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评论来自
icritmypants
Hmm...it's different.
Old effect: Blood worms heal you each hit they deal.
New effect: Bloodworm gorges itself on blood until bursting to heal allies.
I like it.
评论来自
37999
"...bursts to heal nearby allies."
Proof that Blizzard is biased towards the Alliance.
评论来自
SgtFrog
Anyone else think this is kinda disgusting from an RP point of view?
Think about it...you're in a 5-man instance and you have a DK in the party (assuming you're not a DK yourself). So he tosses a few bloodworms on the target and they explode, splashing blood onto your face. It heals you, but still...ick.
评论来自
629499
Hmm... wonder if they explode when they die... otherwise useless against AoE. explode on death, explode on death! EXPLODE ON DEATH! MWHAHAHAHAHAHA
评论来自
ivo111
Has 24% of your maximum health in Cataclysm and heals for 14.4% of your maximum health (60% of the Bloodworms health) to all friendly nearby players/NPCs after exploding. Yup, it's not limited to group/raid members and also heals NPCs.
This procs rarely, perhaps 0.5-1 PPM in Cataclysm, and it also takes a few minutes before the explosion (the heal). This can, however, be really useful.
EDIT: @CrackaBob Nope.
评论来自
rlindse5
This procs rarely, perhaps 0.5-1 PPM in Cataclysm,
and it also takes a few minutes before the explosion (the heal).
This can, however, be really useful.
that can't be accurate, as it has a fixed
10% chance
per melee. If something is PPM, it won't have a static % in the tooltip. Like the new sudden doom
Your auto attacks have a 15% chance to make your next Death Coil cost no runic power.
If you simply "Have a chance", then it is PPM, like Killing Machine
Your melee attacks
have a chance
to make your next Icy Touch, Howling Blast or Frost Strike a critical strike.
Effect occurs more often than Killing Machine
(Rank 2).
Italicized part means an increase in PPM.
So to CrackaBob, Dual Wielding would increase you chance to proc this, However, DW as blood is still a poor option.
DWing would be useful in keeping up multiple blood worms, but whether the increase in healing and potential damage of the worms is on par with 2h can't be determined just yet.
also takes a few minutes before the explosion (the heal)
tooltip
Lasts
up to
20 sec.
TL:DR
Not PPM. Static 10% chance per melee, so Dual wielding two weapons= more melees = higher proc rate/ more parasites= more parasite damage/healing
TY Kyuudo for the info, I hope it stays that way ^_^
评论来自
Kyuudo
You can proc several bloodworms at a time with this (on beta, at least). I've had 4 at one time, but having 3 at a time is fairly common. They take 10-15 seconds of constantly attacking something to explode, and they change in shape as they attack something (and presumably fill with blood). They start as skinny worms, get a little bigger, then very fat, then explode.
Picture:
http://img227.imageshack.us/img227/9412/wowscrnshot082610132209.jpg
Overall I like them as a lot as a talent, it's entirely possible to skip them and get something like Blood-Caked Blade or Hand of Doom, but the worms are a fun talent. The healing is actually very respectable even in a solo environment (often healing more than a Death Strike), which helps a lot leveling in a Cataclysm world where everything hits like a truck. It's also a neat talent for soloing older stuff where you might not have a healer, and any extra party healing is welcomed in instances. It's probably not the best raid talent because the worms can occasionally run off and attack whatever they want, but they generally behave and sit around waiting for you to attack something first. They also die after their 20 second time limit expires (regardless of whether they got big enough to explode and heal you), so you usually have to be in combat from when they spawn till they explode if you want the heal.
This is definitely a 'fun' talent and might not make the cut when people are min/maxing for threat or whatever, but it does help survivability a bit and I think everyone should at least try it. It's very silly and you might enjoy it a lot. As someone who does a lot of small group stuff, I love this talent.
评论来自
Xeraxan
The tooltip makes me wonder if the healing affects the DK. As it doesn't say you and your allies, just your allies. I presume you DKs who are in the beta can confirm it is healing yourself as well?
I only ask this, because the Paladin tank has a talent that reduces all damage for allies by 20%, but not themselves. So I wouldn't be surprised if this doesn't heal the DK either.
Confirm anyone?
评论来自
Revrant
The 20 seconds thing kind of limits this, I'm playing with it more and more since I liked the original worms, but I constantly see the worm spawn and then fail to burst, over, and over, and over, and over, and over, I have yet to see it burst, ever.
