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Several Apex Talents Revealed on the Midnight Alpha
2025/10/01 시간 23:42
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Archimtiros
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Midnight alpha has been revealed, giving us a look at brand new Apex talents for several specializations!
One of the many new Apex talents seen on the Midnight Alpha!
What are Apex Talents?
A special set new bonuses in each specialization tree, Apex talents are are new system which modify and enhance a signature ability in new and exciting ways. With up to four points spent across three sequential talents, players are not required to put points into apex talents, but should be strongly encouraged, with most of the power allocated to the first and fourth points in the set.
Not every class and specialization on the Midnight Alpha has Apex talents yet, though even if your class does not, this preview still gives us some idea as to the kind of effects we'll be seeing.
Blood Death Knight -
Dance of Midnight
While Dancing Rune Weapon is active, Parrying an attack has a chance to make your next Heart Strike free and deal 150% increased damage.
For each Dancing Rune Weapon active your damage is increased by and your damage taken is reduced by .
When you consume a Rune you have a chance to call a Dancing Rune Weapon to your aid for 6 sec.
Frost Death Knight -
Chosen of Frostbrood
Frostwyrm's Fury deals 100% increased damage to the first enemy it hits and grants you 15% haste for 12 sec.
Casting Frostwyrm's Fury forward grants Runic Power. Recalling it grants Killing Machine stacks.
Frostwyrm's Fury deals 100% increased damage. After the Frostwyrm flies away, you may cast Frostwyrm's Fury again to recall it at 50% effectiveness.
Unholy Death Knight -
Forbidden Knowledge
Army of the Dead siphons the power of the fallen, transforming Death Coil and Epidemic into Necrotic Coil and Graveyard for 15 sec.
Necrotic Coil
: Unlease vortext of necrotic energy and bone, dealing 1,459 Physical damage up to 3 foes and 394 Shadow damage to all pierced enemies.
Graveyard
: The dead erupt beneat all foes with Virulent Plague, dealing 585 Shadow damage and 292 Shadow damage to enemies nearby.
Army of the Dead grants Runic Power and causes your next Scourge Strike to summon a Lesser Ghoul.
When you Putrefy a Lesser Ghoul or summon one with Scourge Strike, the duration of Forbidden Knowledge is increased by 1.0 sec.
Devourer Demon Hunter -
Midnight
Collapsing Star always critically strikes.
All Cosmic damage deatl increased by .
Collapsing Star's critical strike damage is increased by of your critical strike chance.
Entering Void Metamorphosis causes your soul to erupt, generatijng 5 lesser soul fragments and granting immediate access to Collapsing Star.
Balance Druid -
Ascendant Eclipses
Activating an Eclipse makes your next Wrath or Starfire instant. The first 3 Starsurges or Starfalls you cast during each Eclipse deal 20% increased damage.
Your critical strikes dealt during an Eclipse causes their victims to languish for an additional 20% of damage dealt for 6 sec.
Activating an Eclipse also launches Solar or Lunar Bolts at enemies within 40 yards that always critically strike.
Solar Bolt
: Entering Solar Eclipse launches a Solar Bolt at 1 nearby enemy that deals 3,026 Nature damage.
Lunar Bolt
: Entering Lunar Eclipse launches 3 Lunar Bolts at enemies that deal 437 Arcane damage, damage reduced beyond 5 targets.
Feral Druid -
Unseen Predator
When you Ferocious Bite, you have a 15% chance per combo point spent to flicker to an enemy within 30 yards and deliver an Unseen Attack.
Unseen Slash
: Slash the target, dealing 312 Physical damage and an additional 938 Bleed damage over 6 sec. If this effect is reapplied, any remaining damage is added to the new Bleed.
Unseen Swipe
: Swipe nearby targets, dealing 600 Physical damage. Damage reduced beyond 5 targets.
Unseen Attacks increase your damage done by 8% for 5 sec. Additional applications extend this effect.
Tiger's Fury causes you to perform an Unseen Attack after your next 2 combo point generating attacks. Rip and Unseen Attack damage increased by 30%.
Restoration Druid -
Everbloom
Lifebloom stacks every 5 sec, stacking up to 3 times.
30% of Lifebloom's healing splashes to 2 allies within 30 yards.
Lifebloom bursts into a Blooming Frenzy when you consume Soul of the Forest, causing it to bloom 8 times in rapid succession.
Preservation Evoker -
Merithra's Blessing
Essence abilities have a chance to infuse your next Reversion with the power of the Green Dragonflight, upgrading it to Merithra's Blessing.
