Some information, taken from Wiki.
(Unknown Number) boss in Zul'Aman, He might be the "real" first boss, or the "second" last boss.
He drops Badge of Justice
He starts with 4 random adds. Possible known adds:
- Melee add, Sheep him.
- Fireball Spam, possible banish or kill quickly.
- Flamebreath & Thunderclap, sleep him/kill quickly, if you get this add, preferrably killing is a good option.
- melee and instant casts, shackle him.
- Heals. Interupt heals/Kill quickly.
- Posion bolts. Sleep it / kill quickly, like the Dragonkin, killing it is preferred due to your druid does not have to shapeshift.
People seem to kill 1 or 2 of the adds before focusing on the boss.
Does a nasty dot that lasts for approx 15 sec and deals roughly 300-400dmg per tick.
During the fight randomly he will Soul Drain 1 random person, he will take on 2-3 abilites of that persons class. He will continue to use these new abilities till he Soul Drains another victim and repeats a new cycle of attacks.
Every minute or so he will drain everyone of their power by 1% and giving it to himself, thus increasing his size and his damage by 10%.
Tank and spank and deal with the new abilities he may gain.
Possible Soul Drains (Seen and or Heard, not sure if its spec Dependant or not):
- Thorns & Lifebloom (big heal!!!)
- Frost Nova & Firebolt/Frostbolt
- Consecrate & Holy Light
- Heal & Mind Control.
- Mind Blast & Shadow Word: Death?
- SnD & Blind.
- Fire Nova Totem & Healing Wave.
- Rain of Fire & Curse of Doom.
- Whirlwind & Spell reflect.
Known loot so far...
Cloak of Ancient Rituals
Coif of the Jungle Stalker
Dagger of Bad Mojo
Hex Lord's Voodoo Pauldrons
Hex Shrunken Head
Hood of Hexing
Hood of the Third Eye
Tiny Voodoo Mask
Tome of Diabolic Remedy
Feeling free to add a few things to the list you ripped from the wiki.
The thorns during druid state does such a large amount of dmg that dual-wielders might wanna stay away.
Priests seem to have the same abilities whether the priest is shadow or not, Mind Blast isn't one of them. Also the Heal during priest state is Flash Heal, the 1,5 sec cast. As opposed to the paladin 3sec Holy Light.
No indication of the abilites he gains to be related to specc. Getting Mortal Strike when soul draining the only Warrior in the raid, who just happened to have 50 talents in Protection, is a pretty clear indication of it.
I heard from different sources that at least for priests, the abilities he gains are related to the priests specc. But since I didn't get that far in ZA yet, I can't guarantee if that is true or not.
Oh, and I think the information provided in this guide might be usefull:
Along with the spells above also for soul drain he does:
Paladin: Avenging Wrath
Priest: Flash Heal
Hunter: Snake, Fire and Frost (Can make the MT lose aggro) traps
Warlock: Unstable Affliction
Mage: Ice Lance
Although the above comments are all valid, this fight is way simpler than you guys describe.
There are 4 adds of 4 types, kill one or two, depending on what type CC you got available.
The rest of the fight is easy:
1) Heal the raid through the shadow bursts.
2) be sure to keep the CCs up.
3) heal, interrupt or dispel the other abilities he picks up from players (especially his heals).
4) have enough concentration, mana and whatnot to repeat 1-3 a dozen times ... and - voila - he's dead :)
There is a quest for the Hex Lord that doesn't show up on wowhead called "Hex Lord?! Hah!" which is part of the chain starting from Ooh, Shinies! that leads you to Bud. The quest gives 13g 20s and 5 badges of justice.
How do you survive the shadow volley when he is draining everyone?
It hits the raid for 9k over 10 seconds. (450 every .5sec for 10 seconds)
Is Shadow Resistance gear required for this? We have 4 healers and are getting torn apart by it. We lose atleast one person every wave.
