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評論來自
6984
Note that this is not instant cast, despite common belief. Nor does it fear you for an hour, as many also believe.
This spell is useful in many aspects, offensively and defensively.
Firstly, it is a great crowd control. However, be careful when using in instances (in fact, try not to use at all), as it may fear a mob into the wrong direction, creating a lot of aggro and bringing back many friends along with it to the party.
You can fear your target if you're about to die, to give you some time to either flee or put some spells up. However, this is not great, as the 1.5 sec and mana can be put onto a finishing move.
You can DoT up your target and fear - the damage does not always break the effect, so you can watch your fleeing enemy die in the distance!
With many uses to this, use it well, and it will serve you well.
PvP trinkets, fear wards and some other methods can remove fear.
評論來自
Nate
Ugg this move. What seperates warlocks from the other classes. As a destruction lock, I rarely remember to use this skill as the immolate after it will usually break the effect. If you are always used to seeing it break and your not using it to crowd control, i recomend using rank 1 to save mana
It always seem like your fears never last, and your enemies fears last forever... haha
評論來自
9431
This ability is currently bugged and apparently Blizzard is too lazy to fix it. "Damage caused may interrupt the effect" is a false statement, as you can be dotted and have multiple targets pounding on you at a time and will still be feared. This has brought up what people call "chain fearing" which makes Warlocks the most overpowered class in the game in most players opinions.
評論來自
9117
For soloing, this skill is god mode. You can dot-dot-dot-fear and most mobs will die, or be close to it when the fear runs out. many elite mobs also can be feared, making it possible to kite them with the dots and take out a mob many times your level.
評論來自
jball2k
Having played a Warlock, it most definately CAN break on damage and does so quite often.
Fear can only last around 10 seconds in PvP anyways, not to mention there are quite a few ways to break it.
評論來自
frmorrison
Direct damage will increase the chance of breaking, but DoT damage has less of a chance.
Will last a max of 10 seconds in BGs and Arenas.
評論來自
47710
NOTE* Blizzard is currently renameing this spell to I WIN also adding a chat macro to be entered when you cast this. Quote "U ARE GOING TO GET PWNED SO PLZ GO TO THE LOCK FORUMS AND SAY ZOMGZWTFBBQSAUCE NERF LOKZ THEY R N00BZ NERF THEM!" end quote. The new changes will make this spell even more fun and exiting!
評論來自
82699
This skill is now useless in almost all situations. With a recent patch any damage will break the effect. Even dot damage. This means in pvp the only use is very limited crowd control.
In pve if this skill is used as crowd control the mob will more than likely aggro more surrounding mobs to come to the fight. This makes it 100% useless unless your fighting in a very large area with no mobs as far as you can see.
Blizzard nerfs fear almost every patch, and it looks like they finally bridged the gap and made a warlocks most useful tool become a fond memory
edit: ok I spoke too soon, This does not brake nearly as much as most people, and myseld origionally thought. Thats for pve and pvp. This will now brake easier, but you can still get a few dots off, and mabey start to immolateor shadow bolt. Dont worry everyone f.e.a.r lives
評論來自
88528
Is this ability supposed to be used when you're about 37 to kill a normal mob?? > Cause I think pet taunt sucks, and I get aggro often.
評論來自
smdante
Er... fearing every mob while soloing isn't exactly normal, but it's always a viable choice, I guess.
Take note that there are talents in Demonology to improve VW taunts and Afflict allows for you to drain tank with your imp as a mana battery.
評論來自
103424
F ear
E verything
A nd
R ecover
評論來自
90006
I just can't resist mentioning. The fear icon above teh feared mob / player is damn funny =D
評論來自
Toldry
The only thing you have to fear is fear itself.
評論來自
64830
most overpowered ability in the game
評論來自
3465
Most people don't pay attention to the patch notes enough to know this first-hand so I'll put it here on wowhead. They changed DoT damage to apply the "breaking" math upon application. Which means if you stack your DoTs FIRST, and THEN fear, you shouldn't get a break unless they happen to use trinkets, etc. Obviously this isn't ALWAYS an option, but keeping it in mind can help you out, especially when ganking people without anti-fear methods.
評論來自
160540
this need a 30 second cool down atleast
評論來自
177459
i used to totally suck until i got fear now i can easily pone a lvl 20 with my lvl 14
評論來自
196060
Noob question...
