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Leatherworking Profession Questline for Tools of the Trade Patch 8.1.5
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Geposted
11.02.2019 um 16:31
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perculia
In Patch 8.1.5, crafters unlock new Tools of the Trade questlines, rewarding special profession items! Today we are reviewing the Leatherworking questline coming in Patch 8.1.5, which rewards
Schlägel der donnernden Häute
, providing different buffs.
Mallet of Thunderous Skins Questline
The Alliance and Horde versions have different characters, with the Alliance questline following the story of the Night Elves and the Horde following the Tauren. The video plays through the Alliance questline, but we have tried to list the Horde quest in tabs for story purposes.
Die Äonenhandwerkerin
:
A Night Elf woman stopped by and asked who was the best leatherworker I knew who didn't mind getting their hands dirty.
I gave her your name, and she asked me to ask you to find her in Boralus Harbor.
She didn't say what she needed my best student for, but the way she acted makes me think that it is for something big.
Head on down to the docks and look for her. She has white hair, purple tattoos, and a pet turtle named "Gouge". Show her what I've taught you!
We then meet the Night Elf Leatherworker, Daniss Ghostdancer, at the docks in
Die Probe
. She has us craft 3
Trommeln des Mahlstroms
.
Cassandra has spoken highly of your skills, but I need to be certain of what you can do. I mean no offense, this is as much for your benefit as it is our own, as if you are not ready the task could kill you.
If you are willing, I would like provide you with a test to see how well you can work leather.
Bring me three Drums of the Maelstrom that you have crafted yourself. This will prove your skill and consistency.
If your work is up par, I will inform you of my plan.
Der Taurengerber
:
Hey, rich mon.
One of ya Tauren stopped by and asked who was de best leatherworker I knew who doesn't mind gettin' their hands dirty.
I give 'im ya name, and he asked for an introduction. Said dat he would be in de Bazaar, by de docks.
He did not say what he needed ma best student for, but de way he was actin' makes me think it is somedin' big.
Head on down to de docks and find dis Tauren. Show 'im what I taught ya.
And focus! Needn't be havin' ya make me look bad!
Die Probe
:
Xanjo has spoken highly of your skills, but I need to be certain of what you can do. I mean no offense, this is as much for your benefit as it is our own, as if you are not ready the task could kill you.
If you are willing, I would like to provide you with a test to see how well you can work leather.
Bring me three Drums of the Maelstrom that you have crafted yourself. This will prove your skill and consistency.
If your work is up par, I will inform you of my plan.
Collecting Rare Hides
On the Alliance side for the quest, when you turn this in, she explains how the drums will show the power of the Night Elves to the Horde:
My plan is to make a set of drums from rare and powerful components that will let you harness the raw, primal might of the slain beasts.
With this power, you will teach the Horde that home is not a place that can be burned, hope is not something that can be slain, and that we are stronger than flame.
The drums will require a special mallet to use, but once our work is done, I will teach you how to craft this mallet for yourself.
You then learn that Daniss escaped the Burning of Teldrassil in
Schulden begleichen
, and also saved Telonis, the Leatherworking Trainer from Darnassus.
I was in Teldrassil when it was set alight. Through the panic and chaos, I knew I could not rest as long as those who did this were unpunished.
I need you to go to Stormwind, find Telonis near the Lion's Rest, and ask for some of his personal collection.
I managed to save him from the fires, so he owes me a great deal. I would go myself, but the loss of Teldrassil is still a fresh wound. I still need to give it time to heal.
Find him, tell him I sent you, and that this will absolve his debt to me.
When you find him, Telonis says:
I see. Of course I'm more than willing to help. She may be a T'lara, but I do owe her my life.
However, there is a slight issue that will need to be dealt with.
You then find some rare Leatherworking hides in
Telonis' wertvolles Leder
. They are stole by Stormwind bandits.
I have a stash of extremely rare leathers, or... rather, I did.
A group of thieves must have heard how valuable my collection was because they stole it!
And THEN they had the audacity to leave a note offering to sell it back to me! As the "former owner", I'm able to "best appreciate the value of their new acquisition."
The note states they'll be waiting in the foothills behind the castle, to the east, until they find another buyer.
However you get the skins, consider them yours.
Outside Stormwind City, you find
Habgier
and begin negotiations over the leather:
Could I interest you in a collection of fine leathers?
Very affordable. It's practically stealing.