(Koragg, undead mob) seems capable of casting
(Cold Stare), which can be a nasty debuff if you don't catch it right away. It does about 1500 damage to whoever is currently affected when they use an ability (melee attack, spell, heal, etc) and jumps to a random party member. It is removable by Dispel Curse.
It should be noted that adds despawn when Malacrass dies. So it's a very good option to CC the most possible adds.
Shadow Resistance greatly helps here.
Having the items from the craftable-BT-SR-gear, helps a lot. Unfortunately, they might be the ones really needing help.
Drinking shadow protection potions helps as well though.
The channeling dots-thing does shadow damage, but it's kinda like Arcane Missiles. This means you'll get spam-interrupted as a caster and using a Shadow Protection Potion absorbs the damage, thus preventing interruptions. Especially as a healer, having a paladin in your group with Concentration aura should help a lot. On the downside, you'll lack the 70 resistance from his aura if you have any priests in the raid to buff Shadow Protection.
If you haven't killed this instance before, bringing a Cauldron of Shadow Resistance might not be a bad idea.
He doesnt do his first drain power until he hits 80%.
Spirit Bolts at 0 Drain powers should not be a problem for you healers, 10 seconds should be plenty of time for chain heals, CoH, or even quick 1.5 sec flash heals to at least prevent deaths from it. He doesnt melee during spirit bolts so healers dont have to compete with that damage.
Its very beneficial to just kill all 4 adds at the start, just makes it less hectic if a cc breaks during spirit bolts its hard to reapply the cc, and will usually kill a couple people. It just seems to go alot smoother when all the adds are killed.
strategy from Bosskiller
video how to
malacrass' spirit bolts do not proc nether protection (warlock talent for immunity) so if you have 2 banish adds it could get really unlucky.
Although the Spirit Bolts are shadow damage,
it can not be reflected by Ultra-Flash Shadow Reflector, nor make you immune to it.
You will still take full damage from the Spirit Bolts even the trinket is activated successfully.
FOR ROGUES: He is immune to Wound and Mind-Numbing poisons, so go w/ Deadly.
One ad that wasn't mentioned:
Fenstalker - Elemental: He throws ranged nature damage at everyone and melees. Banishable.
I should also throw in try not to FEAR on this fight. One of the ads got feared out the door and it reset the fight.
A note on Concentration Aura for Malacrass:
My Kara/Gruul-geared group found that just straight-up Concentration Aura (from our ret pally) was not enough for our priest to get enough PoHs off during Spirit Bolt to keep the group up. We rearranged our groups to put the holy pally (with Improved Concentration Aura), the holy priest, and the resto druid (myself) in the same group at the cost of the Tree of Life aura on the tanks. During Spirit Bolt, the priest was responsible for PoH spam while the pally and I were responsible for getting the melee group up. There was a noticeable difference in how fast the raid was topped off again after Spirit Bolts after that!
My raid found that having our priest spec into Circle of Healing was an ENORMOUS help during the Spirit Bolts. Having it be instant cast and able to hit multiple people for 1000+ hits with CoH was awesome during the bolts. It costs a ton less mana than Prayer of Healing, too.
I'd suggest, if you have a healing priest, having him spec it and try it out. It's useful for many other ZA bosses, we found, as well.
Just somthing I might add for dps warriors or an OT dpsing, during spirit bolts switching to Defensive stance helps the healers quite a bit, the loss in dps isn't that bad since really the only problem my guild comes across is people dying to the bolts. Since dps warriors usually have 10k+ health its not that big of deal but as I said, it helps healers quite a bit not having to heal you immediately if you were low from somthing before like thorns or any of those things. Rate this down if you want but just a simple tip if your dps warrior keeps dying.
After a night of wiping on this guy, here is some advice I have for dealing with his soul drain abilities.
Note that Malacrass is fully interruptable; all of his heals (except lifebloom), his nukes as a mage, and Chain Lightning can thus be prevented.