Does anyone know how long the person is immune to fear before the cycle restarts again?
Not that I would ever have the opportunity to use fear that much... I just want to know xD
評論來自
152764
Without fear, a Warlock is mostly useless, PvP wise.
評論來自
flicker
is fear breaking early on DoTs with this new patch? i didn't have a warlock before 3.0 but the glyph description suggests that now it breaks on a certain fixed amount of damage instead of "on application of DoTs" as the above poster says
評論來自
141104
People complain more about this spell than any other I have seen. Unfortunately, Fear is no where near good enough to deserve the complaints. The cast time, breakability, short range and enormous plethora of racials and items to cancel it make fear my least used spell in Battlegrounds. Warlocks Unite! Buff Fear!
評論來自
flicker
Well.. how much damage can someone take before this breaks, un glyphed, and at lvl 80 on pvp targets? 3k? 4k?
The People has the right to know!112
評論來自
eromrab
Start listing gear that improves fear... is this the only gear out there?
Hateful Gladiator's Felshroud
Any trinkets or anything?
評論來自
Belse
Fear is one of the few really unbalanced spells. If used against a player without counters it's OP, but if used against an enemy with a counter (trinket for example) it's almost useless but can still help you get a cast of. This is one of the reasons warlocks are so hard to balance.
評論來自
213142
Almost utterly useless for pvp. If you get 1.5 secs to cast this, your enemy is hitting you with balloons.
評論來自
207674
Just a heads up but it seems like all undead mobs I've come across are immune to fear.
評論來自
363550
Fear has such a pretty icon ;)
評論來自
301983
As many dots there are on the mobs as more quickly the fear will be vanished from it.
評論來自
348759
omg...this gonna be instant cast when cata comes
評論來自
445445
As sad as it is, if you fear somebody close to a cliff, they will not run over the edge and die :(.
Instead they will change direction once they reach the edge.
評論來自
Aratheras
The only "IWIN" button without a cooldown.
評論來自
303818
Except every class, bar rogues, have a way to counter Fear directly:
paladin:
Divine Shield
druid:
Berserk
& feral forms can have a high chance for
reduced Fear duration
priest:
Fear Ward
shaman:
Tremor totem
warrior:
Berserker Rage
or
Recklessness
hunter:
The Beast Within
talent and the pet talent
Bestial Wrath
mage:
Counterspell
and
Ice Block
death knight:
Lichborne
Undead:
Will of the Forsaken
Humans:
Every Man for Himself
All players classes also have easily accessible pvp counter trinkets, such as "Insignia of the Horde", "Insignia of the Alliance" or the "
Inherited Insignia of the Horde
", "
Inherited Insignia of the Alliance
" BoA trinkets.
Rogues with opening superiority due to
stealth
and
Sap
as well as diminishing returns on being chain Fear'd as well as
Cloak of Shadows
easily decimate all but the most experienced, prepared and geared warlocks. They don't need a counter - they are effectively as a whole class a counter to warlocks.
Thanks to askemil for pointing out the missing DK item spell!
評論來自
580283
This is a great warlock ability... So cheap though. Chain fear a mob or a player while putting DoTs and attacking him, he'll be helpless...
評論來自
haloman800
If I'm not mistaken, there was once a time in BC where you could constantly fear a target without diminishing returns.
I did this a lot in arena. DoT up the healer, fear the other.
This is by far my favorite spell as a Warlock.
評論來自
241972
I can report that this does NOT break on damage...
not EVER, EVER, EVER does this break.
I have been the test subject on my mage a few times, it just wont break.
評論來自
Ranguvar13
You are looking at possibly the single most cried-about ability in World of Warcraft.
評論來自
175038
i have a question
can this spell be casted when the target is not in front of you?(yeh im a noob at this game).because all other spells can not.maybe i had some lag spike, i don't know, but i need some clarification on this. thanks
評論來自
670760
What I'd be interested in ...
Is there any way to calculate the dmg that is used to break it?
As in cataclysm it will be a powerful cc in dungeons due to the fact that it is able to stand an amount of dmg before the target rages through your grp again <_<
評論來自
Bumluffa
As of 4.0.3 Fear has now been buffed to a 30 yard range
This should be a great help to warlocks everywhere
評論來自
514182
Now fear break's on 8000-8400 dmg or near it.
Test it some times with direct dmg and dots. Bane of agony with 760 dmg tick break fear on 11 tick. Fel flame with average dmg 2100 break fear on 4 use.
