Great, so instead of slightly boosting our survivability (which is one of the most lacking points of most builds) we can now gain slightly more damage (which we already have enough that uber bosses are oneshot by day3 of the seasons)Great change, yay
the real question is will there be a gem section in bags
More gem tiers is always good, and we already have the icons since Beta (up to Tier 8), so they could easily add 2 more Gem Tiers so we have more things to chase.
I fear that the removal of max HP is going to both nerf all builds scaling with health AND create a weird hyper focus on infinite barrier builds. I always wanted to try a barrier build, but not at the cost of max HP.
Aaaand no change to the one ACTUAL gem problem, which is that every single thing you can gem in jewelry is something not only with a hard cap, but with a hard cap that you will already likely have hit without trying by the time you're doing endgame content.