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Live
PTR
10.2.7
PTR
10.2.6
Beta
5.2 PTR - Build 16597 - Spell Changes and More
Live
Geposted
19.02.2013 um 10:12
von
perculia
Blizzard is following up their
early-morning BlizzCon 2013 announcement
with a new PTR build!
Check out the latest additions!
Patch Highlights
New reputation capes were added. These are currently ilvl 496 rares instead of epics, so perhaps the items are still being tweaked. Remember,
Blizzard made a post last week
stating that some
Offensive der Kirin Tor
and
Sonnenhäscheransturm
rewards will cost
Tapferkeitspunkte
instead of gold as initially planned, so don't jump to conclusions about the price:
Offensive der Kirin Tor
:
Umhang des unsterblichen Wächters
,
Partisanengroßumhang der Shan'ze
,
Kondensatorumhang
,
Donnerjägerumhang
,
Totengräberumhang der Shan'ze
Sonnenhäscheransturm
:
Umhang des unsterblichen Wächters
,
Partisanengroßumhang der Shan'ze
,
Kondensatorumhang
,
Donnerjägerumhang
,
Totengräberumhang der Shan'ze
Item - Monk T15 Mistweaver 4P Bonus
now reduces the cooldown of your Thunder Focus Tea by 5 sec, down from 10 seconds.
The Discipline priest changes
mentioned by Ghostcrawler last week
are in, including
Göttliche Aegis
and
Seele der Macht
changes.
Click the cut to see the spell changes!
Classes
Mönch
Forum
|
Talent Calculator
Spell Changes
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Chistoß
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Chiwelle
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Chiwelle
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Knisternder Jadeblitz
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
Talents and Specialization
Chistoß
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Chiwelle
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Zenimpuls
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
:
When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage ofcausing your next Tiger Palm or Blackout Kick by 150%.to deal 150% increased damage and restore 2% mana.
Lehren des Klosters
:
You become adept in the ways of the Mistweaver, amplifying four of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. When you Tiger Palm, you restore 1% of your mana and gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage. When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2809 every 0.75 sec for 2 sec. Healing yourself does not count for Chi generation.
Magier
Forum
|
Talent Calculator
Spell Changes
Hervorrufung
:
Gain 15% of your total mana $?s56380&!s11400320%10% of your total health upon completion]
Arkanbeschuss
: Launches bolts of arcane energy at the enemy target, causing 1432 to 1749 (+ 119.2%965 to 1179 (+ 103% of SpellPower) Arcane damage. Consumes all Arcane Charges. Arcane Barrage's damage is increased by 40%50% per Arcane Charge, and it hits 1 additional nearby target per Arcane Charge for 50% damage.
Arkanschlag
:
Blasts the target with energy, dealing 867 to 1006 (+ 90%749 to 869 (+ 77.7% of SpellPower) Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 40%50% per Arcane Charge, and its mana cost is increased by 120%150% per Arcane Charge.
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 40%50% per charge, and its mana cost increased by 120%150% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 40%50% per charge. Arcane Explosion Refreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 40%50% per charge, and it hits 1 additional nearby target per charge for 50% damage. Evocation Consumes all charges. Evocation's mana generation is increased by 25% per charge. Stacks up to 4 times and lasts 10 sec.
Arkane Geschosse
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Glyphs
:
Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, you instead gain 20%10% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.
Paladin
Forum
|
Talent Calculator
Talents and Specialization
:
Fills you with Holy Light, causing melee attacks to apply Justice to your target. Justice The attacking Paladin's next Templar's Verdict striking this target will also deal 25% weapon damage as Holy per application of Justice. Stacks up to 5 times. Lasts 20 sec.deal 20% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
Priester
Forum
|
Talent Calculator
Talents and Specialization
Seele der Macht
:
Infuses the Priest with power, increasing spell casting speed by 20%, all damage by 10%, and reducing the mana cost of all spells by 20%. Lasts 20 sec.
:
Discipline, Holy: You gain the Power Word: Solace ability. Shadow: Your Devouring Plague increases the damage of Mind Flay by 33% per orb consumed. Power Word: SolaceLevel 9030 yd rangeInstant10 sec cooldownStrike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
Göttliche Aegis
:
Critical heals create a protective shield on the target, absorbing 50%100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
Heiliges Feuer
:
Consumes the enemy in Holy flames that cause 1002 to 1271 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec.
:
Increases the potency of all your damage absorption spells by 20%.13%, and all of your healing by 6%.