評論來自
191265
Fear is awesome. For a mere 2 shadow mana I make my pet immune to everything but undead and mechanical npcs. It lasts until someone dispels it or my pet dies.
評論來自
881259
Man this ability is weak now. When im in batleground and dots up the target with all available spells it breaks 100% at next tick. So often it happened that I didnt even get to put another spell on my target, that it broke leaving the dam pally near me to butcher me. I hope blizz does something soon cause a CC that last sometimes not even 1 full second is of no use. Also the dam spell counts even the dmg absorbed cause of rezilience I think, cause my targets dont even get a pinch from my dots but fear breaks. I usually try to use whiplash from succy cause its more usefull or axe trow from felguard cause fear has such a low reliability in my case. Warlock is a nice class but considering that his base CC isn't reliable át all im thinking to switch on other class for PVP. Also blizz u suck wars and rogues still butcher locks like crazy and u dont even get them 20% of from their full health and trust me ive been playing lock for 3 years now and im no noob.
評論來自
881259
Oh did i forgot to mention that in cata pala,war,dk have 4 sec interrupt with 10 sec cd that makes this ability really 100% useless if u are less than 20 yardz wich u are pretty almost all the time. 4 sec of shadow school lock usually means u can go and eat cause u really gone die once more.
評論來自
simkaest
This is the most useless CC in the game I think.. Not only the duration is so low, it actually breaks so easily too. Something is seriously wrong with that!
評論來自
Pipkins
Turns into sleep when in a demon form(Metamorphosis or Dark Apotheosis), meaning demonology locks can use this and banish to medium term cc any NPCS other than mechanicals.
評論來自
1101319
Imo this ability and polymorth(signature moves of mage/lock) suck now
READ WHY don't just downvote
Look at the range and the cast time.
Most know what
all classes
now have some kind of an instant stun/interrupt with a 40 yard range which makes these obsolete and given what warlocks and mages have an array of stuns which have low cd there is very little reason to even keep it on your toolbars
Thus effectively locking out your shadowschool so half of your toolbar is out so all in all you are just screwing yourself over casting it
Good luck getting it off in low-mid level pvp with all the shield slam going on, I doubt you will even get a cast time off
We can only hope what classes will get their ccs removed or diminished
don't post what your "feared healer x" and caused his team to die because most likely he had bad positioning; I am not sure what healer allows them to come into a 30yd range when they mostly have 40 yd spells to work with(holy or disc priest say)
評論來自
Thottbot
I can own a warrior and what not if i can use my fear first but if he gets me with a charge then im screwed. I do really well with this move in bg or something if its only one on one.
評論來自
Thottbot
what happens if you jump when lock fears, do you run in midair?
評論來自
Thottbot
Trust me when I say that Fear is just about the locks
best
friend,and anyone elses
worst
enemy...
評論來自
Thottbot
fear can also be pretty useful when soloing elites around your lvl, fear+DoTs and pet attacking, fear again before the elite gets back to you, rinse and repeat :D
評論來自
Thottbot
I want to know how the system works for when the fear is broken by damage.
I have three teories for how it works:
Theory I:
Every damage source has a chanse of breaking the fear, the grater damage source the greater the chance is of breaking the fear.
Theory II:
A number is given as the target is feared, once this number has exceeded the fear breaks.
Theory III:
Every attack has a chance of breaking fear, for example, shadowbolt has a 50% chanse and the searing pain has a 20% chanse.
評論來自
Thottbot
First and foremost I will note that fear is by far the most nerfed spell in wow. It also happens to be the lock's main defense: other than death coil and seduce (assuming we have a succubus out), fear is our only way to avoid damage (using the voidwalker in pvp for the bubble? Give me a break.)
As for healthstones: they don't heal for much and have a cooldown, 1 good hit will eliminate the health gained.
Soulstones? Sorry, we're not the only class that can self-rez (shamans?) and in any case i should add that it has a THIRTY MINUTE cooldown.
The complaint about our ability to DoT shows that not all people have the mental capacity to play wow. That being said, DoTs are the lock's primary attack (at least for affliction locks.) Saying they are OP is equivalent to saying that warriors attacks are OP; in any case, dots can be dispelled and allow enough time to possibly kill the lock.