Merithra's Blessing
: Spring a bloom of life from your target, healing them and up to 5 other allies within 30 yards for 1,273. Blooms may heal your primary target multiple times if no nearby injured allies are present.
Reversion protects allies, reversing 2% of all damage taken and healing them instead.
Dream Breath's instant healing is increased b y 125% and Dream Breath has a 100% chance to grant Merithra's Blessing.
Survival Hunter -
Raptor Swipe
Raptor Strike has a 25% chance to trigger a Raptor Swipe, dealing 831 Physical damage to up to 5 nearby enemies and grant you 15 Focus.
During Takedown, your chance to trigger a Raptor Swipe is increased by . Raptor Strike and Raptor Swipe damage increased by .
Raptor Swipes causes your pet to lash out, dealing 1,720 Physical ddamage to your main target and granting you 3% increased haste for 10 sec. Multiple applications may overlap.
Arcane Mage -
Touch of the Archmage
Touch of the Magi accumulates an additional 5% damage and has 1 additional charge.
Arcane Charges further increase the damage of Arcane Blast, Arcane Pulse, and Arcane Barrage by %.
When Touch of the Magi explodes, it leaves behind a pulsing rune on its target, dealing 25% of its damage over 6 sec to nearby enemies. Damage is increased by 100% on your initial Touch of the Magi target.
Fire Mage -
Fired Up
While Combustion is active, consuming Hot Streak has a 15% chance to grant you a stack of Fired Up, increasing your Fire damage by 5% until Combustion ends.
Gaining Fired Up reduces the cooldown of Fire Blast by sec.
Consuming Hot Streak has a substantially increased chance of granting you Fired Up.
Additionally Fired Up now extends Combustion's duration by 1.0 sec.
Frost Mage -
Hand of Frost
Shattering an enemy has a 10% chance to summon a Hand of Frost to pursue your target, dealing 1,823 Frost damage and applying 2 stacks of Freezing on contact.
Each stack of Freezing you Shatter increases your chance to summon a Hand of Frost by an additional %.
Damage from Hand of Frost increases your spell damage by for 8 sec. Multiple applications may overlap.
Ray of Frost summons 4 Hands of Frost over its duration.
Additionally, Ray of Frost gains an additional charge and its damage is increased by 1%.
Brewmaster Monk -
Bring Me Another
Drinking a Brew has a 20% chance to leave you with an Empty Barrel, which is tossed along with your next Keg Mash to deal 962 Physical damage to your target.
Physical damage dealt increased by 5%. Empty Barrels now ricochet to strike 2 total targets, dealing 20% reduced damage on each bounce.
When you cast Fortifying Brew or Celestial Infusion you tap a fresh keg, granting yourself and 2 nearby allies a refreshing drink, and leaving you with an Empty Barrle.
Upon taking damage, automatically consume a refreshing drink to heal for 15,104 over 8 sec.
Mistweaver Monk -
Spiritfront
Rising Sun Kick and Vivify have a chance to activate Spiritfont, causing your next Enveloping Mist to channel Soothing Mist from you onto up to 5 allies at 50% effectiveness for 8 sec.
If Spiritfont's Soothing Mists heal a full health target, they will jump to another injured ally or split its healing into your remaining Soothing Mists.
Rising Sunk Kick damage increased by 10% and Enveloping Mist healing increased by 10%. These bonuses are increased by 50% while Spiritfont is active.
Thunder Focus Tea activates Spiritfont and Spiritfont applies Chi Cocoons at 50% effectiveness to allies targeted.
Windwalker Monk -
Tigereye Brew
While in combat, you gain Tigereye Brew every 7.0 sec, causing your critical strike chance to be increased by 2% during your next Weapons of Order, stacking up to 20 times. Generates quickly up to 10 stacks while out of combat.
Your critical strike damage is increased by %.
You have a chance equal to your critical strike to increase the damage of your Fists of Fury by 15% each time it deals damage.
Holy Paladin -
Beacon of the Savior
While in combat, apply a Beacon of the Savior to the lowest health ally within 30 yards that causes your direct healing on others to also heal that ally for 30% of the amount healed.
Beacon of the Savior transfers to the lowest health ally within 30 yards if it heals a target past maximum health.
Beacon of the Savior transfers an additional % of the amount healed.
Every 5 sec or when Beacon of the Savior transfers to a new injured target, they are granted an absorb shield that prevents the next 5,250 damage and reduces damage taken by 10% for 15 sec.
Retribution Paladin -
Light Within
Art of War increases the damage of your next Blade of Justice by 150%.
Avenging Wrath grants you Art of War.
Avenging Wrath further increases the damage of Final Verdict and Divine Storm by %.
