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PTR
Diablo 4 Patch 2.2.0 PTR Datamined Changes - Class Tuning, Boss Ladder Item Changes
Posted
2025/03/10 at 6:23 PM
by
Wowhead
We've been hard at work datamining all the new changes for Diablo 4's Patch 2.2.0 PTR! Take a look at the raw data we've gathered below.
This datamined information comes directly from the Diablo 4 client. While some of it may differ from what was described in patch notes, this is the current information in the Patch 2.2.0 PTR.
These changes may have already entered the game due to the nature of Blizzard's release process - while the items aren't necessarily new to this specific patch release, they are new to the latest comparison of patch changes.
Here are the datamined changes for build 2.2.0.62921, compared to 2.1.3.62672.
Lucky Hit: Skills using Bludgeoning weapons have up to a 10% 20% chance to Stun enemies for 2 seconds, or up to a 15% 30% chance when using a Two-Handed Bludgeoning weapon. This also deals 30% Physical damage to them.
Smash the ground, dealing 80% 140% damage and Stunning surrounding enemies for 3 seconds.
Your The first time you apply a Bleeding effects have a 15% chance effect to an enemy, Slow Healthy and Injured enemies them by 70% each time they deal damage. for 2 seconds.
Rapidly attack surrounding enemies for 24% 33% damage.
Every 14 3 seconds, a Lightning Bolt hits a Nearby enemy dealing 45% 30% damage. Your Lightning Bolts deal 10% increased damage.
Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds. seconds..
Deal 5%\ increased damage to Distant enemies. Double this bonus Deal an additional 5%\ damage if they are also Slowed, Stunned, Immobilized, or Knocked Back.
Enemies affected by Vulnerable, Crowd Control, Controlled, or Shadow Damage over Time Corrupted enemies are Afflicted, taking 15%\ increased damage from you.
Unleash concentrated blight that deals 40% damage and leaves behind a defiled area, dealing 135% Corrupting damage over 6 seconds.
If Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced hits a lanced enemy, it deals 100% increased damage to subsequent enemies after and applies the first. lanced effect to another surrounding enemy.
Corpse Corruption Profane
Corpse Corruption Profane
Tear the flesh from an enemy, dealing 60% Corrupting damage per second and forming a usable Corpse with the flesh every 1 second.
Curse Corruption Profane
Curse Corruption Profane
Lucky Hit Chance: 5%
When one of your Minions die, your other Minions enrage, dealing 20%\ increased damage for 3 seconds.
Shadowblight's damage is increased by 100%\ of your Shadow Damage Over Time Corrupting damage bonus.
For 8 seconds, you corrupt consume surrounding enemies, dealing 65% Corrupting damage per second.
Darkness
Throw caltrops on the ground, dealing 45% 60% damage and Slowing enemies by 50%. 65%. Lasts 7 seconds.
Lucky Hit Chance: 8% 15%
If Death Trap kills or Overpowers an enemy, its Cooldown is reduced by 10 seconds.
Drop a cluster of exploding Stun Grenades that deal 80% total Physical Increase your Trap Skill damage and Stun enemies by 10%\ for 1.00 seconds 10 seconds, stacking up to 100%\
Lucky Hit Chance: 20% 25%
When Poison After a Trap or Death Trap Skill activates, you gain 4%\ increased Critical Strike Chance against Vulnerable and Crowd Controlled enemies for 4 seconds.
Dazing Attempting to Daze or Stunning Stun an enemy increases your Critical Strike Chance by 2%\ 1%\+] and Critical Strike Damage by 2% 1%\ for 5 8 seconds, both up to 12%. 5%.
Call forth a frigid blizzard that deals 210% Frostbite damage and continually Chills enemies for 18% over 8 seconds.
Your Burning effects deal 60%\ increased damage, and an additional 25%\ of your Burning Damage with and Damage to Burning bonus. targets bonuses.
Shock
Lucky Hit: Shock Skills You deal 5%\ increased damage while you have Crackling Energy. You periodically pick up to a 7% chance to Stun enemies for 3 seconds. nearby Crackling Energy.
Your Frost, Shock, and Pyromancy Skills deal 1%\ increased damage for each Skill you have equipped of their type. This bonus is doubled if all of your Skills are the same element. Element.
Summon a familiar matching the element Element of your last cast Skill for 8 seconds. It seeks enemies and periodically explodes, dealing 70% of its element's Element's damage.
Launch 5 shards that deal 36% 44% damage each. Deals 50%\ increased damage to Frozen enemies.
Casting a Skill grants 3%\ All Resistance and 2%\ Maximum Resistance to that Skill's element Element for 9 seconds.
Shock
Charges: 4 0
Slash a short distance through an enemy, striking all enemies along the way twice for a total of 50% 60% total damage.
Curse of Darkness: You and nearby Nearby enemies become Vulnerable.
Curse of Flames: Your direct damage Burns enemies for 30% damage over 3 seconds, but you lose 8% of your Maximum Resource per second. seconds.
If Hitting an enemy with both hits of Double Swing damages a Stunned or Knocked Down enemy, gain 25 Fury. makes them Vulnerable for 2 seconds.
While a thrown weapon is out, gain Mighty Throw grants 25%\ increased Attack Speed. Speed for 6.02 seconds.