I should mention this as well to those who never seem to notice: fear has a 1.5 second cast time. Either interrupt it or push back the casting bar consistently and stop &*!@#ing- hunters tend to excel at this with their pets. A good lock would then death coil you (and probably cast fear) unless you kill/stun him/her; if you get feared then simply trinket and proceed to interrupt like before cause guess what? Death coil has a 2min cooldown. The complaint about it not counting as a fear effect (because it's a horror effect) ignores the fact that it has a whooping 3sec duration (O NO! Just enough time to cast fear which can be countered and then the lock gets owned.)
Finally, about pets in general: we're not the only class with them, hell even priest have their mana fiend. Besides the felguard none of them does much dps, all of them can be banished, and (it seems necessary to remind people of this) we can't have all our pets out at the same time. I should add that seduce has three small problems: it's channeled; it shares diminishing returns with fear and Howl of Terror (so using seduce and then fearing means that the 1sr fear is 3/4 the full length, the 2nd (after trinket?) is only 1/2 the full length); and ANY damage will immediately break seduce.
Also Howl of terror counts as a fear (duh, but also means that it runs on the same diminishing returns as fear AND seduce) and has a much shorter duration.
By the way if you want a class that can easily destroy a lock check out the shamans and hunters, either of them (properly played) can desimate a lock.
An additional point that is ALWAYS ignored: hello people get shadow resistant gear for afflcition locks and fire/shadow resistant gear for destruction locks, not that difficult and it makes us next to worthless even with fear.
Learn to play your class all you QQers. I rest my case.
評論來自
Thottbot
I loled on the above comment because the person clearly has no idea what their talking about. First, refer to my previous post for the actual facts: namely, Death Coil is the only spell in WoW with the horror (as opposed to fear) effect (this was stated in a recent patch for all doubters.) And yes, Fear/Howl of Terror/Seduce all share diminishing returns, that is to say, casting any one of these spells will cause the next cast of Fear/HoT/Seduce to be only 3/4 the standard duration, the next cast 1/2, the next 1/4, and then immunity for about 15sec.
Again the issue with healthstones is trivial, they heal for less than 1/2 the lock's health.
Yes locks have high stamina because (esp afflic locks) they are designed to outlast their opponents, because once fear is countered our hp is our only defense. Perhaps some people need to get better gear before taking on a lock.
BLIZZARD HAS STATED MANY TIMES THAT WOW IS NOT BALANCED BY 1 V 1 DUELS. CLASSES ARE BALANCED FOR 3 V 3, NOT FOR DUELS. DON'T CRY THAT LOCKS ARE OP BECAUSE YOU CAN'T BEAT THEM IN A DUEL BECAUSE THAT'S NOT WHAT THE GAME IS BASED ON. END OF STORY.
評論來自
Thottbot
true dat every class is good if u know how to use them and there is no need to nerf fear ITS OUR ONLY DEFENCE
評論來自
Thottbot
I still dont agree with u Mannbearpig...
I still see that Fear is OP.. coz the way i look at it and the way u said it.. that fear is only breakable by strong damage is still not fair.. and u also mentioned it that dot cant break it.. thats why I said on my 1st post ,why cant be break by any damage like any other abilities... yah ur right curse of agony n corruption is small damage but if ur running around for 10s having this 2 dots on u still alot of damage .. curse of agony is 1356 shadow damage over 24secs. (not to menetion wat gear lock is wearing) + corruption 900damage over 18secs.. add all that damage u think its still fair... not to mention after u got feard they still have 2 backup fear.(HoT & DC)..so now is fear still not OP?
評論來自
Thottbot
Preparation
You can find an SL warlock outside IF or Orgrimmar, this is the place were most SL warlocks hang out.
To initiate combat, you should approach the warlock and talk to him. He will say something about how nerfed warlock were, and how they could not kill anyone in previous patches, and how they became godlike while mages are now water dispensers. After you talk to him, click DUEL to start the fight.
PHASE ONE
You should position yourself as shown in this image:
http://img133.imageshack.us/my.php?image=warlockmod8jo.jpg
The warlock will begin the fight without a pet, because he will feel too overpowered to use a pet against you. MT#1 and MT#2 should position the warlock so that his back will face the tank farther away from the IF door. It is advisable for them to have at least 350 shadow resistance, and one of them should also have 250 fire resist minimum. (This is explained later). Greater Shadow Protection pots are also a good commodity, as Whipper root tubers and +50 stamina potions from the quest in Blasted Lands.
