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評論來自
Toldry
Summons 5 Wild Imps from the Twisting Nether to cast 10 Firebolts at the target.
The wording here is a bit confusing
Assuming that each wild imp casts 10 fire bolts
Cast: 50 fire bolts per minute
Passive*: 30 fire bolts per minute
Assuming that each wild imp casts 2 fire bolts (10 / 5)
Cast: 10 fire bolts per minute
Passive*: 6 fire bolts per minute
*In the best case scenario where you cast Shadow Bolt precisely every 20 seconds
評論來自
Misy
Sooo, 1 imp as a pet, 1 more pet from talents, for a few seconds of course. 5 imps from this skill, and a companion. Including me, there will be 9 targets rushing to you in bg, casting 4 different types of spells. That's all right no need to panic, it's not like I'm gonna 1 shot you. You will be dead long before i start casting my shot ^^
評論來自
kirby40
the imps can help tank as well if you need to run away and heal in pve
評論來自
767548
I've run into an interesting bug with this ability.
When switching from my offspec (which doesn't have the glyph) back to demonology, this ability will automatically replace the ability corresponding to button 7 on my action bar (assuming default settings). I'm curious if anyone else is experiencing this same issue.
評論來自
aislingual
Alright, there isn't much helpful information here regarding whether to pick this up or not, so let me break it down. The math below is sort of long, so if you prefer to see the end result of all this math then skip to the bottom where it says <SUMMARY>:
Assuming 100% uptime on the spells that proc wild imps, you will get one every 20 seconds. Over two minutes you will get 6 wild imps. Each imp casts 10 bolts before departing, thus you get 60 bolts cast every two minutes, or 30 bolts per minute.
Assuming 100% uptime on this glyph, you summon 5 imps which each cast 10 bolts and depart, which is 50 bolts every two minutes, or 25 bolts per minute.
However, we must assume that some clever warlocks will cast one shadowbolt and thus proc one wild imp BEFORE casting this spell. This results in 6 imps being out simultaneously every 122 seconds (the cast-time of that shadowbolt). This results in 68 bolts every 122 seconds, or 33.4 bolts per minute.
As you can see, the clever warlocks who quickly proc a single wild imp immediately before casting this spell benefit greatly - the dps is already more than unglyphed - but this glyph carries the additional benefit that it provides a solid dps burst on demand. Even better, a realistic fight will require movement, involve moments of crowd-control, or other downtime - at which point this glyph pulls ahead even further. Finally, having 6 imps + your pet (possibly another if you took grimoire of service) + you = a whole LOT of demonic fury generation.
Note that haste affects both the proc-cooldown and glyphed spell cooldown equally, so these calculations do not need to take haste into account.
--------- <SUMMARY> ------------
This glyph ends up doing more sustained damage while also providing heavy burst. The more you have to move/get cc'ed the better the glyph does compared to unglyphed.
IMPORTANT NOTE: Always proc one imp normally (shadowbolt, soulfire, or touch of chaos) BEFORE casting this spell so that you have six (6) imps out at once. If you just get 5 imps out then it's a slight dps loss.
連結
小鬼群
小鬼群
40 碼範圍
瞬發
2分鐘 冷卻
需要 術士
需要等級 32
從扭曲虛空召喚4隻狂野小鬼攻擊目標。
當小鬼群處於冷卻期間時,狂野小鬼的被動效果無效。法術加速可縮短小鬼群的冷卻時間。同時使狂野小鬼的冷卻時間延長4秒。
魔法增益
法術細節
持續時間
n/a
類型
物理
機制
n/a
驅散類型
n/a
GCD目錄
普通
成本
無
範圍
40碼
(Long)
施法時間
瞬發
冷卻
2分鐘
GCD
1秒
效果 #1
Dummy
價值:4
PvP 倍率:1
服務器端腳本
效果 #2
Trigger Spell
混亂虛空
效果 #3
Dummy
價值:4
PvP 倍率:1
服務器端腳本
標記
光環為減益效果
無法取消光環
無法不命中
光環數值在客戶端處理
不在法術書中直到學習為止
在結束戰鬥後重置冷卻時間
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