We don't need to make this violent. I just want to buy the skins.
Give me the skins or the world has a few less thieves to worry about.
Picking the second option brings up:
Hmmm. Feisty.
Look, you seem like a nice night elf, so I'll give you one do-over. Think about your answer carefully.
My boys have been looking for a good scrap, and this is not something getting yourself killed over.
How do you want to do this?
Fine, how much to buy them?
"The Hard Way"
Picking the Hard Way makes all the NPCs attack you.
When you return to Daniss and explain the bandits, she says:
Typical humans. Extorting allies because only their suffering matters.
<Daniss takes a deep breath to study herself.>
I am sorry, I spoke out of frustration.
I'm no stranger to war, but Sylvanas' tactics have made this one exceptionally taxing. I didn't mean to discourage their...resourcefulness. I simply wish it hadn't come to it.
At this time, we must keep our faith in the Alliance.
On the Horde side for the quest,
Die Lebensschuld begleichen
, you instead learn about Camp Taurajo:
When I heard that the Alliance attacked Dazar'alor, I couldn't help but think of those lost when they attacked Camp Taurajo. No longer can I sit idly while they continue to slaughter us!
I need you to go to Thunder Bluff, find Sheza Wildmane on the Elder Rise, and ask for some of her personal collection.
I won't go into detail, but she owes me a life debt, and seeing her would... bring back too many painful memories... for both of us.
Find her, tell her I sent you, and that this absolves her debt.
You then find Sheza's rare hides, which are stolen by the Venture Company, in
Shezas wertvolles Leder
:
I have a stash of extremely rare leathers, or... rather, I did.
I don't know how, but the Venture Company must have heard how valuable my collection was because they stole it!
And THEN they had the audacity to leave a note offering to sell it back to me for 1,000 gold! As the "former owner", I'm able to "best appreciate the value of their new acquisition."
The note states they'll be in the bluffs to the East until someone buys them.
However you get the skins, consider them yours.
Collecting Scales
You also go on a quest to acquire raw materials, taking you back to Legion zones.
For the Alliance, you meet Mevris, who went to fight the demons in Val'sharah in
Noch ein Geisttänzer
.
When the Legion was attacking, my partner went to Val'sharah to fight the demons.
Mevris may be cold and headstrong, but he's goal oriented, and willing to sacrifice to achieve them. That's part of why I fell in love with him.
If there is anyone who would know where we could get the raw materials for something of this magnitude, it would be him.
Head to Val'sharah, and look for him in the Temple of Elune. Tell him of our plan, and that we need his help securing scales.
You meet him at the Temple of Elune, and he gives you
Mevris' Monster
:
There is a hydra that has been something of a nuisance for us as of late. It lives out on the Gloaming Reef, almost directly due west of here.
It's been attacking ships that pass by, making it difficult to get supplies to and from Bradensbrook.
I sent a team to handle it, but they haven't returned.
Go out there, kill it, and take its scales to Daniss.
And when you see her, tell her that I said...
<Mevris pauses as he thinks of his words, and the meaning they carry.>
Nothing.
When you return to Daniss, she says:
I'm glad you were able to assist him. He has been gone for some time now. Hopefully with this creature now decades, there is one less obstacle before he can come home.
And good work with the scales. These appear to be perfect for the task.
For the Horde, you meet a member of the Highmountain Tauren in
Dubben in Donnertotem
.
When the Legion was attacking, I met with a member of the Highmountain Tauren who had a knack for making and playing drums.
Torv usually keeps to himself, but he is as brilliant as he is insane.
If there is anyone who would know where we could get the raw materials for something of this magnitude, it would be him.
Head to Thunder Totem, and ask Torv Dubstomp if he can think of a suitable source of scales. Preferably something still living, so its power is still fresh.
In
Schlagen, bis die Schuppen fliegen
you retrieve a
Glänzende goldene Schuppen
:
Have you heard of people taking small golden carp as pets?
Well, if it is kept in a pond free of predators, it can grow enormous, only limited by the food present.
Centuries ago, one of these golden fish lived in the pond atop Talon Peak. It ate everything and began to starve.
Sympathetic, my people dug a river to the pond so the fish could be free.
Nowadays there are stories of fishermen attacked by an enormous golden fish in the Rockaway Shallows.
Kill it. Take his scales back to Atikka.