The melee DPS group (shown as YELLOW in the pic) should stay behind the warlock, near the tank farther away from the Gate. This is done because they will need to retreat behind the tank and bandage, from time to time. (Bandage spot is shown on the pic)
The rest of the raid should position as shown in the picture. It is important for the raid to have about 120-200 shadow resistance, which will help sustain the damage. Keep in mind you will need at least 2 dispellers for each debuff type, otherwise you will wipe pretty soon.
During Phase 1, the warlock will perform a series of attacks:
SHADOW BOLT: A bolt of shadow is launched every 4 seconds to the tank that has aggro, causing 1200 to 2500 shadow damage, depending on resistance. A shadow bolt will crit between 3500 and 6500 damage, again depending on the target resistance. This is were MT#2 should come into play: If a Shadowbolt crits MT#1, he will have a debuff that will increase Shadow damage by a Zillion times. This is when MT#2 should taunt the warlock to prevent MT#1 from dying. MT#1 will then do the same thing once another Shadowbolts crits MT#2.
Curse of Doom: Every 1 minute, the warlock will cast CoD on a random raid member. This member should move outside the raid and unload full DPS, since he will die within the minute.
Shadowburn: The warlock will cast Shadowburn everytime he changes target. If one of the raid members gets aggro, he will suffer shadowburn and instantly die. It is important not to OverDPS, or members will die one after another.
Fear: The warlock will cast Fear on a randomy raid member, every few seconds. You should provide everyone with Fear Ward if you have it, and dispel fear ASAP, especcially on MTs and Healers.
Phase 1 is relatively easy and will last until the warlock has 70% life. This can take between 3 and 5 minutes, depending on your equipment.
PHASE TWO
When the warlock reaches 70% life, he will instacast a felhunter and Soul Link it. This is when the fight becomes harder.
Note: You cannot kill the warlock while the felhunter is alive. If you try to, the warlock will say that It's not his time yet and will use an healthstone, which will probably render the fight impossible in phase three.
A few moments before Phase two, the raid should move as shown in the pic.
http://img336.imageshack.us/my.php?image=warlock2mod5yb.jpg
Note: MT#3 and MT#4, which are tanking the felhunter, should stay at least 10 yards away from the warlock
Phase two is all about killing the felhunter.
The felhunter CANNOT BE DAMAGED by magic, as it has very high magic resistance. Also, during phase two, you should not magic debuff the pet or the warlock, otherwise the felhunter will remove the debuff and heal himself.
MT#1 & #2 should stay on the warlock with a few healers, while the melee DPS group will take down the Felhunter, while the magic
DPS group focuses on the warlock. During this phase, the warlock will receive next to no damage, as he is Soul Linked to the pet.
During Phase two, the warlock will have a new attack at his disposal:
Hellfire: Every 20 seconds, the warlock will cast Hellfire and hit anyone within 10 yards for an incredible amount of Fire damage.
Every DPS class standing near the warlock should retreat as shown in the picture and bandage as soon as he casts hellfire. Only the MT with Fire resistance should remain near the warlock. This is done because if the warlock finds no one within melee range during Hellfire, he will summon an Infernal and wipe the raid.
When the Felhunter is dead, PHASE THREE begins.
PHASE THREE
Phase three will begin as soon as the Felhunter is dead.
Notes: The warlock should be at around 40% health now. If he's any higher than that, you'll prolly not be able to take him down before you wipe. Also, if you have more than 6-7 dead members by now, you will probably wipe as you can't do enough DPS.
During phase three, the warlock will use all his arsenal to kill you.
Curse of Shadow/Elements/Agony: Every 10 seconds, the warlock will cast a random Curse on the entire raid. These debuffs should be removed as soon as possible. If CoE or CoS are not removed after 10 seconds, the warlock will cast Immolate/Shadowbolt on the member, killing him.
Howl of Terror: The Warlock will randomy cast HoT, hitting all the melees around him. You need to be quick and dispel Fear on the MTs otherwise they will lose aggro.
Death coil: The most imbalanced spell in the warlock's arsenal. This spell will be cast on a random raid member killing him, and will heal the warlock. CT_raidassist will warn you when the warlock is about to cast Deathcoil, and all Healers should hide behind the tank. If more than 3-4 healers are killed, the MTs will not be able to sustain damage and die, wiping the raid.
