It seems this move is bugged with multi attack moves such as moth balls and flurry as the first attack misses but following attacks can hit.
Amazingly bugged. "1 round" means 2 rounds if you go first, but means 1 round if you don't go first.
Same with all "1 round" buffs and debuffs... Using abilities like this is like saying "To hell with fair! If you go first, you win."
I'm not one to quickly call for a nerf, but these Adder hatchlings are way too OP at the moment. The last 4 battles I had were all against a team with these, and in each fight, the adder pretty much destroyed my team by itself.
The biggest problem I can see at the moment is that there seems to be a bug where the regular ability Poison actually puts a Blinded by Poison debuff on you. Since Poison has no cooldown, the other player is able to pretty much keep me blinded the entire fight.
Abilities that benefit from 'Poisoned' status:
Abilities that cause 'Poisoned' status:
Abilities that benefit from 'Blinded' status:
Abilities that cause 'Blinded' status:
Spit poison into your opponents eyes reducing their hit cahnce by 100% for 1 round. UNLESS.............................
Ha, laughable man, me and Liam coulda fooked you up on Saturday, we gonna fook you up on Tuesday instead. Bush league psyche out. Let me tell you something bend echo, you pull any of your crazy schiza, pull a piece on the lanes, I'm gonna stickit up your arschlocht and pull the trigger till it goes click!
End of story, blinded SS Bone Serpent during darkness will @#$%ing kill your stupid snake ass, sorry! Noctural strike (always hits if the target is blinded), and during darkness all pets are considered blinded. So blind him with you death adder poison, then he double blinds himself with darkness and he still hits your stupid serpent ass. It's a double blind bro, the the fooker is already dead. Hard to win really.
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