Sühne
:
Launches a volley of holy light at the target, causing 1128 to 1273 (+ 124.4% of SpellPower) Holy damage to an enemy, or 7444 to 8410 (+ 76.2% of SpellPower) healing to an ally instantly and every 1 sec for 2 sec.
Krieger
Forum
|
Talent Calculator
Talents and Specialization
Plötzlicher Tod
:
Your Overpowerautoattack and Strikes of Opportunity hits have a 25%10% chance of resetting the cooldown on your Colossus Smash. Your Execute hits have a 100% chance of making any Overpower free for 10 sec.
NPC Abilities
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Arkanschlag
:
Blasts the target with energy, dealing 12488 to 14512 Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Arkanschlag
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Arkanschlag
:
Blasts the target with energy, dealing 867 to 1006 (+ 90%749 to 869 (+ 77.7% of SpellPower) Arcane damage. Generates an Arcane Charge. Arcane Blast's damage is increased by 40%50% per Arcane Charge, and its mana cost is increased by 120%150% per Arcane Charge.
Arkanschlag
:
Blasts the target with energy, dealing Arcane damage. Each time you cast Arcane Blast, the damage of all Arcane spells is increased by 40%50% and mana cost of Arcane Blast is increased by 120%150%. Effect stacks up to 4 times and lasts 10 sec or until any Arcane damage spell except Arcane Blast is cast.
Arkane Aufladung
:
An arcane charge, generated by Arcane Blast, Arcane Missiles, and Arcane Explosion, and consumed by Arcane Barrage and Evocation: Arcane Blast Generates a charge. Arcane Blast's damage is increased by 40%50% per charge, and its mana cost increased by 120%150% per charge. Arcane Missiles Generates a charge. Arcane Missiles' damage is increased by 40%50% per charge. Arcane Explosion Refreshes charges and has a 30% chance to generate a charge if at least one target is hit. Arcane Barrage Consumes all charges. Arcane Barrage's damage is increased by 40%50% per charge, and it hits 1 additional nearby target per charge for 50% damage. Evocation Consumes all charges. Evocation's mana generation is increased by 25% per charge. Stacks up to 4 times and lasts 10 sec.
Göttliche Aegis
:
Critical heals create a protective shield on the target, absorbing 50%100% of the amount healed, instead of healing for twice as much. Lasts 15 sec. Additionally, Power Word: Shield has a chance equal to your critical effect chance to absorb twice as much.
:
The attacking Paladin's next Templar's Verdict striking this target will also deal 25% weapon damage as Holy per application of Justice. Stacks up to 5 times.Fills you with Holy Light, causing melee attacks to deal 20% additional Holy damage and reduce the target's movement speed by 50% for 8 sec.
Uncategorized
This section has not been analyzed extensively by our team but is included for people interested in seeing what has changed in these areas.
View changes
Beschleunigungsverbindung
:
Anima Golems in close proximity link together, increasing each golem's attack speed by 250% and damage by 200%250%. In addition, linked golems gain 30% movement speed and immunity to movement slowing effects.
Evocation
:
Gain 15% of your total mana $?s56380&!s11400320%10% of your total health upon completion]
Animaquell
: Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 047500 to 52500 Fire damage.
Animaquell
:
Further corrupts a target already afflicted by Touch of the Animus, causing them to spew Anima bolts at nearby locations every 1 sec. Enemies struck by the bolts suffer 047500 to 52500 Fire damage.
Animaring
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 250000180000 Fire damage over the duration.
Animaring
:
Forms several spheres in a circle around the target. The spheres move toward the center of the circle. Enemy targets that touch a sphere will consume it, increasing the damage they take from melee attacks by 50% for 15 sec. This effect stacks. In Heroic Difficulty, touching a sphere also inflicts 250000180000 Fire damage over the duration.
Arkane Geschosse
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Arkane Geschosse
:
Launches five waves of Arcane Missiles at the enemy over 2 sec, causing 267 (+ 25.7%231 (+ 22.2% of SpellPower) Arcane damage per wave. Generates an Arcane Charge. Arcane Missiles' damage is increased by 40%50% per Arcane Charge. Arcane Missiles has a chance to be activated after each of your damaging spell casts. Limit 2 charges.
Arkane Salve
:
The caster fires a continuous salvo or arcane volleys at nearby enemies.
Funken des Arkanitals
:
Strike an enemy with the power of the heavens, dealing 9750 to 10250 Holy damage.