Note: In this pic (
http://img336.imageshack.us/my.php?image=warlock2mod5yb.jpg
. ) an arrows point to the out-of-LOS spot for Healers. This is where you should hide when the warlock is about to deathcoil
PHASE FOUR
When the warlock is at 5% life, he does an emote saying "Imba Warlock performs one last service for Blizzard" He will then cast Curse of Doom on the entire raid. This means you need to kill him within one minute, or you will wipe. You should have at least 15-20 DPS classes still alive here, otherwise you won't be able to kill him in time.
If you manage to kill him within the minute, congratulations! You just killed the hardest boss currently in World of Warcraft!
評論來自
Thottbot
"Fear isn't OP". Yes, actually, it is. If I'm fighting the large majority of locks, who chain fear, this is the way it plays out: DCoil -> Fear -> dots -> Fear -> Refresh dots -> Fear -> then maybe a spell lock. As a mage, this is almost a THIRTY second period where I can do nothing but watch my health tick down. At the very least, the foe should be immune for 15 seconds, after which they have 80% fear, then 40%, then 0. The same should go with polymorph, minus the heal.
評論來自
Thottbot
I recently fought a warlock with my rogue. Okay, I thought. With cloak of shadows and my two fear cancels, I should be able to take him.
I start off with the most complained-about strategy of the rogues. I stunlock him. He cancels my only stunlock with his trinket.
He fears me. I cancel it with my Lightning-fast reflexes WoPAH!
He fears me again. I cancel it again WoPAH! and prepare to mutilate.
He fears again. Dots. Another fear. I run like a headless chicken, which obviously ends in my falling to the ground.
So tell me, mister "Any1 sKILEd Kan beEt a loK if Dey R not a NUB." What did I lack there? Should I have vanished? Sure, that would have worked. If I had a chance to. I was spamming the vanish key. And he had his felhunter, so it wouldn't have made a difference anyways. Should I have blinded? Well, okay, only that there was no gap between the fears. This guy did *not* have EPIX, nor did he have OOOBR L337 SKILZ. He was merely willing to burn all of his cooldowns on me.
It was like I was bound and chained into a guillotine the moment I decided to go through with attacking him. There isn't a way out.
"Godmoding can refer to the case where a player definitively describes the outcome of their own actions against another character or interactive object. For example, if player A states, "A strikes B and B takes damage", they could be considered to be godmoding." - Wikipedia
Or in other words,
"Warlock A casts fear and dots on rogue B, making sure he stays feared with his arsenal of terror. Rogue B takes damage. Rogue B dies."
Oh, but sure, it isn't overpowered. A warlock SHOULD be able to solo, at level 29, an elite a level higher than him, without his pet, and throughout the course of the fight lose less than 10% health. A warlock SHOULD be able to incapacitate people for as long as he likes, causing them to run past everyone/thing, seeing if they'd like a piece of their feared butts as well.
Sure. Rogues get stuff like that. See, if we spec in it, and sneak up on you, and for some reason you don't have paranoia on, we can stun you for ten seconds, if we crit on the mutilate. Oh and don't forget that insane 3 minute cooldown blind. It is broken by damage. But still! You can't do anything! You won't take anything, but you can't do anything!
I recently heard the cries in general chat of a warlock who lost to a rogue once, and how they should be nerfed.
I was amazed at the speed at which I typed /ignore.
評論來自
Thottbot
GUYs STFU be4 u make blizz nerf this just like how Nintindo nerfed Magikarps ability SPALSH!
RANK THIS HIGH IF IT MADE UR DAY!
評論來自
Thottbot
splash was mad OP
評論來自
Thottbot
Well, OP is in the eye of the beholder.
Warlocks say Rogues are OP, Rogues say Beastmasters are OP and so on.
I stopped complaining when I realized that even though one class may constantly defeat another, that does not mean that the first is undefeatable.
I, on my undead rogue, have found great ease these days in killing warlocks. My days of posting page long rants on the OP Fear spell are over. I have not fought a warlock one on one in ages where I lost, and I've been running BGs. Perhaps it's the lack of a pet, but somehow I doubt that.
My point is that every class has its overpowered side and its weak point. Just because warlock fear is annoying, as it is essentially a ranged stun, you can't say it isn't just as annoying to be caught by a rogue, or watch a pally bubble, or see a hunter enrage and run, letting his pet wear you down, or see the four-digit hits from that warrior who has you targeted... etcetera.
