All Lair Bosses have been updated to make their fights more challenging and engaging. This includes increased health and damage across the board, and changes to the fight itself.
- Duriel
- New fight mechanics.
Lord Zir
- Lord Zir's damage has been significantly increased. Added a warning cone to help players see it coming.
- Lord Zir's blood puddles have been reworked. Fewer of them spawn but can grow larger.
- Lord Zir now summons more Bloodseekers with higher health and damage.
Gregoire
- New mechanics added to the boss arena.
Varshan
- Each monster absorbed by Tormented Echo of Varshan now turns into a persistent seeking projectile.
- Developer's Note: Tormented Echo of Varshan's Malignant monster summon and absorption mechanic was complicated, not well communicated and can provide Uber Varshan with some potentially frustrating bonuses (Such as constant shield regeneration and on-hit blind). This change is aimed at making it clearer to the player what is happening.
Beast in the Ice
- Various minor tweaks to the encounter.