Druid: Have a mage spellsteal Lifebloom to stop it from blooming. If you have a melee heavy raid, you may want to have some of your melee back off and use ranged attacks to avoid Thorns damage.
Hunter: I only saw him do this once and no one set off the single trap he did put down. Very easy to avoid if you just move him a bit.
Mage: Frost resistance aura is a lifesaver. Paladins should BoF the tank and raid members should break the frost nova however they can (blink, BoF, cleanse, dispel, etc) to avoid the massive ice lance damage. In fact, I'd go as far as to say you may want to wear PVP trinkets to break this.
Paladin: Have the tank immediatley move Malacrass to an isolated spot of the room and drag him around. You do NOT want hard-to-see consecrates lurking in the middle of the room. Purge avenging wrath.
Priest: Fear ward/tremor totems/stance dance to avoid the fear.
Rogue: Abolish poison is a godsend. Stoneform is also handy if your MT happens to be a dwarf. If your tank has an activatable mitigation trinket or potion, use them on this phase when he uses Slice and Dice.
Shaman: Also only saw this once. Kill the totems.
Warlock: Don't stand in rain of fire unless you like third-degree burns.
Warrior: Have everyone (yes, even the tank) run out on whirlwinds.
Balancing your raid for this fight as it changes based on what classes you have. If you have a druid, you practically need a mage to remove Lifebloom without it blooming; if you have a warlock, you need a decurse; frost resistance aura helps a lot if a mage is present, etc etc etc.
As far as healing goes, I tend to target the MT's group (which is mostly melee) and Circle of Healing that group, using Prayer of Healing on my own group, meaning i can keep an eye on both groups at once.
If everyone is fully topped up before spirit bolts though I tend just to CoH 2-3 times on group one, the 2-3 times on group 2 and renew anyone with a lot of dmg left to heal.
With the changes to Molten Armor (Molten Shields affecting spells when talented), Malacrass will take twenty hits of damage whenever he uses the ability. It has the potential to add up pretty quickly with high +spell damage, and basically counts as an extra Fireball every 40 seconds.
Note that as a destruction warlock with nether protection talent the spirit bolts are nothing to worry about: The talent proccs very easily, meaning you will be immune to shadow damage. Shadow ward is a good ability to use too, it will absorb few spirit bolts.
This boss is either a yes or no boss. You MUST CC 2 of the adds the entire fight. What we did was have MT or non aoe tank pick up hex lord while the other tank pref the OT would pick up the adds. We had a druid sleep the beast, mage sheep the humanoid, warlock banish the demon and the we picked up the undead... Make sure the mage spams sheep because they break randomly and hit for about 8k on cloth. Leave as MANY adds as possible alive and cc'd because the more adds you kill the more damage hex lord does... Once the adds are takin care of all dps MUST switch to hex lord but remain CC. You should mark one ranged dps so during the fight all ranged stack up on him so there can be major chain heals, locks arent affected greatly by most of his abilities due to nether protection (if they have it). Burn him down all dps go all out, remember to have people interupt ALL of his spells because he will not heal in mage form, etc so interupt the dmg spells but especially the healing spells such as holy light. It is a very easy fight if you do it right but if you mess up it wont work... You will wipe about three times if is your first try then you will get the hang of it. Remember to have the tank move out when hex is a warrior and moves out of whirlwind ability because it is hard to heal through... Also remember to assign one healer to the MT who is tanking hex lord (I found a druid works better than every other class). Make the AOE healer cover the entire raid and then the third healer heal the OT during add phase then switch to raid heals... Good luck and have fun!
This can be one of the most chaotic and variable fights out there. I'd identify three changes we made between our unsuccessful and successful attempts that made the difference:
First, don't try to kill all the adds. Killing them all may seem like a good idea to reduce the chaos and variability, but prolonging the overall fight inevitably leads to insurmountable mana pressure, even with a shadow priest.