Swapping weapons near any of your thrown weapons creates an additional pulse. Each extra pulse
Mighty Throw generates 5% 20% of your Maximum Life (1) as a Barrier for 5 6 seconds.
If Steel Grasp damage is increased by 400% and if Steel Grasp damages an enemy, gain Berserking for 2 seconds.
Reduce Charge's Cooldown by 2 seconds for each enemy it hits, up to 6 seconds. Charging a Boss reduces the Cooldown by 4 6 seconds.
Ground Stomp is now also a Brawling Skill and deals 900% 100%\ increased damage. It also applies Vulnerable for 4 seconds.
Hitting an enemy with both hits of If Double Swing makes them Vulnerable for 2 seconds. damages a Stunned or Knocked Down enemy, gain 25 Fury.
After using Channeling Whirlwind for 2 seconds, seconds increases the damage of your next Weapon Mastery Skill by 35%\ if used immediately after Whirlwind deals 35%\ increased damage until it is cancelled. ends.
Kills reduce the Cooldown of Blood Howl by 1 second. second and hitting a Boss reduces its Cooldown by 0.3 seconds.
Claw's Attack Speed is increased by 20%\+ x].
Enemies who are Knocked Back displaced by Cyclone Armor are also Slowed by 70% become Vulnerable for 2 5 seconds.
Storm Strike has a 50% chance to make makes enemies Vulnerable for 3 seconds.
Enemies Knocked Back hit by Cyclone Armor become Vulnerable are Slowed by 70% and take 15% increased damage for 3 6 seconds.
Every 10 seconds, Cyclone Armor intensifies, causing incoming damage to grant Pulls In enemies rather than Knocking Back and grants you 30% an additional 10% Damage Reduction for 2 4 seconds.
Corpse Explosion becomes a Darkness Skill and, instead of exploding, releases a vile miasma dealing 110% Shadow Corrupting damage over 6 seconds.
Blood Wave leaves behind 6 3 Blood Orbs as it travels.
Enemies hit by Death Trap Slows all surrounding enemies by 85% take 50%\ increased damage from your Trap Skills for 5 seconds when it activates. 8 seconds.
You deal 15% 20%\ increased Poison Non-Physical damage to enemies standing inside your Poison Trap.
Fireball deals 10% of the 10%\ increased damage to Burning enemies. When a non-Boss enemy takes this damage you've applied to enemies as additional direct damage. while below 25% life, they are instantly killed.
While you have an active Familiar, you deal 10%\ increased damage of its Elemental type.
Your Familiars' elements Elements now follow a set cycle through Fire, Cold, and Lightning when you cast any Skill.
While you have at least two Familiars with different element Familiars Elements active, you gain 3%\ Damage Reduction.
When Rushing Claw now has 12 Maximum Charges. Casting it consumes all Charges to increase its damage by 50%\ per Charge and it hits an Elite enemy you gain 10% increased Dodge Chance for 6 seconds. a larger area.
Your Earthquakes deal \% increased damage.
NEW
Whirlwind periodically Pulls enemies to you. you every \ seconds.
Whirlwind's Critical Strike Chance is increased by \ \]%\ for each second it is channeled, up to \ \]%\.
Enemies hit by Dust Devils take 25%\ increased damage from all of your other sources for 3 seconds.
Gain \%\x] +] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Stone Burst deals \%\ increased damage and is guaranteed to Overpower when Cast it detonates at or above 75 Spirit, it is immediately at its maximum Maximum size.
NEW
The duration of Grizzly Rage is increased by \ seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% 3%\ for the duration, up to a maximum of 200% 60%\.
Lightning Storm and Lightning Bolt Critical Strikes have a 50% chance to spawn 3 Dancing Bolts that seek enemies in the area dealing \ \ Lightning Damage.
Your Dancing Bolts deal 30%\ increased damage.
NEW
Enemies damaged by Bone Storm take \ Shadow Corrupting damage over 2 seconds.
Blood Wave creates Desecrated Ground as it travels, dealing \ Shadow Corrupting damage over 4 seconds
Lucky Hit: Your Shadow Damage Over Time Corrupting effects have a \% chance to generate 3 Essence.
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals \ Shadow Corrupting damage per second. Gain 20%\ Movement Speed while Blood Mist is active.
Your Minions deal 38 Shadow Corrupting damage per second to enemies around them. The damage over time lasts for \ seconds after leaving the aura.
Blood Wave fires two additional waves, each dealing \ \]% of normal damage, but you can no longer recast it until the last wave ends.
NEW
Smoke Grenade has a \% 100% chance to create an Arrow Storm where it explodes, dealing \ Physical damage over 3 seconds.
Using a Healing Potion grants Potions can be used at full Life and grant \%\ Movement Speed for 3 seconds, and you may now drink them while at full Life.
seconds. Every 20 meters you travel, you spawn travel refills a Healing Potion.
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by \%\ for 5 seconds, once per element. Element.
Casting Pyromancy, Shock, and or Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing \ damage after 3 seconds. The damage increases by 100% per matching elemental skill Elemental Skill you cast. Cast.
Ice Shards pierce 10 times, dealing \% 5 times and deals \% increased damage, and an additional 10%\ more damage per subsequent enemy hit.
Meteorites fall around Meteor, dealing \ Fire damage.
