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Teargrip

Teargrip
Damage
215
Attributes
[2-3] Random Attributes
Magic
[1-3] Random Magic Attributes
Sockets
Empty
Empty
Empty
Bonuses
Bonus ability (Rank 6)
Hands: Teargrip
Feet: Hex Walkers
Waist: Cavern's Regard
Neck: Spurned Charity
Finger: Seeping Bandlet
Finger: Bilious Bandlet
Wrist: Bangle of Sufferance
Wrist: Bangle of Becoming
  • Damage dealt to enemies suffering from your continual damage effects increased by 15%. (2 set items equipped)
  • Your Critical Hit Chance is increased by 2.5%, up to 25%, for every continual damage effect you inflict upon nearby enemies. (4 set items equipped)
  • When you apply a continual damage effect to an enemy, you enter Poison Rage for 12 seconds during which your damage will corrode enemies, dealing 2520 damage over 3 seconds. Cannot enter Poison Rage more often than once every 40 seconds. (6 set items equipped)
Required Level: 55
Class: Barbarian, Blood Knight, Crusader, Demon Hunter, Monk, or Tempest

Potential Attributes

+[6-1165] Strength
+[6-1165] Willpower
+[6-1165] Vitality
+[6-1165] Fortitude

Potential Magic Attributes

Damage done to players increased by 5%
Damage taken from players reduced by 1%
Movement speed increased by 1%
Skill cooldowns reduced by 5%
Primary Attack damage increased by 10%
Damage done increased by 2% per nearby party member
Damage done to demons increased by 5%
Damage done to beasts increased by 5%
Damage done to undead increased by 5%
Damage to full Life enemies increased by 10%
Damage to enemies suffering loss of control increased by 10%
Damage to Elites increased by 50%
Damage done by your summons increased by 4%
Damage taken by your summons decreased by 4%

Bonus Abilities

Primary Attack damage increased 2%
All skill damage increased 1%
Damage done to enemies below 30% Life increased 10%
Critical Hit Damage increased by 1.5%
Heal party members for 1% on death
Your Primary Attacks reduce enemy healing by 5%
Your Primary Attacks have a 30% chance to reduce enemy Attack and Movement Speeds by 20% for 3 seconds.
Continual damage taken reduced by 3%
Stun resistance increased 3%
Knockback resistance increased 3%
Damage taken from players reduced 1.5%
Damage taken while suffering loss of control decreased by 2%
Cheat Death chance increased 3%
Duration of beneficial effects increased 2%
Slow resistance increased by 3%
Attack Speed increased 2%
Damage to players increased 3%
Damage to demons increased 3%
Damage to enemies suffering loss of control increased 2.5%
Damage to shielded enemies increased by 3%
Damage to undead increased 3%
Maximum Life increased 1.5%
Damage taken from nearby enemies decreased by 1%
Block Chance increased by 1%
Fear resistance increased 3%
Healing Potion cooldown reduced 1%
Life Regeneration increased 0.5%
Damage to elite enemies increased 3%
Damage done by your summons increased 2%
Damage taken by your summons decreased by 2%

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