How long is it before they actually burst? I can see how this would be nice against certain raid bosses for your party, given they probably get gorged and blow up on something that lives the full 20 seconds for the proc, but I haven't seen it against any normal mobs yet.
评论来自
283051
Anyone know the range of this heal?
评论来自
batgirlthedk
No they will not overheal if targets are at full health but if you really must think these worms make fights like VD cake if you drop from tanking to dw blood and just hammer on suppressors worms are close enough they will effect her i've been toying around wit hthe whole blood dw healing since beta began and the new talent was posted never bothered to try it on beta but essentially with enough haste you could have a viable army of worms popping off constant heals and well as they hit for roughly 200-500 range with enough haste you could see 7+ worms combined with your attacks blood can still be a very viable dps/micro raid healing spec
评论来自
ZarDoom
Here's what I got about this spell.
Bloodworms
have aprox 35% of your current health when summoned.
The worms explode on death, or when their 20-second lifespan ends. However, they won't pop if they are out of combat.
You can have many worms at the same time (never had more than 4 at the same time, and having more than two is quite rare), but one hit can't summon multiple worms.
This needs further testing, but I believe the worm's explosion heals the whole raid for X*10% of its life when it died, X being the number of stacks of
Blood Gorged
when the worm is killed.
Each time the worm hits, he gets a stack of
Blood Gorged
, wich determines the amount healed by his explosion. There is no stack limit.
My worms hit for around 200 damage ; I have 4K attack power.
The worms have an attack speed around 1.35 seconds per hit.
Usually, these worms stack around 5 stacks of
Blood Gorged
before dying.
The worms' heal can be critical.
Hope this helps.
评论来自
624048
caution i haz worms !
评论来自
682340
This needs further testing, but I believe the worm's explosion heals the whole party for X*10% of his life when he died, X being the number of stacks of Blood Gorged when the worm is killed.
From my testing it is X stacks*5% of worm health is the amount healed to each ally in range.
Each worm I spawned had 14246 HP, 8 stack healed for 5698. I had a ghoul out for one test and it got same heal, so the total heal isn't divided across number of targets healed. Which can make it a very powerful heal for melee in a 25 man raid. Especially if in Cataclysm healers won't be overhealing so much, the worms will be able to help top off melee and the tank (if the boss isn't to big to put them out of range).
Even dual wielding 1.4 sec swords, I couldn't get more then 3 to spawn at a time even that was uncommon but one was nearly always up and average heal was 6 stacks. Seems to be an increasing random chance for each stack applied for it to pop 5-6 was the norm with low as 4 and as high as a 12 seen even though I wasn't at full health.
It seems worm must be in combat for it to pop, I don't know if it will still heal if killed while out of combat, hard to test. Need to find some sort of environment damage that could do the damage needed in the 20sec or less time span.
评论来自
296768
Ok, so i found it does not need to die for the heal effect, it auto bursts at 8 stacks of Blood Gorged which is 80% of its HP, so its not as situational as i previously thought.
Update: Not quite as true as i previously thought, i had 3 explode at 8 stacks, and one got up to 9 and one up to 11, so i think its a % chance to explode after a certain point. To clarify this was all on the training dummy and they did heal me even though i was at full health so they might have made a change since 4.0.1 (thought to clarify this due to that also not to not say the previous posts were not valid).
评论来自
jaraii
ok, for some reason throughout an entire instance these worms didn't heal me for more than 1k total, yet on a lower level dummy they'll heal me for twice my total health over a minute of hitting with 2 1h slow weapons at 69?
I'm not sure why they wouldn't be going off in a circumstance where I need them vs when I don't. Now one thing I could see being the problem is if they scale with your hit rating/percentage. that would make them not stack up enough against higher level mobs to explode for the heal.
Anyone have any feedback on this issue?
评论来自
350174
I remember back in wrath, many people didn't talent for blood worms because they had a nasty habit of taking heals away if they are damaged. It's not as a big of deal on 5 man, but in raids it can be quite trouble some.
Last night, my priest healer (disc) said her spells that heal the lowest target appeared to hit the blood worms, though it was not confirmed.
Is there a priority list, such as, others topped off, then worms get heal? Or maybe it's similar to wrath where worms get healed?
Anyone do any heal testing or can clarify it?
评论来自
380942
Procs from Dark Command(taunt). Beware...until it's fixed.
评论来自
624455
When these are eaten by
毒毒
or destroyed by any other companions, do they give their heal?
评论来自
798400
Do these Taunt? I've noticed in AoE situations with Demonology warlocks (to prove that it isnt low AoE DPS), that some are attacking my blood worms instead of me. Epic critter DPS, high threat, or Taunt?