Your Meteorites gain \% of Meteor's damage on impact. Your Meteorites additionally and Burn enemies they hit for \ damage over 6 seconds.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal \ \ damage. Your
Spawning an Ice Spikes deal 15%\ increased Spike increases their damage by 3%\ for 2 seconds, up to Frozen enemies. 30 times.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal \ \ damage. Your Ice Spikes Chill enemies for 15%.
NEW
Chest Armor
Boots
Helm
Pants 1H Weapon
2H Weapon (Power increased by 100%)
Ring
Storm Feathers now drop from the sky as they are spawned, each dealing \ \ Lightning damage on impact.
Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by \ \]%\ per stack while you remain within.
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing \ \ Lightning damage to enemies along their way.
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing \ \]% Base damage.
NEW
Lucky Hit: Damaging Your Daze effects last \%\ longer. Dazing an enemy has up to a 20% chance to Daze them increases your Movement Speed by \%\ for 2 3 seconds.
You deal \%\ increased damage to Dazed enemies.
When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing \ damage for each element Element they're afflicted by.
Shield
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
Your Earthquakes deal \% increased damage.
NEW
Whirlwind periodically Pulls enemies to you. you every \ seconds.
Whirlwind's Critical Strike Chance is increased by \ \]%\ for each second it is channeled, up to \ \]%\.
Enemies hit by Dust Devils take 25%\ increased damage from all of your other sources for 3 seconds.
After casting Casting Double Swing 4 times, your next Double Swing will continue to hit 2 additional times, each dealing \ \]%\ increased damage and Stunning for 1 second. 3 seconds.
NEW
When you gain Berserking while already Berserk, you have a \% chance to become more enraged granting 25% 35%\ increased damage, 2 6 Fury per second, and 10% Cooldown Reduction.
NEW
Gain \%\x] +] increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
After spending 100 Fury within 3 5 seconds, your next cast of Hammer of the Ancients, Upheaval, non-Channeled Core or Death Blow Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals \%\ bonus Critical Strike Damage.
NEW
NEW
NEW
Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns 100% Cooldown Reduction but cost Fury, dealing \% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
Barbarian Barbarian, Rogue
Barbarian Barbarian, Rogue
Lucky Hit: Up to a 20% chance to Freeze enemies Your Casts with this weapon apply Vulnerable for 3 seconds and deal \ Cold damage to them. Chill enemies for \%.
NEW
Lucky Hit: Damaging Your Daze effects last \%\ longer. Dazing an enemy has up to a 20% chance to Daze them increases your Movement Speed by \%\ for 2 3 seconds.
You deal \%\ increased damage to Dazed enemies.
When an enemy falls below 35% Life while afflicted with any of your damage over time effects, an explosion occurs every 7 seconds, dealing \ damage for each element Element they're afflicted by.
Shield
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
Whirlwind explodes every 2 3 seconds and after it ends, dealing \% of the Base \% increased damage dealt as Fire. Critical Strikes with Whirlwind reduce the time until the next explosion by 0.2 seconds down to surrounding enemies as Fire damage. 1 second.
Lucky Hit: Up You deal \%\ increased Fire damage to a \% chance to Freeze Chilled enemies for 3 seconds. and \%\ increased Cold damage to Burning enemies.
Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 60%\. Slaughter enemies to briefly steal Mother's Favor from Nearby surrounding allies.
Casting Blood Wave Fortifies You For +70.0% 25.0% Maximum Life
Bone Spear is additionally a Blood Skill. It drains 10% Maximum Life each Cast after hitting an enemy to consume Skill that consumes a surrounding Corpse and to launch a new Bone Spear from it. it, draining 10% of your Maximum Life on hit.
NEW
NEW
NEW
NEW
NEW
NEW
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
Allowed Item Types:
Helm
Chest Armor
Boots
Gloves
Amulet (Power increased by 50%)
Shield
Pants
NEW
NEW
NEW
Lucky Hit: Up to a +22.2% 22% Chance to Become Berserking
+10% 10.0% Maximum Poison Resistance
Lucky Hit: Up to a 40% Chance to Deal +\ \ Cold Damage
NEW
NEW
NEW
+\ \]% Maximum Shadow Resistance
Lupine Ferocity's Critical Strike Damage is increased to by \%\ for consecutive Critical Strikes.
Stone Burst deals \%\ increased damage and is guaranteed to Overpower when Cast it detonates at or above 75 Spirit, it is immediately at its maximum Maximum size.
NEW
The duration of Grizzly Rage is increased by \ seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10% 3%\ for the duration, up to a maximum of 200% 60%\.
NEW
Lightning Storm and Lightning Bolt Critical Strikes have a 50% chance to spawn 3 Dancing Bolts that seek enemies in the area dealing \ \ Lightning Damage.
Your Dancing Bolts deal 30%\ increased damage.
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal \ Physical damage to them. This damage is increased by 10.00% 10%\ per 1 point points of Willpower you have.
NEW
NEW
NEW
NEW
Sorcerer, Necromancer Druid
NEW
Blight also shoots 4 smaller projectiles that pierce enemies and deal \ Shadow Corrupting damage over 3 seconds.
NEW
Enemies damaged by Bone Storm take \ Shadow Corrupting damage over 2 seconds.
Blood Wave creates Desecrated Ground as it travels, dealing \ Shadow Corrupting damage over 4 seconds
Lucky Hit: Your Shadow Damage Over Time Corrupting effects have a \% chance to generate 3 Essence.
