Dungeon design? What dungeon design? All season 3 is is rehashed content they've already done.
The change to the gearing system at the start of the season has been due for quite a while, so credit where it's due, good job. Not a fan of the whole change to stops, cause it makes some given specs a bit too good compared to others, but if there are no 1000 casts that insta delete you from orbit i guess it is not so bad. A bit bumped that we get Tazavesh for like a 3rd time but it is infinitely better than if they went with Seat. Overall the vision they are going with looks good, cheers.
Another pointless interview with people who don't ask the obvious questions.Why are two dungeons from Season 2 returning in Season 3? That means they'll stay the same for 18 months.No Mana-Tombs or Ethereal Legion Dungeons...
Mostly word salad, except for this singular gem:
How can anyone be happy with how Priory turned out? That key is a @#$%ing RNG hell. People just get deleted by random shots, bolts or smites like flies. You cant be serious saying that some casts can go off or longer castbars are fine, cause you need some ~150 kicks and a huge, uncounted amount of hard stops to time that key even on a +13. And it just doenst change from there. And +13 is not "bleeding edge of the system".I just dont know why they are so stubborn on this part. Their changes to stops did NOTHING to keep stops at bay but lead to comps with more stops being more successfull, since you cant just bring a few stops and keep the casts under control, but you need to bring 10 stops to prevent the mobs from casting at all until they are dead. Its like he has never done any keys beyond +12 at all.If i sucessfully kick a mob it should just not be casting at least for like 10 seconds.
They are “happy” with resilient keys despite the overwhelming majority of players wanting them to be +1 instead? Do they even play the game?
Dawnbreaker was a fun experiment, but it didn't work well. Maybe try bringing it back in a couple of expansions when they can work out all the bugs.Priory is also problematic. For a big wide-open area, the whole zone feels claustrophobic. You have enemy patrols everywhere and you're trying to avoid most of them so you don't have giant pulls and AoE damage that will rip the group apart. You have the Lightspawn enemies, 2 pulled at the same time is stressful as a healer, 3 are an instant death-sentence. They claimed they changed the Lightspawn behavior to avoid targeting the same people at once or in a row, but I've seen Lightspawn constantly pick the same target.
I would like to see the removal of explorer track, not have any mid-season buffs (turbo-boost, borrowed power, etc.), raise the weekly crest cap to 120, remove valorstones (or at least make them not needed for heroic/mythic track), fix Dawnbreaker bugs of flying through the ships and sometimes getting stuck inside them, and make the no weekly affix thing start at 15s.Having the same exact affixes every single week makes the dungeons get stale very quickly, and season 3 will be even worse as literally 2 of them are the same as this season and 2 are from season 1. And the SL ones are not that old either.
If they bring a 4th season, they will most likely not bring back those keys again, but the 5 that were left out + some recycled ones maybe from WoD. 4th season just nobody cares anyways
Champing at the bit, not chomping.We shall fix this one internet post at a time.
The frustration of LFG is not the leavers... the frustration is to apply to 100 groups and get declined because you are not 20ilvl higher than the dungeon as a DPS... of course I am not expecting such questions from those set up interviews..
These interviews are just.. cooked. Basically everything is "we're concerned! we're looking at it!" And the questions are just, garbage? Like, give them harder questions that require a better answer than word salads that translate to "eat !@#$."