Second, delineate a clear healing assignment. This is not a fight where you can expect your healers to just "do what needs to be done." Give your healers specific assignments to maximize their group healing potential, e.g., prayer of healing on the caster group and chain healing on the melee. Tanks should have plenty of health to survive spirit bolts, so top off the DPS first.
Third, dispel mind control the instant it lands. Mind control is easily Malacrass' most dangerous ability. Paladins cannot dispel it because they can only cleanse friendly targets. It's up to priests and shaman. Make sure they are aware of this, as shamans and shadow priests may not be expecting to be required to cleanse raid members.
He only starts debuffing the raid with the 1% damage reduction AFTER 80% of his total health, which means he only gets 10% stronger after he hits his 80% mark, which is when he then starts doing the Gruul the Dragonkiller "growths". So a strategy before using the spank n' tank method is to kill all of the "Moroes adds", then to focus hex lord and acting accordingly to the soul siphons. This is how my own guild does it with a very high success rate depending on the strength of our group.
1) Kill all four adds
2) If health is an issue, stabilize
3) Focus all DPS on boss
4) Act accordingly on Soul Siphons
The classes you will ALWAYS need on this fight is a priest, and a mage just for interrupting heals or spell stealing druid lifebloom, and paladin avenging wrath. The priest is VERY nice Area Effect healing for Spirit Bolts, so during that mini phase we have everyone in the group cluster on the according healers.
I have read about a trick that despawns 3 or 4 of the adds but have not gotten it to work. it's a trick with a hunter aggroing ,usin FD, waiting for them to despawn, dropping a trap where malacrass stands and doing FD again outside of his aggro range.....supposedly they despawn and when "they" are supposed to respawn only Malacrass and possibly 1 of his adds will be there. again I have NOT gotten this to work....asking if anyone can verify?
As a resto shaman and assuming you have 5/5 Healing Focus, always put an earth shield on yourself (preferably rank 1) right before he casts shadow volley, and put back on water shield right after shadow volley is done.
guild just downed him last night on our last attempt of the night. we had 2 fury warriors, each was off tanking one of the adds while another was CC'ed and i (prot war) tanked the last add and hex lord. since CC seemed to break during spirit bolts every time, we decided to just burn all the adds as quickly as possible so we wouldnt have to worry about them later on. the soul siphon is not that hard once you know what to look for. having DBM or some other mod that shows which class is being siphoned helps greatly in letting you know what abilities you need to look out for.
His voice and speechs reminds me of The Merchant in Resindent Evil 4
Couple of notes for warrior tanks MTing him;
He can be disarmed; handy during Warrior and Rogue Soul Drains
Shield Slam removes Avenging Wrath when he Soul Drains a Paladin
You might want to farm Heroic Mana Tombs for the Fel Barrier; not only does it help versus Malacrass, it helps versus Jan'alai and Zul'jin (P5)
In general: get your raid to bring Flasks of Chromatic Wonder, if they have no SR gear. They help immensely during this fight and, during P5 of Zul'jin
With the help of deadly boss mods add-on, popping up a Major Shadow Protection Potion just before spirit bolts helped a lot to our raid members' survival. As a warlock, i had no damage thanks to Nether Protection and shadow ward.
Anyone tried Malacrass with some DKs?
Just curious to know what are his abilities when he drains a DK.
Tried this guy last night with a very weak group, i was on my warlock specced demonology.
I was able to tank the undead add with my felguard and banish the imp. I'm pretty sure this would not have been possible pre-patch. All the same, once person 2 cc, not bad.
The Boss's new HP is 573,000
Standing right in front of him at the moment ;)
Has anyone witnessed this boss use abilities after casting soul drain on a Death Knight?
with WOTLK be carefull he might copy a DKs skill like <<Death and Decay>> so be carefull!
For his death knight soul drain he gains Death and Decay which ticks for about 1500 (looks identical to a player's death and decay) and also Mark of Blood which heals him for ~22,000 when the afflicted player attacks.
