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PTR
10.2.7
PTR
10.2.6
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评论
评论来自
Steamhammer
This looks like it could be fun! I'm assuming that proc chance is for the buff to summon the zombie thou & not for getting the
buff, right?
Unfortunately the npc
阵亡的赞达拉巨魔
isn't in the database yet.
评论来自
Kagno
Not really excited about this, though we need to see how much damage it will actually do and the proc rate.
评论来自
368237
The Risen Zandalari from the T15 2 pc bonus, is confirmed to be a guardian. It deals the same damage as a normal DK ghoul.
It works using the newer
Real PPM system
, at a rate of 1 RPPM. There is no artificial limit on the number of
Risen Zandalari
spawned.
Real PPM works based on universal haste (non attack speed / cast speed specific sources, like haste rating and bloodlust), and the time since the last proc
chance
occurred.
It uses the formula: (RPPM * Haste * SecondsSinceLastProcChance) / 60 seconds = Proc Chance per Damage/Heal
(SecondsSinceLastProcChance is capped at 10)
For instance if you have
20% universal haste, and have yet to use any valid damage/heal abilities
. You would have:
(1RPPM * 1.2Haste * 10SecondsSinceLastProcChance) / 60 seconds =
20% Proc Chance per Damage/Heal
However, RPPM counts up from the last time a
proc chance
occurred. Let's say you cast a Scourge Strike. Your next damage/heal event
1 second later is a disease tick
. The proc chance on that disease tick, is calculated based on the time since your last damage/heal event (Scourge Strike 1 second ago). This happens regardless of whether the Scourge Strike proc'd a Risen Zandalari or not.
(1RPPM * 1.2Haste * 1SecondsSinceLastProcChance) / 60 seconds =
2% Proc Chance per Damage/Heal
RPPM has been adjusted!
It now has a new multiplier, to avoid absolutely terrible luck on RPPM.
New formula:
(RPPM * Haste * SecondsSinceLastProcChance / 60) * MAX(1, 1 + ((TimeSinceLastSuccessfulProc/(60 / (RPPM * Haste))) - 1.5)*3) = % Modified Proc Chance per Damage/Heal.
So if you have
20% universal haste, and it's been 5 minutes
since your last proc:
(1RPPM * 1.2Haste * 10SecondsSinceLastProcChance / 60) * MAX(1, 1 + ((300/(60 / (1RPPM * 1.2Haste))) - 1.5)*3) = % Proc Chance per Damage/Heal.
0.2Proc Chance per Damage/Heal * 14.5Anti-RNG=
290% Modified Proc Chance per Damage/Heal.
So as you can see, it's guaranteed to proc on the boss pull. Also MAX(1,), means the multiplier only takes effect when ((300/(60 / (1RPPM * 1.2Haste)) is greater than 1.5. So this lets us know that the multiplier will always be an increase, not reduce the short term proc chance.
So with 20% universal haste and 1 RPPM, the modifier does nothing until after 75 seconds of no procs
.
For a very realistic combat example,
20% haste, 100 seconds since last ghoul proc, 1 second since last proc chance
:
(1RPPM * 1.2Haste * 1SecondsSinceLastProcChance / 60) * MAX(1, 1 + ((100/(60 / (1RPPM * 1.2Haste))) - 1.5)*3) = % Proc Chance per Damage/Heal.
0.02Proc Chance per Damage/Heal * 2.5Anti-RNG=
5% Modified Proc Chance per Damage/Heal.
评论来自
skylinkdave
Is this worth breaking my T14 4-piece set for?
评论来自
trekker9876
You can have multiple minions at once. I have had up to 3 active at the same time. They do not seem to do much damage at all, though. My recount shows nothing for what they are doing.
评论来自
Sarthorius
Currently the zandalari summoned by the 2-pc set is dealing a huge damage in the Timewalking dungeons. Don't know if it is a squish problem or intended to keep.
链接
Item - Death Knight T15 DPS 2P Bonus
Item - Death Knight T15 DPS 2P Bonus
需要 死亡骑士
你的攻击有一定几率复活一名倒下的赞达拉巨魔,使其成为你的死亡骑士仆从,持续15 sec(每分钟大约触发1.15次)。
(250毫秒 冷却)
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
光环触发几率
100%
效果
Apply Aura:Proc Trigger Spell (11)
PVP 倍率:1
复生的赞达拉
标记
被动技能
隐藏光环
[Not in Mythic+ Mode (Challenge Mode)]
[Not In Proving Grounds]
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