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評論來自
8153
Shadow Word: Pain will be one of the most used spells at your disposal as a Shadow Priest when grinding your way to level 60. It's instant cast and if used at the beginning of an encounter you can be sure the entire damage will be done before the enemy is dead; effectively making it a more effective attack than even Mind Blast. As of patch 2.0.1 multiple Shadow Word: Pains can be stacked onto an enemy for immense damage while in parties.
One important thing to note about the talent related to this ability in the Shadow Tree: It does not increase total damage output at every tick, it simply adds one more tick of damage per point added. Generally the enemy will be dead, near dead, or so far from it that simply casting another Shadow Word: Pain would be far more efficient. As such, the talent for this ability is practically useless for a Shadow Priest, put that point to better use!
評論來自
18830
This spell seriously melt faces.
評論來自
Bojo
I divided 852 with 18 (total damage with seconds) and got 47.33. I thought this was weird, but later i remembered it ticked every 3 seconds. 47.33 x3 = 141.99
141.99 damage per tick.
From the beginning i was wonderng how it could be 47.33 in the first place, and when i found out it ticjed every 3 sec, i couldnt delete the post. so i wrote this instead...
評論來自
54860
Pathetically good.
評論來自
Majora2010
If you need to kite something around as a Priest this is your best friend, as you do not need to face your target to cast this. Run, cast, run, cast etc.
Also adds Shadow Weaving (if you have the talents for it) regardless of level.
評論來自
136470
you also have to consider that if u are a deep shadow priest:
shadow weaving
: +10% shadow damage,
darkness
: +10% shadow spelldamage,
misery
: +5% spell damage taken by tagert.
so the 140% becomes 165%. at my 49 not well geared shadow priest with all these up (only 4 points in misery btw) it is a ~1149 damage over 24 seconds.
評論來自
Balseraph
I find that Improved SW:P has been an extremely valuable talent as an 18 second DoT spell just wasn't quite cutting it for me, particularly when applying the spell to several foes then using Psychic Scream to minimize my contact with them.
評論來自
99096
Okay so crit trinkets can be sustained though sw:p, but how about haste,
example Hyperspeed Accelerator 320 haste engineering gloves buff,
haste potion 500 haste or bloodlust/heroism. I want to see the pain in sw:p
happen twice as fast.
評論來自
258282
BEHOLD! THE FACE OF RAGNAROS!
http://www.youtube.com/watch?v=dNHUK2ONEF4&feature=player_embedded#at=11
評論來自
884217
Always start with...just a tip :)
評論來自
gamedisciple
Wanted to share some analysis:
Base
暗言術:痛
efficiency (damage per mana): .85
+
神聖之火雕紋
= .95
+
= 1.10
+
= 1.15
+
= 1.17
+
暗影形態
= 1.34
Even with all these, it's still the lowest damage per mana point of all spells (assuming the same conditions).
評論來自
319936
enter
心靈意志
reduce mana cost of
暗言術:痛
by 15%.
物品 - 牧師T14暗影2P獎勵
increase
暗言術:痛
's critical chance by
10%
.
物品:牧師T14暗影4P獎勵
increase duration of
暗言術:痛
by
3 sec
.
for
Shadow
牧師
,
暗言術:痛
critical ticks
summon
1
暗影幻靈
to damage target.
enter
暗影形態
increase
暗言術:痛
's damage by
25%
.
暗言術:痛
affected by
精通:暗影迴盪
神聖洞察
give each
tick
of
暗言術:痛
a
5%
chance (does
NOT
diminish on multiple targets) to trigger
Divine Insight
, make
next
Mind Blast
within 12 sec:
CD is
reset
instant
free.
Shadow Orbs
is the new resources for
Shadow
牧師
, one can have
3
Shadow Orbs
max
.
it generate by:
Mind Blast
(+
1
)
Shadow Word: Death
(+
1
; only usable on target less than 20% health; CD is reset if target does
not
die, but this additional cast does
not
grant
Shadow Orbs
,
6 sec internal CD
.)
when and
only
when
牧師
have
at least 1
Shadow Orbs
, these spells can be cast to consume
all
Shadow Orbs
:
Devouring Plague
(Damage
and
healing increased based on the number of
Shadow Orbs
consumed)
Psychic Horror
(
Horrify
duration increased based on the number of
Shadow Orbs
consumed,
Disarm
duration
unaffected
)
Item - Priest T15 Shadow 2P Bonus
give each
暗影幻靈
(when damage their target) a
65%
chance to extend the duration of
暗言術:痛
by
1 additional tick
.
for
Holy
牧師
, enter
Chakra: Chastise
increase
暗言術:痛
's damage by
50%
.