Blood Mist leaves a trail of Desecrated Ground that lasts for 4 seconds and deals \ Shadow Corrupting damage per second. Gain 20%\ Movement Speed while Blood Mist is active.
Sever leaves behind Desecrated Ground that deals \ Shadow Corrupting damage over 2 seconds.
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for \ \ damage.
Each wave hit causes enemies to take \% more damage from your Blood Waves, up to \%.
Your Minions deal 38 Shadow Corrupting damage per second to enemies around them. The damage over time lasts for \ seconds after leaving the aura.
Blood Wave fires two additional waves, each dealing \ \]% of normal damage, but you can no longer recast it until the last wave ends.
NEW
NEW
NEW
Smoke Grenade has a \% 100% chance to create an Arrow Storm where it explodes, dealing \ Physical damage over 3 seconds.
Using a Healing Potion grants Potions can be used at full Life and grant \%\ Movement Speed for 3 seconds, and you may now drink them while at full Life.
seconds. Every 20 meters you travel, you spawn travel refills a Healing Potion.
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
NEW
While you have unlimited Energy from Inner Sight, casting a Core Skill has a \% chance to Your Trap Skills can be thrown and will spawn Caltrops, Poison Trap, or a Death Trap. Gain \ Trap every 10 seconds when Cast.
You step through the shadows to your Death Trap when Cast, gaining \]%\ Core Skill Damage. increased damage for 5 seconds.
Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by \ \ seconds.
NEW
NEW
Helm
Chest Armor
Boots 1H Weapon
2H Weapon (Power increased by 100%)
Pants Ring
NEW
NEW
NEW
Casting a Your Subterfuge Skill leaves behind Skills create a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, enemies, dealing \ Shadow damage.
\ Corrupting damage over 6 seconds. This effect is treated counts as a Trap Skill and can only spawn one Decoy Trap every 6 seconds. can be active at a time.
+\% Chance for Flurry to Consume No Charges Deal Double Damage
NEW
NEW
NEW
NEW
Casting Frozen Orb has a \% chance to spawn a random Conjuration on your Action Bar when it explodes.
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by \%\ for 5 seconds, once per element. Element.
Casting Pyromancy, Shock, and or Frost Skills conjures a matching Elemental Dagger around you that pierces through enemies dealing \ damage after 3 seconds. The damage increases by 100% per matching elemental skill Elemental Skill you cast. Cast.
Ice Shards pierce 10 times, dealing \% 5 times and deals \% increased damage, and an additional 10%\ more damage per subsequent enemy hit.
Meteorites fall around Meteor, dealing \ Fire damage.
Your Meteorites gain \% of Meteor's damage on impact. Your Meteorites additionally and Burn enemies they hit for \ damage over 6 seconds.
While Ice Armor is active, you leave behind exploding Ice Spikes that deal \ \ damage. Your
Spawning an Ice Spikes deal 15%\ increased Spike increases their damage by 3%\ for 2 seconds, up to Frozen enemies. 30 times.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal \ \ damage. Your Ice Spikes Chill enemies for 15%.
Meteor's Mana cost is replaced with a \ \ second Cooldown and 3 total Charges.
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing \ \ Cold damage. Triple this chance if the enemy is Frozen.
Casting a Pyromancy, Shock, or Frost Skill increases your damage by \%\ for 8 seconds, stacking once per element. Element. Casting again refreshes all bonuses if the previous skill was a different Element.
NEW
NEW
NEW
NEW
Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements Elements of your last 2 non-Core Skill casts. These projectiles deal \%\ increased damage.
For each unique element Element you deal damage with, you deal \%\ increased damage for \ seconds.
Casting Familiar now Summons all three elemental Elemental variants at once.
Chest Armor
Boots
Helm
Pants 1H Weapon
2H Weapon (Power increased by 100%)
Ring
Storm Feathers now drop from the sky as they are spawned, each dealing \ \ Lightning damage on impact.
Casting a Jaguar Skill in Mystic Circles empowers them to keep your Ferocity at Maximum and increase your damage by \ \]%\ per stack while you remain within.
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing \ \ Lightning damage to enemies along their way.
Rake manifests a Spirit Jaguar which also casts Rake at a random enemy, dealing \ \]% Base damage.
NEW
NEW
NEW
NEW
Constricting Sinister Tendrils
Nature Magic Skills do 35%\ increased damage against Poisoned enemies.
Lucky Hit: Nature Magic Skills have up to a 40% chance to entangle Poison the enemy with vines, Immobilizing them for 2 seconds and Poisoning them for 300%\ of the Base 800% damage dealt over 4 seconds.
You deal 23% 30%\ increased Critical Strike Damage to enemies affected by your Trap Skills.
When you attack with an Imbued Skill you gain 3%\ Maximum Resistance and 30%\ increased damage for that Imbuement’s element Imbuement's Element for 9 seconds.
Your Enchantments are 30% stronger. stronger, and each equipped Enchantment grants 30%\ increased damage with their main element.
Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 50%\ for 8 seconds. This cannot can only be refreshed while active. reapplied every 1 second.
Your Shadow damage over time Corrupting effects have a 5%\ chance to deal 50%\ bonus damage each time they deal damage. This chance is increased by 2%\ and bonus damage is increased by 8%\ for each 60 Intelligence you have, up to 2,000 Intelligence.