During Avenging Wrath, Blade of Justice unleashes a wave of Holy energy, dealing 4,249 Holy damage to its primary target and 2,124 Holy damage to all other enemies in its path.
Discipline Priest -
Master the Darkness
Shadow damage and Atonement healing increased by %.
Penance has a high chance to upgrade Power Word: Shield into Void Shield.
Void Shield: Shields 3 allies for 20 sec, absorbing 6,132 damage.
Void Shield reflects 50% of damage taken to enemies, causing Atonement healing.
Holy Priest -
Benediction
Prayer of Mending healing has a chance to upgrade your next Flash Heal to Benediction, healing the target for 30% more and causing a Cosmic Ripple.
Cosmic Ripple healing increased by 75%.
Each pulse of Divine Hymn emits a Cosmic Ripple at 75% effectiveness.
During Apotheosis, Flash Heal is upgraded to Benediction.
Shadow Priest -
Void Apparitions
When an effect from an Idol is activated, conjure Shadowy Apparitions
Shadowy Apparitions have a 15% chance to spawn as Void Apparitions that release a Void Bolt at their target and deal 50% increased damage.
Void Bolt
: Send a bolt of pure void energy at your target, dealing 15 Shadow damage.
Tentacle Slam has a 100% chance to activate an effect from one of your Idols.
Assassination Rogue -
Implacable
Nothing will save your target from you. Envenom damage increased by 10%. When your Envenom bonus expires, gain 40% increased Energy generation for 5 sec.
Gain an additional 15% Energy generation for each Envenom you used while Envenom's bonus was active, up to 100% total.
Your Nature and Bleed ability damage is increased by %.
After striking with Kingsbane, rapidly strike that target 5 times over 1.5 sec for 65 Physical and 90 Nature damage. Each strike applies the Lethal Poisons on your weapons and generates a combo point.
Enhancement Shaman -
Storm Unleashed
Each Maelstrom Weapon spent has a 2% chance to cause your next Crash Lightning to ignore its cooldown. The weapon enhancement effect of Crash Lightning may now overlap.
Maelstrom Weapon spending abilities deal increased damage.
Weapon Imbuements deal increased damage.
Crash Lightning electrocutes the area struck, dealing 50% of its damage 2 additional times over 2 seconds, and its weapon enhancement effect now increases auto-attack speed by 15%.
Affliction Warlock -
Shadow of Nathreza
Haunt now casts upon a demonic soul from within the Twisting Nether to haunt your target.
The soul is unstable and ravenous, dealing 4,472 Shadow damage to its host and 3 enemies within 10 yds suffering from your Corruption over its duration.
Increases the initial damage of Haunt by 50% and Haunt increases damage dealt to its host by an additional 2%.
Damage dealt by Haunt has a chance to release its desperate, demonic soul haunting its host, casting Fel Claw and Carrion Swarm over 12 sec before being banished back to Nathreza.
Fel Claws
: Violently carves the enemy target, dealing 2,669 Fire damage.
Carrion Swarm
: Unleashes a horde of bats to assault enemies in front of the caster, dealing 1,779 Shadow damage. Damage reduced beyond 8 targets.
Demonology Warlock -
Dominion of Argus
Call Dreadstalkers summons 1 additional Greater Dreadstalker at 200% effectiveness that fades after 30 sec.
Only 1 Greater Dreadstalker can be summoned at a time, and its duration is refreshed when resummoned.
Increases the damage of your Felguard's Legion Strike by 50% and Felstorm by 50%.
A Soulkeeper stalks you, collecting Demonic Cores as you use them. It has an increasing chance to unleash a powerful attack at your target whenever it collects a Demonic Core.
Willbreaker
: The Soulkeeper assaults the target's soul with chaos magic, inflicting 701 Chaos damage to it and all enemies withn 10 yds every 0.4 sec for 8.5 sec. Damage is reduced beyond 8 targets.
Destruction Warlock -
Embers of Nihilam
Casting Incinerate has a chance to evoke an echo of the Dark Titan's power.
Echo of Sargeras
: Hurl an ember turn from Nihilam at the target, dealing 1,187 Shadowflame damage and an additional 1.028 Shadowflame damage to all enemies within 10 yds.
Damage reduced beyond 8 targets.
Memories of the Titans' destruction flash in your mind when you evoke the Dark Titan's power, increasing critical strike by and Haste by for 6 sec.
Casting Chaos Bolt or Rain of Fire evokes an echo of the Dark Titan's power at 50% and 60% effectiveness respectively.
If no target is found, a random target suffering from your Immolate will be selected.
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