that likely means a dimishing return reward system, X gear the first run, Y gear the second etc
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAYYYYYYYYY! :D :D :D
THANKS GOD, JESUS ION, THANKS
YO THAT'S EXTREMELY POGCHAMP, MORE OF THIS!
Good, really really really really really really really really good
Good choice, thank you.
Still no pre-patch / lore information
Wow, i guess fun police has some vacation now
The right move. Frontload rewards each week, so that you only have to do a few runs to get them. Then, any time you spend in there afterwards is purely for fun/challenge. Much better than a hard cap on how often you can go in.
Words can't describe how relieved I am that the key grind will be no more. Torghast is, by all accounts, the most fun people have had in years in WoW... and grinding to have a single attempt was honestly darkening the horizon. I didn't want to play an entire expansion of the Horrific Vision formula. I'm so happy they decided to reverse this decision!
now just remove gcd
That sucks, I'd rather there be keys so they don't have to gut the reward system
Excellent. The earn-a-key-for-each-run model was truly a horrible design decision. Hated it in horrific visions and had planned to skip SL due to it. Now, I'm back in baby.
Heyyy, that's pretty good!
Excellent change, thank you Blizz!