+2% 2.0% Maximum Fire Resistance
+2% 2.0% Maximum Poison Resistance
+2% 2.0% Maximum Cold Resistance
+2% 2.0% Maximum Fire Resistance
+2% 2.0% Maximum Shadow Resistance
+2% 2.0% Maximum Fire Resistance
+2% 2.0% Maximum Lightning Resistance
+2% 2.0% Maximum Lightning Resistance
+2% 2.0% Maximum Poison Resistance
+2% 2.0% Maximum Poison Resistance
+2% 2.0% Maximum Shadow Resistance
+1% 1.0% Maximum Cold Resistance
+1% 1.0% Maximum Fire Resistance
+1% 1.0% Maximum Lightning Resistance
+1% 1.0% Maximum Poison Resistance
+1% 1.0% Maximum Shadow Resistance
Every 15 12 seconds, your next attack will Overpower.
You deal 3.2% 0.8%\ increased Overpower damage.
You deal 3.2% 0.8%\ increased Overpower damage.
You deal 3.2% 0.8%\ increased Overpower damage.
Dealing Fire, Cold, or Lightning damage to an enemy increases all damage you deal to them by 5%\ for 10 seconds, stacking once per element. Element.
For each Skill equipped in your Enchantment Slots, gain 5%\ Maximum Resistance to that Skill's element. Element.
Frostbite Cryopathy
You deal 10% 3%\ increased damage to Bosses and Crowd Controlled enemies for each active Earthquake, up to 50% 15%\.
For every 5 Intelligence purchased within range, you deal +1.3% increased Shadow damage over time. Corrupting damage.
You deal 10%\ increased damage to enemies affected by Shadow damage over time effects. Corrupted enemies.
+10% 10.0% Maximum Poison Resistance
Succumb to hatred and earn Mother's Favor, increasing your damage dealt by 60%\. Slaughter enemies to briefly steal Mother's Favor from Nearby surrounding allies.
NEW
Lucky Hit: Up to a +44.4% 44% Chance to Become Berserking
NEW
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal \ Physical damage to them. This damage is increased by 10.00% 10%\ per 1 point points of Willpower you have.
Lucky Hit: Up to a 40% Chance to Deal +\ \ Cold Damage
Lucky Hit: Up to a 20% chance to Freeze enemies Your Casts with this weapon apply Vulnerable for 3 seconds and deal \ Cold damage to them. Chill enemies for \%.
NEW
Lucky Hit: Up to a 10% Chance to Gain a Stack of Frenzy
Lucky Hit: Up to a 30% chance to form an exploding Ice Spike, dealing \ \ Cold damage. Triple this chance if the enemy is Frozen.
Blight also shoots 4 smaller projectiles that pierce enemies and deal \ Shadow Corrupting damage over 3 seconds.
Lucky Hit: Up to a +\% Chance to Apply a Random Crowd Control Effect Make Enemies Vulnerable for 2 3 Seconds
Casting Frozen Orb has a \% chance to spawn a random Conjuration on your Action Bar when it explodes.
Lucky Hit: Up You deal \%\ increased Fire damage to a \% chance to Freeze Chilled enemies for 3 seconds. and \%\ increased Cold damage to Burning enemies.
Whirlwind explodes every 2 3 seconds and after it ends, dealing \% of the Base \% increased damage dealt as Fire. Critical Strikes with Whirlwind reduce the time until the next explosion by 0.2 seconds down to surrounding enemies as Fire damage. 1 second.
NEW
Sever leaves behind Desecrated Ground that deals \ Shadow Corrupting damage over 2 seconds.
Bone Spear is additionally a Blood Skill. It drains 10% Maximum Life each Cast after hitting an enemy to consume Skill that consumes a surrounding Corpse and to launch a new Bone Spear from it. it, draining 10% of your Maximum Life on hit.
Casting Blood Wave Fortifies You For +85.0% 30.0% Maximum Life
Blood Wave now forms a wave on each side of you. Both waves converge at your feet, Pulling In all surrounding enemies and exploding for \ \ damage.
Each wave hit causes enemies to take \% more damage from your Blood Waves, up to \%.
NEW
Lupine Ferocity's Critical Strike Damage is increased to by \%\ for consecutive Critical Strikes.
After spending 100 Fury within 3 5 seconds, your next cast of Hammer of the Ancients, Upheaval, non-Channeled Core or Death Blow Weapon Mastery Skill Cast within 5 seconds is a guaranteed Critical Strike and deals \%\ bonus Critical Strike Damage.
+\% Inner Sight Duration
+\ \% Trap Damage
+\]% Movement Speed while the Inner Sight Gauge is Full
+\ Maximum Life
While you have unlimited Energy from Inner Sight, casting a Core Skill has a \% chance \% Damage to Enemies Affected by Trap Skills
Your Trap Skills can be thrown and will spawn Caltrops, Poison Trap, or a Death Trap. Gain \ Trap every 10 seconds when Cast.
You step through the shadows to your Death Trap when Cast, gaining \]%\ Core Skill Damage. increased damage for 5 seconds.
Casting Dark Shroud makes you Immune for 2 seconds, but your Evade Cooldown is increased by \ \ seconds.
Casting Familiar now Summons all three elemental Elemental variants at once.
Meteor's Mana cost is replaced with a \ \ second Cooldown and 3 total Charges.