Does anyone know if they added a DK Souldrain to him? I only ask cause they gave Nefarian a DK call, so I'm kind of curious.
He has Mark of Blood, a Death and Decay with a Fear Proc, and a Plague Strike when siphoning a Deathknight. The Mark of Blood will heal him to full health very quickly if placed on a melee and not dispelled quickly.
Any word on if he has been upgraded to "absorb" Death Knight moves like Nefarian?
In the event someone else thinks of this idea, if you drain his mana to zero, he'll just start regenerating mana (at around 11mp5). So if you're trying to solo him, you pretty much can't be a healing class.
Skit kul när teknik-patas flickvänn steker Malacrass när han är på toa...
Tried to solo this guy on my dk tank, but it can't be done. He'll keep mark of blood up on you except for while he's channeling the spirit bolts, so he gets too much healing. Pulled in a spriest friend and we were able to down it with just the two of us. Start off with army to keep the adds busy while you kill them off. Watch out for getting mark of blood to avoid healing him much. Make sure not to use any kind of ghoul after the fight gets going if you have these classes, he mc'd both my friend and I and reset.
Tried to 2 man this with a Holy pally and a Prot pally
all he did was souldrain Holy Light and spam heal on himself if he got below 90%
dont try that
i like this boss im rogue and i need some of he's items
I just started farming ZA a couple of weeks ago for the voodoo trinket as a DK. Most of the fights were pretty manageable, up until Hex Lord Malacrass, where I hit a brick wall.
After reading a bit about the fight, I found a video of another DK soloing it. I've forgotten where I found it, but it did show how it was possible.
Essentially, you must be unholy specced. Your permanent ghoul buddy is the only thing that allows you to actually dps the boss. Start the fight off like normal, keeping diseases up and slowly killing the adds. You don't need to worry about Mark of Blood healing the adds if you get it, since your diseases ticking on the other adds will do the job. Once you get down to just the boss, keep your ghoul on passive and keep moving around the room to avoid DnD.
When your ghoul gets Mark of Blood instead of you, you can just about lay one set of runes' worth of death strikes into the boss before you should stop attacking and wait for the new mark. At the end of every soul siphon, you get another rune set's worth of dps (just make sure to wait a second if you have mark on you for it to fall off). It's also pretty helpful if you glyph disease, since you can use pestilence to refresh diseases without triggering mark of blood (and to turn blood runes into death runes without hitting the boss). Just be sure you don't have Rune Strike macroed into pestilence.
It's a pretty long fight, but very doable if you have the right spec. I ended up getting the voodoo trinket after three clears.
Finished this boss a minute ago solo on my retri paladin, average item level 264.
it's damn hard,but doable!
Which adds doesn't really matter cose i just nuked all down in my bubble at the start of the fight. After that was just SoV, art of war->FoL, plea every time it was up.
Just a note to everyone trying this as a paladin - the boss heals 8% every 10sec, thats about 45k, so ur dps should be around 4.5k, this way you can work yourself 10% down every time HoJ is ready.
Soloed every boss up to this guy as a feral druid in 4.0, but could not down him. I tried a few times in my feral spec, but he continuously stacked Moonfire on me and the damage quickly became too much to deal with. Then I tried it in my resto spec, and although I was able to kill the adds and keep myself alive by dispelling Moonfire, I could not do enough damage to him to keep up with his self-healing. It's possible I could have won by running him out of mana, but by my calculations that would have taken almost an hour and I simply didn't have the patience for it.
Soloed as Feral Druid in nearly all BiS cat gear, tank spec. It took me two attempts. The first attempt I stayed bear form the whole time. Used berserk at the start to kill off all the adds. It seemed really easy at first, but it turned into a dps race because of the stacking moonfire dot. I lost the race the first time by like 20k hp.
Second try, I started the same, with berserk on the pull to kill the adds. After the adds died, I went cat to put up a 5 point rip (and rake), and then went back to bear form. I repeated this every time rip fell off. He died a lot faster, and I didn't even have to use any cooldowns during the fight. After he died, however, my HP was low and I still had the Moonfire dot, so I used them at that point.