评论来自
DraconisAerius
A full night of raiding we had 7 boss attempts, I had these dudes heal trigger 506 times, doing over 500k heals to me alone, and a total of over 2 million in healing over the whole raid group. Out of that 506, 22 were crits, so I think it is based on your toons crit chance. It averaged out to approx 12k per heal, which is nothing to sneeze at.
A possibly viable strat as a tank on Beth, when you don't have aggro, go to unholy presence for the extra attack speed and hope that triggers more of these, giving your healers an extra helping hand.
评论来自
thebdc
I tested around a bit tonight and here's what I found out. Some of it is an addition to what ZarDoom wrote, some of it contradicts his post. I was trying on the Training Dummy without any buffs.
The worms have pretty much 20% of my health
Their damage scales with gear
When they pop they heal everyone around for about 1% of the DKs HP for each stack of
Blood Gorged
They even heal players that are not in your group or raid
They usually pop around 5 to 10 stacks, I've never seen them with more than 10 stacks. They seem to pop on their next hit. Lowest was 3 stacks
They can pop if you're on full health
Fun fact: the worm heals itself from its explosion
评论来自
854840
all of this is a verry compelling argument but ya'll forgething one important thing. when these worms pop up they are absorbing verry importand healing. and as one of you guys stated they give for about 5-6k healing if they burst with just about full stacks. 8 stacks with an approximit attack speek of 1.35s means about 10.8s give or take. which means he will have taken about 5-10k healing from some other healer that could be used for something else then this worm. so in my opinion don't spec for it. its pure waste of aoe heals which could otherwhise save one of your raid members from dieing. Those two extra points i actually rather place in
评论来自
1005822
I have tested this and it holds true. If you use an ability like
https://www.wowhead.com/mop-classic/spell=55050#comments
you can spawn more than one at a time. It is rare but considering you can hit more than one target, It makes sense.
评论来自
368237
In Mists of Pandaria, each Bloodworm receives exactly 6% of it's master's current health on spawn.
They have the newer Mists pet scaling, so being hit/exp capped means they are capped as well.
Each melee attack stacks
Blood Gorged
, which increases the healing of
Blood Burst
.
Although the chance to explode is increased as Blood Gorged stacks, it is also increased by how low the master's health pool is. Basically, the Bloodworm wants to heal it's master. The lower your current/maximum health, the higher the chance to explode.
New to Mists, Blood Burst has a 6 target AoE cap, ignoring the master. When more than 6 targets are hit by Bloodburst, the healing is split between them. The Bloodworm's master is ingored from the target cap, and will always be healed for the maximum amount.
In 5.2, their health is tripled, meaning they always spawn with
18%
15% of their master's health.
The Blood Gorged buff is now worth
30%
25%of the Bloodworms health per stack, up from 10%.
评论来自
993222
I expect to be trolled/downrated for this, but here goes. Since in MoP tanks have no problem keeping aggro (At least in my experience) from a survival point of view, wouldn't duel wielding be better? Because the Bloodworms heal for a very large amount, depending on attack power (No shortage of that, I usually have in excess of 75k from vengance). So while duel wielding, you'll be hitting more often, thus spawning more worms. It would also help the healers. While DPS'ing I often get healed for over 100k from a bloodworm. Feel free to give your opinions.
评论来自
1106934
I don't know, I have always thought that bloodworms were adorable. They just look so, so... SQUISHY XD. and huggable for that matter!
评论来自
1055399
Yeah, so I was doing that Heroic Scenario on the boats where idiots take lots of damage on my disc priest the other day with a DK friend and he started spawning these all over the place. I misstepped and took a lot of damage - one of these burst before I got a chance to heal myself.
It healed me for 250k.
Yes you read that.
250k.
Two hundred
and fifty
THOUSAND.
"And there's nothing you can do about it," He said.
链接
鲜血寄生虫
鲜血寄生虫
需要 死亡骑士
需要等级 66
你的武器攻击命中目标之后有10%的几率使目标身上钻出1条血虫。血虫会攻击你的敌人,不断吸血使自身胀大,直到爆裂并治疗附近的盟友。最多持续20秒。
(特效触发几率:10%,5秒 冷却)
魔法增益
法术细节
持续时间
n/a
类型
暗影
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
光环触发几率
10%
效果
Apply Aura:Proc Trigger Spell
PVP 倍率:1
鲜血寄生虫
标记
[Is Ability]
被动技能
隐藏施法时间
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