Casting a Pyromancy, Shock, or Frost Skill increases your damage by \%\ for 8 seconds, stacking once per element. Element. Casting again refreshes all bonuses if the previous skill was a different Element.
Your Weapon Mastery Skills are now also Core Skills that have no Cooldowns 100% Cooldown Reduction but cost Fury, dealing \% of normal damage. Their Fury costs are reduced by 5 for any additional Charges the Skill would have had.
When you gain Berserking while already Berserk, you have a \% chance to become more enraged granting 25% 35%\ increased damage, 2 6 Fury per second, and 10% Cooldown Reduction.
After casting Casting Double Swing 4 times, your next Double Swing will continue to hit 2 additional times, each dealing \ \]%\ increased damage and Stunning for 1 second. 3 seconds.
Casting a Core Skill additionally fires 2 instances of Fire Bolt, Frost Bolt, or Spark, matching the elements Elements of your last 2 non-Core Skill casts. These projectiles deal \%\ increased damage.
Casting a Your Subterfuge Skill leaves behind Skills create a Decoy Trap that continuously Taunts and lures enemies. After 2 seconds, it explodes, enemies, dealing \ Shadow damage.
\ Corrupting damage over 6 seconds. This effect is treated counts as a Trap Skill and can only spawn one Decoy Trap every 6 seconds. can be active at a time.
NEW
NEW
NEW
NEW
\ Season 8 Barb Gloves Bane of Ahjad-Den
\% Cooldown Reduction
+\ to Mighty Throw
+\% Critical Strike Damage
+\ Fury per Second
Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals \%\ increased damage.
Before Baal's hosts blighted Daken-Shar, the outnumbered northmen clad themselves in barbed mail so that even in death, the demons still bled.
\ Season 8 Druid Helm Gathlen's Birthright
Anima of the Forest grants 15% Attack Speed
+\% Willpower
+\ to Humanity
+\ Armor
+\% Movement Speed while in Human Form
While in Human form, Critical Striking enemies with Nature Magic \ times grants you Anima of the Forest for 10 seconds.
While infused with Anima of the Forest you gain the Perfect Storm and Earthen Might Key Passives.
'Twas Gathlen, most tender warden of the elder realm, who reigneth o'er grove and glade. Whosoever he favors shall inherit the wilds. Utter his name, and be embraced.
Unlocks new look on salvage
\ Season 8 Necro 2h Sword Sanguivor, Blade of Zir
+114.8% Critical Strike 60.0% Skeleton Mage Damage
+60.0% Golem Damage
+\ Intelligence
+\ Maximum Life
+2 to Skeletal Warrior Mastery, Skeletal Mage Mastery, and Golem Mastery
+\% Chance for Army of the Dead to Deal Double Damage
Your Summons' damage afflict enemies with Vampiric Curse. Consuming a Corpse also contributes a soul to Vampiric Curse, which can now stack up to 20 souls.
Army of the Dead can now unleash the souls from Vampiric Curse, causing both Army of the Dead and the souls to deal \%\ increased damage per soul unleashed.
The parched blade keens, longing to serve its master.
Unlocks new look on salvage
\ Season 8 Rogue Gloves Ichorous Salvation
Your Stun Grenades deal +30%\ of their total damage done as additional Burning damage over 5 seconds
Caltrops, Smoke Grenade, and Death Trap receive your Stun Grenade benefits
+\% Non-Physical Damage
+\% Critical Strike Chance
+\ to Flurry
+\ to Apothecary
Every 8th Flurry Cast siphons all Damage-Over-Time effects on any enemy it hits, dealing the total damage instantly and consuming it.
Each unique consumption increases Flurry's damage by \%\ for 10 seconds.
\ Season 8 Sorcerer Helm Hail of Verglas
+7.5% Maximum Cold Resistance
+50.0% Cold Resistance
+\ to Ice Shards
+\% Intelligence
+\% Attack Speed
\% Maximum Life
Ice Shards now spreads out with 2 additional shards. You deal \%\ increased damage for each time Ice Shards damages an enemy for 5 seconds, up to \%\.
"Ere the age of mage and king, storms raged so dread and fell that men named it the wrath of gods. Its hail smote the earth till mountains were wrought..." -Tome recovered from Kasama
\ Season 8 Spiritborn Amulet Sunbird's Gorget
+\% Movement Speed
+\ to Acceleration
+\ to Furnace
+\ to Potent
Picking up a Storm Feather forms a firestorm around you for 8 seconds dealing \ Fire damage every 0.5 seconds.
Every 5 additional Storm Feathers you pick up intensifies the firestorm, increasing its damage by 100%\ but not refreshing its duration. The firestorm is considered to be an Eagle, Jaguar, and Storm Feather Skill.
Long ago, the Sunbird swallowed the sun whole. In the dark, the Spiritborn Xipil crawled to its nest and tore the sun free from the bird's gullet. Since, its throat was scorched red for its folly.
Whirlwind explodes every 2 3 seconds and after it ends, dealing \% of the Base \% increased damage dealt as Fire. Critical Strikes with Whirlwind reduce the time until the next explosion by 0.2 seconds down to surrounding enemies as Fire damage. 1 second.
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While you have unlimited Energy from Inner Sight, casting a Core Skill has a \% chance to Your Trap Skills can be thrown and will spawn Caltrops, Poison Trap, or a Death Trap. Gain \ Trap every 10 seconds when Cast.