Even in 4.0 he takes Mark of Blood from DKs, one of the spells that was removed for us.
In Cataclysm he can very easily be done solo:
By nuking him, DKs are actually able to solo.
Pop army to hold the adds (lettem pull first), then use every single CD (maybe + trinkets & Golemblood Potion) on Hex Lord. Since adds are boss lvl, do not aoe at all or army will lose aggro.
Hopefully, with descend dps gear, you could take him down before the first Spirit Bolts casting finished.
This was what happened at my FD, and I did about 20k dps to make the fight just around 30sec..
PS. Not quite sure about the Soul Drain casting time. If it is always several secs after Spirit Bolts, then 19k may be a safe line. Otherwise, you could only pray he doesn't cast soul drain within the 30sec of your fight..
There is an alternate strategy for soloing this as a DK.
I recently went here to get the achievement and Mojo. I got the frog easily enough, but I had trouble with Malacrass. (He was very much exemplifying the last few letters of his name.)
I came here and saw the strategy to go unholy and only attack when my ghoul gets Mark of Blood. This was fine, but it was taking really long, and any mistake I made resulted in undoing the last 1-3 minutes of work. This frustrated me, and eventually led to me trying something different.
I decided I would Leeroy the boss and just kill him before he got off a soul siphon on me. I went back to Unholy, ate some STR food and summoned my Army of the Dead. Ignoring the ads, I ran in, used gargoyle, unholy frenzy, and a Golemblood potion. Because I had been in Blood Presence earlier, when I re-specced to unholy I (stupidly) forgot to apply Unholy presence before starting, so I spent the first 3-5 seconds of the fight without any presence on. I don't recommend it, but it worked.
I was able to kill Malacrass while he was casting his first Soul Siphon. My equipped iLvl was 354, and fully reforged/enchanted/gemmed for raiding as unholy. My professions are engineering and JC, and I am a human. I didn't think to get my DPS data for the fight, if I go back next week I'll get it and edit this post.
If you find yourself with not quite the same gearing situation, you can still try this strategy. I had not flasked, and there were still probably as many as 5 seconds remaining before he finished using Soul Siphon and applied Mark of Blood to me. Additionally, if you are fast and lucky, he might put Mark of Blood on your normal ghoul and you can 'splode him for some health and some extra burn time.
Easily solo'd as Assassination rogue in 345 gear.
Leeeeeroy'd him as suggested above, ignored adds, popped evasion, then Combat Readiness when Evasion was done.
He was about halfway into his Soul Siphon when he went down.
Doued it a day ago with a 85 DK and my 70 holy priest. Only reason we wiped first time was because DK got MCed, and ripped me appart, thus reseting boss. With me being 70, we did kill the adds first. Was helping DPS at start, so mana tanked early. Used shadowfeind every CD, and didn't self-trigger Hymn, cause when I got MCed, he did it for me. Ran out of DnD boss laid down, and PW:S and the DK's Necro Strike minimized his selfheals.
Going all out works for unholy DK. I used flask of titanic strength, beer-basted crocolisk, and drums of forgotten kings. I used every CD I had; army, gargoyle, unholy frenzy, and empower rune weapon. You have to kill him before he puts the debuff on you.
Just ignore his friends and focus on him. I did 17k DPS.
Here's the video:
It can be soloed as a Blood DK, but it takes a very long time and a lot of attention to Mark of Blood debuff.
I was 84, Blood 31/6/3 (My usual tanking spec) and without the Blood Parasite talent (I don't know if it heals Malacrass, but it looked like they were doing it so I went to respec).
It's a bit difficult to not hit him when you have the Mark of Blood, I was just running all the time to avoid the damage from D&D, using my Rune Tap everytime it was out of CD and healing myself all I could without hitting him.