Hammer des Lichts
:
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15 sec.5) sec. Arcing Light Deals 3268 to 3993 (+ 32.1% of SpellPower) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 3268 to 3993 (+ 32.1% of SpellPower) every 2 sec.
Überspringendes Licht
:
Hurl a Light-infused hammer into the ground, where it will blast a 10 yard area with Arcing Light for (15 sec.5) sec. Arcing Light Deals 3268 to 3993 (+ 32.1% of SpellPower) Holy damage to enemies and reduces their movement speed by 50% for 2 sec. Heals allies for 3268 to 3993 (+ 32.1% of SpellPower) every 2 sec.
Kugelblitz
:
The Ball Lightning rushes towards an enemy, inflicting 63375 to 6662573125 to 76875 Nature damage to the enemy.
Segensgabe
:
Heals the councilor with the lowest health for 5%10% of their maximum health.
Gesegneter Loageist
:
Summons a Blessed Loa Spirit which moves to the councilor with the lowest health and heals them for 5%10% of their maximum health.
Blaue Strahlen
:
Inflicts 200000 Frost damage to all enemies when no players are within the cone of Blue Rays.
Helles Licht
:
Inflicts 200000 Nature damage to all enemies when no players are within the cone of Bright Light.
Ätzendes Gas
:
Inflicts 1000000 Nature damage split evenly between all enemies within a 25-yard0-yard cone.
Ätzender Stachel
:
Inflicts 7040052800 Physical damage to a random enemy illuminated by Infrared Light.
:
You summon a torrent of Chi energy and hurl it at the target, dealing (663 to 19861325 + 1 * $ap * 1.21) Nature damage to all enemies, and (548 to 16421095 + 1 * $ap * 1.00) healing to all allies in its path. Chi Burst will always heal the Monk. While casting Chi Burst, you continue to dodge, parry, and auto-attack.
Chiwelle
:
You cause a wave of Chi energy to flow through friend and foe, dealing (124 to 369493 + 1 * $ap * 0.45) Nature damage or (247 to 738493 + 1 * $ap * 0.45) healing. Bounces up to 7 times to the nearest targets within 20 yards. When bouncing to allies, Chi Wave will prefer those injured over full health.
Klarheit
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Klarheit
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Klarheit
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Klarheit
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Klarheit
:
Your next spell has itsspells have their Mana cost reduced by 100%. Lasts 4 sec.
Clearcasting Trigger
:
Chance on casting a helpful spell to make your next spellspells cost no mana for 4 sec.
Leben verzehren
:
Punctures the target's skin, draining 100008000 health every second and transferring it to the caster over 10 sec.
Knisternder Jadeblitz
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
Knisternder Jadeschock
:
Channels Jade lightning at the target, causing (11826 * (197 + 1 * $ap * 0.386)) Nature damage over 6 sec. When dealing damage, you have a 30% chance to generate 1 Chi. If the enemy attacks you within melee range while victim to Crackling Jade Lightning, they are knocked back a short distance. This effect has an 8 sec cooldown.
Zermalmen
:
Crushes a foe, inflicting 92 to 107%100% melee damage as Physical and reducing armor by 10% for 30 sec.
Kristallpanzer
:
The crystal reacts when struck, encasing the attacker in a shell that absorbs all incoming damage and healing. Initially the shell willcan absorb up to 10000015% of max health in damage, but healing absorbed by the shell is added to this total, up to a maximum of 500000cap of 75% of max health. The shell breaks when it cannot absorb any more damage.
Kristallpanzer
:
The crystal reacts when struck, encasing the attacker in a shell that absorbs all incoming damage and healing. Initially the shell willcan absorb up to 10000015% of max health in damage, but healing absorbed by the shell is added to this total, up to a maximum of 500000cap of 75% of max health. The shell breaks when it cannot absorb any more damage.
Fluch der stammelnden Zungen
:
Inflicts 49 to 58 $k damage to an enemy, and reduces their chance to hit by 35%.
Dunkle Parasiten
:
The caster infects the target with a Dark Parasite that inflicts 75000increasing Shadow damage every 2 sec. for 30 sec. If this effect is dispelled the Parasite will morph into a Dark Plague.
Dunkelheit
:
Hurls a bolt of dark magic at enemies, inflicting 29250 to 30750 Shadow damage.32175 to 33825 Shadow damage.
Dunkelheit
:
Hurls a bolt of dark magic at enemies, inflicting 29250 to 30750 Shadow damage.32175 to 33825 Shadow damage.