Collecting Bones
You must also collect 18
Beständige Knochen
in
Knochenarbeit
, from a massive beast either in Tiragarde Sound or Xibala.
When I was sailing in, I noticed the remains of an unbelievably large beast on the nearby penninsula.
Whatever it was, it must have been strong, making it the perfect source for the bone elements of the drums.
Go to the peninsula, 'Xibala' I've heard it called, and fill a bag with the bones you find.
If you come across any of those damned Alliance, show them no mercy. They did this to themselves.
Getting the Blessing
For the final step, you need a blessing. The Alliance reaches out to Elune, tricky as she is taxed from the Night Warrior ritual, and the Horde reaches out to the Earth Mother, who is hesitant to help craft an instrument of War.
Schlagende Instrumente
:
We have everything we need to craft the drum, except Elune's blessing.
The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink.
With Tyrande donning the mantle of the Night Warrior, much of Elune's power is taxed. Asking for another favor is not insignificant, but I must try.
While I'm doing that, I need you to craft the drum. Try to keep it small. The larger the vessel, the more power it can hold, but the harder it becomes to move.
After the ritual:
<Daniss lets out a beleaguered breath, before turning to face you, smiling weakly.>
We did it.
They may have called me "T'lara," a warrior armed only with words, but those words have given us the strength of a goddess.
With these drums, we can break the Horde.
Schlagende Instrumente
:
We have everything we need to craft the drum, except the Earth Mother's blessing.
The drum is but a vessel, like a cup. We need her to imbue the drum with power, filling the cup so that we may drink.
It will not be easy to convince her to assist us in creating a weapon of war, but I will implore her to protect her children.
While I'm doing that, you will need to craft the drum itself.
Not too big, though. The larger the vessel, the more power it can hold, but the harder it becomes to carry.
Placing the Drums
You then place the Drums of Primal Might throughout Zandalar and Kul Tiras.
We've done good work, but it isn't done just yet.
These drums, while powerful, are practically useless here in town.
If you want to get the most benefit from them, you'll need to spread them out. I'd suggest one for each territory here and Zandalar, to help you when you are on a quest and to keep you at your strongest when you're behind enemy lines.
Look for someplace centralized in each territory to place drums.
Once you return, I'll show you how to make the mallet needed to utilize the drums.
Locations:
Drum placed at Tradewinds Market
Drum placed at Arom's Stand
Drum placed at Deadwash
Drum placed at the Terrace of the Devoted
Drum placed at Scaletrader Post
Drum placed at Fort Victory
We've done good work, but we aren't done yet.
These drums, while powerful, are practically useless here in port.
If you want to get the most benefit from them, you'll need to spread them out. I'd suggest one for each territory here and Kul Tiras, to help you when you are on a quest and to keep you at your strongest when you're behind enemy lines.
Look for someplace centralized in each territory to place drums.
Once you return, I'll show you how to make the mallet needed to utilize the drums.
Locations:
Drum placed at Timberfell Outpost
Drum placed at Krazzlefrazz Outpost
Drum placed at Warfang Hold
Drum placed at the Terrace of the Devoted
Drum placed at the Port of Zandalar
Drum placed at Zul'jan Ruins
Mallet of Thunderous Skins Effect
Schlägel der donnernden Häute
has the following effect: Allows you to interact with Drums of Primal Might, granting you a blessing of speed, might, or resilience.
Use: Increases your Haste by 25%. Lasts 40 sec. (1h cooldown)
This essentially serves as a personal permanent
Trommeln des Mahlstroms
although it is on a longer cooldown.
These are the three 30 minute buffs you can receive, when you click the drum you placed in every Kul Tiras and Zandalari zone. There's no CD on switching them, you simply click the drum again:
Urmacht: Ausdauer der Schildkröte
: Reduces all damage you take by 10% and increase health by 10% for 30 min.
Urmacht: Wut der Bestie
: Increases primary stat by 400 (formerly increases Attack and Spell Power by 10%)
Urmacht: Flinkheit der Katze
: Increases your movement speed by 15% for 30 min, and reduces damage from falling.
To craft this item, you need the following;
10
Expulsom
25
Gehärteter Sturmbalg
50
Sturmbalg
50
Blutbefleckter Knochen
15
Geist des Geschlagenen
from rare beasts in Kul Tiras and Zandalar
4
Lange majestätische Sehne
from Rezan in Atal'Dazar
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