You step through the shadows to your Death Trap when Cast, gaining \]%\ Core Skill Damage. increased damage for 5 seconds.
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Contains Distilled Fear, with a very small chance of containing Stygian Stones. Fear.
Contains Living Steel, with a very small chance of containing Stygian Stones. Steel.
Contains various Varshan summoning parts, with a very small chance of containing Stygian Stones. parts.
Grants a curated Archetype Cache from your class, which contains legendary items, materials items and a temper manual. tempering manual from an archetype of your class.
Barbarian - Berserker
Rogue - Cutthroat
Druid - Storm
Sorcerer - Frost
Necromancer - Summoning
Spiritborn - Jaguar
Greater Alchemist Cache
->
Greater Berserker Cache
->
Greater Blood Cache
->
Greater Bone Cache
->
Greater Brawler Cache
->
Greater Centipede Cache
->
Greater Conjuration Cache
->
Greater Cutthroat Cache
->
Greater Eagle Cache
->
Greater Earth Cache
->
Greater Frost Cache
->
Greater Gorilla Cache
->
Greater Jaguar Cache
->
Greater Marksman Cache
->
Greater Pyromancy Cache
->
Greater Shadow Cache
->
Greater Shock Cache
->
Greater Slayer Cache
->
Greater Storm Cache
->
Greater Summoning Cache
->
Greater Trapper Cache
->
Greater Wastelander Cache
->
Greater Werebear Cache
->
Greater Werewolf Cache
->
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Grants loot from a random Greater Archetype Cache from archetype of your class, which contains ancestral unique and legendary items, materials materials, and a temper manual.
Contains 5000 Restless Rot, 10 Draughts a plethora of Whispers, 5 Fugitive Heads, Spectral Ash and the Occult Gem Grimoires. Lair Boss summoning materials.
Infernal Hordes
Urivar
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Weapon: +8.0% 4.0% Damage Over Time
Armor: +15 0.01 Strength
Jewelry: +10.0% 5.0% Shadow Resistance
Weapon: +10.0% 50.0% Ultimate Damage
Armor: +4.0% 200.0% Barrier Generation
Jewelry: +2.0% 1.0% Resistance to All Elements
Weapon: +12.0% 6.0% Critical Strike Damage
Armor: +15 5 Dexterity
Jewelry: +10.0% 5.0% Poison Resistance
Weapon: +15.0% 10.0% Overpower Damage
Armor: 2.0% 500.0% Maximum Life
Jewelry: +10.0% 5.0% Fire Resistance
Weapon: +9.0% 4.5% Vulnerable Damage
Armor: +15 5 Willpower
Jewelry: +10.0% 5.0% Cold Resistance
Weapon: +5 1 Life On Kill
Armor: +4.5% 2.0% Healing Received
Jewelry: +250 20 Armor
Weapon: +10.0% 5.0% Basic Damage
Armor: +15 5 Intelligence
Jewelry: +10.0% 5.0% Lightning Resistance
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Lair Boss Summoning Key
Lair Boss Summoning Key
Lair Boss Summoning Key
Lair Boss Summoning Key
Lair Boss Summoning Key
Lair Boss Summoning Key
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Lair Boss Summoning Key
Lair Boss Summoning
Spread within the Glacial Fissure Key
Used to open The Beast in the Fractured Peaks to summon a powerful enemy. Requires Ice's Hoard, requires 12.
Found in Torment difficulties Commonly found from:
Cache Rewards from Undercity of Kurast with Tribute of Titans
Sometimes found from:
Elite monsters
Undercity of Kurast
Bartering at the Mercenary Den
An ink that reflects no light. You find yourself acutely aware of your own mortality. Bartering
Only found in Torment difficulties.
The Beast in Ice resides in the Glacial Fissure in Fractured Peaks.
Lair Boss Summoning Key
Used in Ancient's Seat within The Darkened Way in Fractured Peaks to summon a powerful enemy. Requires open Lord Zir's Hoard, requires 12.
Found in Torment difficulties Commonly found from:
Cache Rewards from The Tree of Whispers
Elite monsters
Bartering at the with Tribute of Titans
Sometimes found from:
The Tree of Whispers
Mercenary Den
You can almost feel a heartbeat through the glass. Bartering
Only found in Torment difficulties.
Lord Zir resides in The Darkened Way in Fractured Peaks
Lair Boss Summoning Key
Lair Boss Summoning Key
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Lair Boss Summoning
Forged Key
Used to open Grigoire's Hoard, requires 12.
Grigoire resides in the Hall of the Penitent within central Dry Steppes to summon a powerful enemy. Requires 12.
Found in Torment difficulties Steppes.
Commonly found from:
Cache Rewards from The Tree of Whispers
Elite monsters
World Bosses
Tortured Gifts in Helltide
Bartering at the with Tribute of Titans
Sometimes found from:
The Tree of Whispers
World Bosses
Mercenary Den
Warm to Bartering
Only found in Torment difficulties.
Grigoire resides in the touch. Hall of the Penitent within central Dry Steppes.
Lair Boss Summoning
Assembled Key
Used to open Varshan's Hoard, requires 12.
Commonly found from:
The Tree of Whispers
Undercity of Kurast with Tribute of Titans
Sometimes found from:
World Bosses
Mercenary Bartering
Only found in Torment difficulties.
Varshan resides in the Malignant Burrow beneath The Tree of Whispers within Malignant Burrow to summon a powerful enemy.