Hearthstone:
Shadow Word: Pain
評論來自
perculia
Some information on why Balance Druid and Shadow Priest dots function differently, from
Ghostcrawler
:
We decided to dig into all of the dots and found they worked pretty inconsistently. (Consistency isn't always critical because it does lead to a certain amount of homogeneity, but too little consistency can just be confusing too.) We made a pass at all of the class dots and made them snapshot crit chance. This will have implications in any simulations out there.
However, this has some implications on the
雷神的精準遠見
trinket. We’re tentatively fine with the idea of you seeing that proc go off, and reapplying DoTs which crit for their whole duration, in most cases. There’s a couple cases where those periodic crits cause other effects, which end up being very powerful. For example, a Balance Druid can now apply
月火術
and
日炎術
, and pretty much chain instant Starsurges for 15 sec, many of which are extending that
月火術
and
日炎術
, probably out to 20-25 sec. That’s extremely strong, but we’re going to try leaving it alone for now.
The one which is simply too strong to leave is for Shadow. For Shadow having
雷神的精準遠見
and the PvE set bonuses would mean that every
暗言術:痛
tick guaranteed crits, so spawns a
暗影幻靈
, which has a 65% chance of extending
暗言術:痛
and
吸血之觸
. And the
吸血之觸
ticks have a 10% chance of spawning a
暗影幻靈
as well. And both can trigger a mastery tick, both of which can also spawn another
暗影幻靈
. The net result is that the feedback loop is so strong that in attainable gear, it’s net positive, resulting in
暗言術:痛
and
吸血之觸
lasting forever (or at least until you get very unlucky and get a long string of failed procs, which will probably take several minutes to happen).
Since 100% crit
暗言術:痛
and
吸血之觸
that never need to be refreshed is a wee bit too strong, we’re building in a failsafe. We’re fine with you getting a normal
暗言術:痛
/
吸血之觸
duration of all crits, but not forever. When
暗影幻靈
extends
暗言術:痛
and
吸血之觸
, and that DoT has already lasted longer than its normal duration, it will recalculate its crit chance. The result should be that the trinket procs, you reapply
暗言術:痛
/
吸血之觸
, and get 18/15 sec of crits, then they drop to your normal crit chance.
評論來自
Thottbot
one more great spell at rank1
評論來自
Thottbot
In the low lvls it is nice. I also keep it on my bars for pvp. I just spam this against pallies, and they will cleanse it, burning more mana than i am using to put rank 1 on him/her.
評論來自
Thottbot
The posts here are insane. As everyone with Shadow-talent spec knows this is the main staple of the build, likewise it is the most popular spell in a Shadow Priests arsenal at any level. Great spell and only gets better with more Shadow.
- Holy Child, The No Nonsense Approach to Posting
評論來自
Thottbot
This rank of SW:Pain is unbelievable dispel/cleanse fodder for fooling with your opponents in PvP. Cast rank 1 and watch them use up 10x the amount of mana removing it. It also stacks shadow weaving too. It works best with 5/5 points in silent resolve.
You would think that a tactic like this shouldn't work, but PvP is hectic enough that if you see a debuff on you then you dispel or cleanse it away at the earliest opportunity without looking to see how much damage it is actually doing. As I have affectionately dubbed it, it is the "other mana burn."
評論來自
Allakhazam
Got this spell from the cleric in Northshire newbie area.
She can be found here:
Priestess Anetta
連結
暗言術:痛
暗言術:痛
等級90
4.4% 法力 值
40 碼範圍
瞬發
需要 牧師
需要等級 3
黑暗的咒語,立即造成780點暗影傷害,接著在18秒內造成額外的(4678 - 780)點暗影傷害。
魔法增益
暗言術:痛
魔法
每3秒造成780點暗影傷害。
持續18秒
法術細節
持續時間
18秒
類型
暗影
機制
n/a
驅散類型
魔法
GCD目錄
普通
成本
4.4% 法力 值
範圍
40碼
(Long)
施法時間
瞬發
冷卻
n/a
GCD
1.5秒
光環觸發機率
100%
效果
Apply Aura:Periodic Damage
價值:5每3秒 (SP mod:
0.366)
PvP 倍率:1
標記
變形時無法使用
不要收起
不需要形變
光環不會反彈
光環出現時開始計時
法術加速影響持續性法術
立即點擊
定期可以暴擊
光環數值在客戶端處理
相關
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