I'm done complaining.
And as for those posts I made way ^ up there, I still am without a clue as to how I got feared that long. My theory is that there were indeed two warlocks, but I didn't notice one.
One last thing- the casting time doesn't underpower it against my rogue. Fear could be instant cast and it would make no difference. I don't even waste the energy to kick his 1.5 second cast because when the fear goes off, I have my array of energy-free fear cancels that make the warlock curse my waste of his diminishing return.
評論來自
Thottbot
So I'm in PVP battles from time to time just when the time comes and i'm noticing my fear spell doesn't work for more than a couple seconds. Not only that it seems every class is immune now. I noticed this because much like a rogue with stealth, locks rely on fear in pvp situations almost as a lifeline. I looked into it and turns out Blizzard started giving all kinds of trinkets and spells and such mitigating the fear spell due to excessive complaints about it. So all other locks out there don't expect fear to be your saving grace anymore, it's just not the spell it once was.
評論來自
Thottbot
Dont say fear is OP, dont say anything is OP.
It all comes down to how YOU play.
And also don't post random comments like, 600 words long about why its terrible and how you counter it. This a warlock's skill and WARLOCKS should be reading it. Going all over the site looking for other classes' info and posting @#$% is just childish. Just deal with it.
評論來自
Thottbot
UNDEAD ROGUES ARE BlTCHES LOL
評論來自
Thottbot
Hunter Weapon
評論來自
Thottbot
"Fear
Strikes fear in the enemy, causing it to run in fear for up to 10 sec."
OMFG! i found a cure for crippled people!
評論來自
Thottbot
No class is Overpowered, its just that some people excel in their class compared to others who are less experienced.
Thats all there is to it :)
The only reason I find fear a pain in the @ss is when you get feared and run into a mob and you can't do sh*t to get away.
They should fix that. ''No getting attacked by creatures and everything else when in combat with another player''
They say: ''Warlocks are designed to strike fear in people''
but the real saying is: ''Warlocks are designed to fear your @ss until they run out of mana''
評論來自
Allakhazam
in PvP, and also the best way for a lock to kill Elites.
評論來自
Allakhazam
is there an anti-fear device, spell, potion ? Some guy kicked my arse sooooo bad with this spell
評論來自
Allakhazam
As a Warlock, next to my minion Fear is my best friend. It is almost like having a 2nd pet. Fear has saved my butt many times. I usually solo. Currently 27 Undead Warlcock. because I solo the Void is what I most always use. At 27, doing something level 30 or 31, the Void's taunt is often going to break about 1/2 way through the fight. I have come to expect this and refresh my DOTS then prepare to Fear. It sticks most of the time and the mob now runs around for several seconds while my DOTS do their work. When it wears off I usually DOT Curse of Agony and corruption (I have Corruption talented to an instant cast) then hit with Fear again. Or depending on the health of the mob hit it with wand a few times. Bang. Mob dead. If I didn't have Fear I'd probably still be soloing lower mobs than 30-31 (as a 27). Gonna give it a try on some lesser 32's and see how it goes, but I may need the lev 32 Fear to make it stick. Just not sure.
評論來自
Allakhazam
dont take this spell ! it sucks !
連結
恐懼術
恐懼術
4% 法力 值
30 碼範圍
1.7秒 施法時間
需要 術士
需要等級 14
使敵人陷入恐懼之中而 [
恐懼術雕紋
:
在原地發抖
/ 逃跑],最多持續20秒。
恐懼限制
傷害可能會取消恐懼效果。最多影響1個目標。
[
靈魂炙燃:恐懼術
:
靈魂炙燃:
立即施法,使目標陷入恐懼,持續3秒。
]
魔法增益
恐懼術
恐懼。
法術細節
持續時間
n/a
類型
暗影
機制
n/a
驅散類型
n/a
GCD目錄
普通
成本
4% 法力 值
範圍
30碼
(Medium)
施法時間
1.7秒
冷卻
n/a
GCD
1.5秒
最大目標
1 - 默認
效果
Dummy
機制: 感覺
PvP 倍率:1
服務器端腳本
標記
變形時無法使用
週期性抵抗
不產生威脅
啟用 PvP
可由觸發效果再次觸發
光環不會反彈
顯示機制為戰鬥文字
立即點擊
可由受抑制的目標觸發效果再觸發
相關
貢獻
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