand gold from completing just one zone but this is the latest beta on my imported character... it's a poor test since my toon is mythic raid gearedI wonder how the gold lines up with inflation for a fresh 110 journey to 120
Sure, take even more for less?That whole system is a bad joke and instead of improving on it they make it worse?We could add other things to actually let something drop they said...
Where is the blue post that attempts to explain this? Because the fact that it's missing shows that they totally went pants-on-head stupid out of nowhere for no reason. There is no logic in this, there is no acceptable excuse for this, and it'll only sound like a cheap "yeah yeah okay it happened, forget about it now and just accept it please" response if they do reply to any feedback.
https://i.imgur.com/XteD88y.pngSpelling error"any many coins"think you mean "Very many coins"
Light the fires.
Another stupid change of BFA
Love the Posts in here. World of Salt.
Great it's going to even more cost more to get that extra 30 gold each week. This is a poop show of an idea.
I mean, bonus rolls generally suck anyway, only getting a piece of loot 10% of the time and even then it's usually something you can't use, so I don't really care about this that much.