Enthaupten
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Enthaupten
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage and increasing Physical damage taken by 50%. The damage inflicted decreases the farther away the target is from Lei Shen.
Enthaupten
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Diffusion
:
Diffusion redirects 10% of all healing recievedreceived to allies within 8 yards that aren't afflicted with Diffusion. This effect stacks.
Entladung
:
Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 14%10% of all damage taken as Nature damage to all players.
Entladung
:
Kazra'jin becomes electrified, stunning himself for 20 sec and reflectings 14%10% of all damage taken as Nature damage to all players.
Golem aufladen
:
Targets the active golem with the least health, healing it by 5%3% and increasing all damage it deals by 30%24% for the remainder of the encounter.
Verzaubertes Gift
:
Shoots poisonenchanted venom at an enemy, inflicting Nature damage, then additional damage every 5 sec. for until cancelled.$k damage.
Fokussierter Blick
:
Inflicts 49500 to 60500 Arcane damage per second.
Gebündelter Blitz
:
Creates an orb of Focused Lightning, which fixates on a player. The Focused Lightning detonates upon reaching that player, inflicting 91437 to 101062 Nature damage to all players within 8 yards. This orb also pulses 31350 to 34650 Nature damage to other players within 5 yards.
Gebündelter Blitz
:
Pulses 31350 to 34650 Nature damage every <Unknown value - The spell referenced no longer exists> sechalf second to other players within 5 yards.
Seelenstärke des Ochsen
:
Temporarily grants all players maximum health for 0by 50%. After the effect expires, the health is lost. This effect lasts 30 sec.
Fusionsschnitt
:
Lei Shen slashes at the target with his polearm, inflicting 253500 to 266500 Nature damage and increasesknocking the target back and increasing damage taken by Fusion Slash by 50% for 1 min.
Geisterhaftes Gebrüll
:
A massive roar frightens all enemies within 050 yds. of the caster, fearing them for 3 sec.
:
Your Evocation ability also causes you to regain 60% of your health over its duration. With the Invocation talent, you instead gain 20%10% of your health upon completing an Evocation. With the Rune of Power talent, you gain 1% of your health per second while standing in your own Rune of Power.
God-Hulk Death
:
The God-Hulk has been defeated.
Erde erschüttern
:
Deals 1225000 to 275000 Physical damage to enemies within 0 yds of the caster, stunning them for 4 sec, and knocking them back.
Grelles Licht
:
The caster channels harsh light through their eye. Any enemies caught in the beam suffer Fire damage, and any Pale EyesFogs caught in the beam will be revealed by the harsh light.
Grelles Licht
:
The caster's light beam burns so intensely that it inflicts Fire damage to all victims caught in its path. This damage is shared amongst the targets with targets further away recieving more damage unless enough targets closer to the caster obscure the light from hitting them.
Grelles Licht
:
The caster channels harsh light through their eye. Any enemies caught in the beam suffer Fire damage, and any Pale EyesFogs caught in the beam will be revealed by the harsh light.
Eisige Schatten
:
Standing in Icy Shadows reduces Fire damage taken by 80 %60%. Melee, ranged, and casting speed reduced by 10%.
Infrarotlicht
:
Inflicts 200000 Fire damage to all enemies when no players are within the cone of Infrared Light.
Unterbrechender Schlag
:
The Animus releases a burst of energy, inflicting 487500 to 512500463125 to 486875 Nature damage and interrupting the spellcasts of all players.
Ionisierung
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Upon removal, inflicts 400000450000 Nature damage to players within 84 yards.
Ionisierung
:
Jin'rokh the Breaker ionizes enemy players, attracting storm energies over 24 sec. Inflicts 400000450000 Nature damage to players within 84 yards when dispelled or duration expires.
Ionisierungsleitung
:
Ionization damage travels through Conductive Water, inflicting 400000450000 Nature damage to players standing in Conductive Water.
Item - Monk T15 Mistweaver 4P Bonus
:
Reduces the cooldown of your Thunder Focus Tea by 105 sec.
Champion der Kirin Tor
:
AidedParticipated in the Kirin Tor war effort by defeating a powerful opponent. Damage donecompleting a daily quest today. Mount cast time decreased by 50%. Mounted movement speed increased by 10%.Damage taken decreased by 10%.
Lebensentzug
:
The caster draws the life force from the nearest victim in front of them. The longer the victim is drawn from the greater the amount of life will be drawn.