You can heal yourself with Death Strike when he casts Spirit Bolts, and take that time to make the most damage you can. Be careful, before hitting him look if you have the Mark of Blood and pay attention to the cast time. Many times I healed him a lot just because wanted to make a little more damage before the cast ended. He put the Mark instant and healed for 4-8% in a few seconds.
Also be careful with the autoattacks, many times I made a wrong path, turned to face him and hit him for another 4-8% health -.-"
Took 21 minutes to down him, with 26 stacks of the drain power debuff.
SOLO - 85 DK Frost dual-weild
I can't even begin to say how
this fight was. I solo'ed ZA last night, and had Wowhead open on my second monitor for solo boss fight reference. I was a little nervous about this fight after reading comments, but man, I didn't even break a sweat.
I opened the fight with Army of Dead, and then just went for Hex Lord Malacrass all out. Dead in seconds. Don't sweat this fight, it's a joke.
The final boss, Zul'jin is the harder fight, need to be able to self heal efficiently, but still no biggie.
As an arcane mage in average ilvl 359, he was the easiest boss in here to solo (whole thing is doable).
Pull the back before him, kill everything but the flamecaster, then evocate. Spellsteal the haste buff, ignore whats left of trash/malacrass' adds, and just pop CD's and burn him. When I did it, I did it on the fly when I only had 60% mana to start, throwing 4 stacks, and no MI, he still died in 14 seconds.
So if you mages want voodoo gnome slaves, go get em now!
Soloed as a 85 Enhancement Shaman in ilvl 361 gear, using 4pc PvP for increased Maelstrom procs.
Summon your wolves, zerg down the adds. Malacrass has a pathetic anmount of HP, so just interrupt his Healing Wave and spank him good.
Soloed as DK tank.
at the pull, and burn down the adds.
use ghouls or the Army again.
When he begins casting
and wait for the
Mark of Blood
to fade from you, and then use
to heal yourself and pop the shield.
When Spirit Bolt casting is complete, press Escape to un-target him and back away.
I made mistakes at the start, and was unaware of the abilities he'd steal from me. I also accidently hit him a few times with the mark up, and I learned the hard way that the army ghouls heal him is they get the mark. I still managed to kill him in 22 minutes. I figure it's gonna be much faster next time. :)
Da spirits gonna feast today! Begin da ceremonies, sacrifice da prisoners... make room for our new guests!
Take your pick, trespassers! Any of ma priests be happy to accommodate ya.
Don't be shy. Thousands have come before you. Ya not be alone in your service.
Ya gonna fail, strangers. Many try before you, but dey only make us stronger!
Your efforts was in vain, trespassers. The rituals nearly be complete.
Soon da cages gonna be empty, da sacrifices be complete, and you gonna take dere places.
Time be running low, strangers. Soon you gonna join da souls of dem ya failed to save.
Make haste, ma priests! Da rituals must not be interrupted!
Ya make a good try... but now you gonna join da ones who already fall.
Ya not do to bad, your efforts delay the inevitable for a small time. Come to me now, to prove yaselves worthy after us.
Watch now. Every offering gonna strengthen our ties to da spirit world. Soon, we gonna be unstoppable!
Have ya gone mad? Ya be the death of us all!
Da shadow gonna fall on you....
Dis a nightmare ya don' wake up from!
Azzaga choogo zinn!
It not gonna make no difference.
You gonna die worse dan him.
Dat no bodda me.
Darkness comin' for you...
Your soul gonna bleed!
Your will belong ta me now!
Ya don't kill me yet, ya don't get another chance!
Dis not... da end for me!
126.96.36.19975 -- 2011.04.12
SPELL_CAST_SUCCESS, SPELL_AURA_APPLIED, SPELLCAST_CHANNEL_START
Thanks for the Death Knight corrections
I'd love to see him have access to AotD and Dark Simulacrum.
Siphons a DK, pops army, Sims the DK's army and uses it again....