Requires 4.
Found in Torment difficulties from:
Cache Rewards from The Tree of Whispers
Elite monsters
World Bosses
Undercity of Kurast
Bartering at the Mercenary Den
Its muscles convulse arrhythmically. Whispers.
Common Lair Boss Summoning Key
Lair Boss Summoning
Merged in Gaping Crevasse in southern Kehjistan with Shard of Agony Key
This object has lost its connection to summon a powerful enemy. Requires 2.
Acquired from Echo entity.
Bring this item to an Alchemist to convert it into a Shard of Varshan within the Malignant Burrow in Torment difficulties only by the one who performs the summoning.
Rarely found from World Bosses Agony.
Lair Boss Summoning Key
Used to open Andariel's Hoard, requires 4.
Commonly found from Lair Boss Hoards:
Glacial Fissure
Ancient's Seat
Sometimes found from:
World Bosses
Undercity of Kurast with Tribute of Titans
Only found in Torment difficulties.
Andariel resides in the Hanged Man's Hall in Kehjistan with Sandscorched Shackles to summon a powerful enemy. Requires 2.
Acquired from The Beast in the Ice within the Glacial Fissure in Fractured Peaks in Torment difficulties only by the one who performs the summoning.
Rarely found from World Bosses
For every prick, vengeance taken. eastern Kehjistan.
Lair Boss Summoning
Used in the Hanged Man's Hall in Kehjistan with Key
This object has lost its connection to a powerful entity.
Bring this item to an Alchemist to convert it into a Pincushioned Doll to summon a powerful enemy. Requires 2.
Acquired from Lord Zir within The Darkened Way in Fractured Peaks in Torment difficulties only by the one who performs the summoning.
Rarely found from World Bosses Doll.
Lair Boss Summoning
Merged Key
Used to open Duriel's Hoard, requires 4.
Commonly found from Lair Boss Hoards:
Hall of the Penitent
Malignant Burrow
Sometimes found from:
World Bosses
Undercity of Kurast with Tribute of Titans
Only found in Torment difficulties.
Duriel resides in the Gaping Crevasse in southern Kehjistan with Mucus-Slick Egg to summon a powerful enemy. Requires 2.
Acquired from Grigoire within Hall of the Penitent in Torment difficulties only by the one who performs the summoning.
Rarely found from World Bosses
A broken soulstone. Simply holding it sends a dull ache through your arm. Kehjistan.
Magic Lair Boss Summoning
All the power has been drained from this item. It can no longer Key
Can be used to summon foes in specific Lair Boss Dungeons or converted at an altar. the Alchemist into:
Pincushioned Doll
Shard of Agony
Abhorrent Heart
Lair Boss Summoning Key
Lair Boss Summoning Key
Earn Lair Boss Summoning Items Hoard Keys at Attunement Rank 1.
Found from defeating summoned opening Lair Bosses Boss Hoards and randomly in Sanctuary.
Glyph: Frostbite Cryopathy
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Legendary Rune of Invocation
Can be inserted into Cooldown: 1 seconds
Link with a Rune of Ritual in equipment with sockets. two Sockets to form a Runeword. Only two Runewords may be active at a time.
Rare Rune of Invocation
Can be inserted into Cooldown: 1 seconds
Link with a Rune of Ritual in equipment with sockets. two Sockets to form a Runeword. Only two Runewords may be active at a time.
Magic Rune of Invocation
Can be inserted into Cooldown: 1 seconds
Link with a Rune of Ritual in equipment with sockets. two Sockets to form a Runeword. Only two Runewords may be active at a time.
Restore 2.5 3.5 Primary Resource.
Your next Non-Basic Casting a Skill Cast other than a Basic or Defensive spends all of your Primary Resource to deal increase your damage up to 100% increased damage based on the percentage of Resource spent. for 1 second.
Requires: 150 100 Offering
Requires: 700 300 Offering
(Overflow: Cast increases damage by 1% 0.35% per 10 Offering)
Your next Skill cast attack will cause your hits to be a guaranteed Critical Strike and Overpower. Overpower for 0.25 seconds.
Gain: 25 15 Offering
Lucky Hit: Up to a 100% chance against Injured non-Healthy enemies.
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+\% Chance for Flurry to Consume No Charges Deal Double Damage
+\% Crowd Control Duration \% Fortify Generation
+\% Crowd Control Duration \% Fortify Generation
+\% Crowd Control Duration \% Fortify Generation
+\% Lucky Hit: Up to a +\% Hit Chance to Slow for 2 Seconds
Lucky Hit: Up to a +\% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +
\% Impairment Reduction
+\% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +\% Chance to Freeze for 2 Seconds Crowd Control Duration
+\% Lucky Hit: Up to a +\% Hit Chance to Slow for 2 Seconds
Lucky Hit: Up to a +\% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +
\% Impairment Reduction
+\% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +\% Chance to Freeze for 2 Seconds Crowd Control Duration
+\% Lucky Hit: Up to a +\% Hit Chance to Slow for 2 Seconds
Lucky Hit: Up to a +\% Chance to Immobilize for 2 Seconds
Lucky Hit: Up to a +
\% Impairment Reduction
+\% Chance to Stun for 2 Seconds
Lucky Hit: Up to a +\% Chance to Freeze for 2 Seconds Crowd Control Duration
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