Blitzdiffusion
:
Each Lightning Strike diffuses, inflicting 285000 to 315000195000 to 205000 Nature damage to all players in a line.
Totem der Blitznova
:
Summons a Lightning Nova Totem near the caster.for until cancelled.
Blitzeinschlag
:
Lightning Strikes multiple locations throughout the room during Lightning Storm, inflicting 237500 to 262500390000 to 410000 Nature damage to nearby players.
Verweilender Blick
:
Inflicts 78375 to 8662528500 to 31500 Shadow damage to all targets within 15 yards.
Verweilender Blick
:
The caster targets the victim.
Verweilender Blick
:
The caster concentrates their gaze into an Ethereal eye and projects it at the target. When the eye lands it will create a zone of Lingering Gaze. Players who remain in this zone suffer 50000 Shadow damage each second.
Langer Ritualblitz
:
Inflicts 125000100000 Fire damage to enemies outside 50000 yds.
Versehren
:
Lei Shen throws his axe with supernatural force, inflicting 20000001000000 Physical damage. The damage inflicted decreases the farther away the target is from Lei Shen.
Mantel des Donnerkönigs
:
Surrounds the caster with Lightning, dealing 67500 to 82500 Nature damage every 2 sec to all enemies within 3040 yards.
Mantel des Donnerkönigs
:
Blasts an enemy with lightning, inflicting Nature damage.
Megaeras Zorn
:
Megaera spits flames at her target when they are not within melee range. The flames inflict 137500 Fire damage to all enemies within 5 yards upon impact.
Megaeras Zorn
:
Megaera spits ice at her target when they are not within melee range. The ice inflict 137500 Frost damage to all enemies within 5 yards upon impact.
Megaeras Zorn
:
Megaera spits poison at her target when they are not within melee range. The poison inflict 137500 Nature damage to all enemies within 5 yards upon impact.
Megaeras Zorn
:
Megaera spits arcane energy at her target when they are not within melee range. The energy inflict 325000 Arcane damage to all enemies within 5 yards upon impact.
Meteorschauer
:
Inflicts 185000 to 215000 Fire damage to enemies within a 3-yard radius.
:
When you successfully Jab or damage at least 3 enemies with Spinning Crane Kick, you gain Muscle Memory, increasing the damage ofcausing your next Tiger Palm or Blackout Kick by 150%.to deal 150% increased damage and restore 2% mana.
Netherstachel
:
Blasts an enemy with nether energy, inflicting 97500 to 102500 Arcane damage.146250 to 153750 Arcane damage.
:
Strike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
:
Strike an enemy with the power of the heavens, dealing 1072 to 1201 (+ 111% of SpellPower) Holy damage and an additional 399 (+ 3.12% of SpellPower) Holy damage over 7 sec and restoring 1% of maximum mana. Damage dealt by Power Word: Solace will instantly heal a nearby low health friendly target within 40 yards from the enemy target for 100% of the damage dealt (50% when healing the Priest). Replaces Holy Fire.
Bodenstampfer
:
Tortos performs a massive stomp, stunning all enemies for 1 sec and inflicting Physical damage to each equal to 35%30% of their maximum health. Quake Stomp also increases the frequency of Rockfalls for 8 sec.
Federkiele
:
The caster flings feather quills at all targets within 500 yards for 54000 to 66000 Physical damage every 1 seconds.
Reflektive Panzerung
:
Deflects all spells cast in front of the Triceratops for 6 sec.
Speer holen
:
Leap through the air and slam down on all enemies within 05 yards of the target area, causing 0% weaponinflicting 142500 to 157500 Physical damage and stunning them for 3 sec.
Speer holen
:
Leap through the air and slam down on all enemies within 85 yards of the target area, causing 0% weaponinflicting 142500 to 157500 Physical damage and stunning them for 3 sec.
Schattengeschoss
:
Fires a missile towards aan enemy at range. When this missile lands, it deals 127237 to 142762 Shadow damage to all enemies within 10 yards of that location and 47500 to 52500 Shadow damage to enemies within the area every 2 sec for 20 sec.
Schattenheilung
:
Calls upon Shadow to heal the caster for 237500 to 26250030 health.
Schattenlanze
:
Deals 14569 to 1693211100 to 12900 $k damage to an enemy target.
Knochenschild
:
AbsorbsInflicts 19500 to 20500 damage. If the bones absorb the full amount they will shatter, inflicting 19500 to 20500 damage on enemy targets within 0 yards.$k damage.
Schockwelle
:
Deals 0190000 to 210000 Physical damage to enemies in a 50 yard cone in front of the caster, stunning them for 5 sec.
Kurzer Ritualblitz
:
Inflicts 125000100000 Fire damage to enemies within 30 yds.
Peins Stampfen
:
Stuns all enemies within 45 yards for 10 sec.
Zuschnappen
:
Tortos snaps his jaws shut around the target, inflicting 365722 to 384477 Physical damage.316875 to 333125 Physical damage.
Speerwirbel
:
Attacks nearby enemies in a whirlwind of steel that inflicts weapon25000 Physical damage and knocks back.
Augen zusammenkneifen
:
The caster focuses their gaze at the target, inflicting Arcane damage.
Sternenregen
:
Inflicts 18500 to 21500 $k damage.
Champion der Sonnenhäscher
:
AidedParticipated in the Sunreaver war effort by defeating a powerful opponent. Damage donecompleting a daily quest today. Mount cast time decreased by 50%. Mounted movement speed increased by 10%.Damage taken decreased by 10%.
Unterdrückung
:
Suppresses an enemy, stunning them for 2015 sec.
Tränen der Sonne
:
Channeling Tears of the Sun.
Lanze werfen
:
Throwl the Lightning Lance into the Sha Amalgamation, destroying it.
Geworfene Axt
:
Deals 500%300% weapon damage to the target.
Donnerndes Stampfen
:
Deals 169650 to 19035075400 to 84600 Physical damage to all enemies within 0 yards of the impact location.
Donnernder Wurf
:
Jin'rokh the Breaker throws his current target at a distant Mogu statue, breaking the statue and inflicting 243750 to 256250 Physical damage. Additionally inflicts 104500 to 115500 Nature damage to other players within 14 yards of the point of impact, stunning them for 6 sec.
Gezeitenkraft
:
Protective icy waters encase Lu'lin and burst outwards, inflicting 53625 to 56375 Frost damage on impact. While she is channeling this effect, her ranged and spell deflection is increased by 100%. Her dodge chance is increased by 100% as well.
Instabile Anima
:
Corrupted life energy erupts from the afflicted player, dealing 2500000 Shadow damage, and an additional 625000 Shadow damage every 1 sec for 10 sec, divided among all allies within 8 yards. If no nearby allies are struck, a catastrophic explosion will result.
Tosende Windböen
:
The Violent Gale Winds from the outdoors push the players in a direction, inflicting 95007000 Nature damage every 1 sec.
:
You become adept in the ways of the Mistweaver, amplifying four of your abilities. Crackling Jade Lightning Damage increased by 100%. Tiger Palm Damage increased by 100%. When you Tiger Palm, you restore 1% of your mana and gain Vital Mists, reducing the cast time and mana cost of your next Surging Mist by 20%. Stacks up to 5 times. Lasts 30 sec. Blackout Kick Blackout Kick also hits 4 additional nearby targets for 50% damage. When you Blackout Kick, you gain Serpent's Zeal causing you to heal nearby injured targets equal to 25% of your auto-attack damage. Spinning Crane Kick While channeling Spinning Crane Kick, you also heal nearby injured allies for 2809 every 0.75 sec for 2 sec. Healing yourself does not count for Chi generation.
Wellen des Lichts
:
Inflicts 73125 to 7687553625 to 56375 Holy damage to enemy players in its path.
Futterdieb
:
Increases damage done by 100% and healing done by 30%50%
Windsturm
:
Deals 19500 to 205009750 to 10250 Nature damage every 2 second. Damage, healing, and absorption reduced by 20%.
Verwundender Schlag
:
Inflicts 30000%16500 Physical damage every second and leaves the target wounded, reducing the effectiveness of any healing by 9%5% for 18 sec.
:
Forms a Zen Sphere above the target, healing the target for 50 and dealing 50and dealing ((99 + 1 * $ap * 0.09))$healingperiodic=((99 + 1 * $ap * 0.09))$damagedetonate=((403 + 1 * $ap * 0.368))$healingdetonate=((256 + 1 * $ap * 0.234)) Nature damage to the nearest enemy within 10 yards of the target every 2 sec for 16 sec. Only two Zen Spheres can be summoned at any one time. If the target of the Zen Sphere reaches 35% or lower health or if the Zen Sphere is dispelled or expires it will detonate, dealing 202 Nature damage and 129Nature damage and healing to all targets within 10 yards.
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