If your tank (maybe a dps?) is a death knight he will copy these abilities, blood worms and death and decay. Bloodworms heal him when they get close enough, so kill these as soon as possible.
He siphons Plague Strike, Death and Decay and Bloodworms from a DK in any spec.
Blood Plague should be dispelled ASAP; D&D hurts about as much as pally-drained Consecration (read: a crapton of damage); the Bloodworms aren't that sturdy and should be AoE'd down.
anyone else noticing its missing loot table in wowhead?
how to know what it drops?
So yeah... I kinda expected a bit more of a challenge when I first tried this newly revamped boss. But in the end it was a joke... I hope blizzard comes up with more challenging bosses for firelands, But it was a amazingly fun revamp so I do have a new found hope for blizzard! Keep up the good work blizzard and Wowhead!
my advice is simply to kill the adds and focus on the boss itself. ccing is nice but i dont care for distractions.
Interesting little note:
Some groups like saving time by bypassing the first trash group of 4 in the Hex Lords room, killing the two berserkers, and then Malacrass. It has worked for me before assuming people don't backtrack into the trash, however, I would seriously suggest NOT doing this if you have a Priest in the party.
Not only is there the possibility of getting feared into the trash by Psychic Scream, TWICE, Malacrass actually Leap of Faith'd one of the trash mobs that we neglected to kill. The fight didn't last much longer after that.
For Death Knight you can actually put your
to good use here. Using it when Malacrass pops
WILL net you a 50 % damage increase.
(Although it only works when you got a paladin in your group)
works with virtually all spells on this encounter which use mana so do not be afraid to experiment
CC the two adds and focus boss = easy win
the adds can be cc'd. i (pally tank) decided to chain fear the wraith, and it worked just fine... except it always ran behind tha pillars, but it had to come out again to dps the group so i could easily re-fear it.
Have a Death Knight?
Dark Simulacrum works wonders on him whenever he Siphons ' soul.
Druid - Lifebloom, Thorns, Moonfire
Mage - Fireball, Frostbolt, Frost Nova, Ice Lance
Paladin - Consecration, Holy Light, Avenging Wrath
Priest - Heal, Mind Control, Mind Blast, Shadow Word: Death, Psychic Scream, Pain Suppression
Shaman - Fire Nova Totem, Healing Wave, Chain Lightning
Warlock - Bane of Doom, Rain of Fire, Unstable Affliction
Most probably you'll be avoiding DaS'ing the heals as they should be interrupted. Any other ability DaS'ed will be considered a dps increase.
The DoT spells will tick for usually 20k.
Whereas the direct damage spells will deal around 40-60k.
Quite a good trade for 20 Runic Power.
Most of the spells are able to be DaS'd, I'm not sure which ones are not as most of them are instant cast spare for the healing spells, and might as well be chained by him.
Can anyone tell me if those robes he wears are obtainable anywhere? They look AWESOME.
Control Undead (DK) can be used on Darkheart (the undead add) for good times
Does anyone know what he does for Monks?
They actually went and added abilities for him to Siphon off of a Monk. He gets
, and a red version of the Healing Sphere that does damage when you run over it.
How to: Solo Zul'Aman & Zul'Gurub Heroic in Mists of Pandaria. Also includes the achievements.
Nuked this guy a couple of times and all of it bugs out which means that you're trapped inside his room unless you port outside the instance.
Id probably suggest to kill him slowly
Would anyone know if his robe can be obtained or crafted somehow?... I got the same shoulders Malacrass has
from Hyjal Summit so im just curious and would love to try and get the complete set if there is one. Thank you very much
Could anyone tell what this guy does for Demon Hunters, if anything at all?
If you're like me and don't care what ability he does to what class because you're level 100+ and you just want to know how to open the door...
... you have to kill Nalorakk and Akil'zon at least. The door stays closed while they are alive.
这个 NPC 能在这些地区找到：
—阿莱松施放神圣魔法，治疗一名盟友(42.9% of Spell power)点生命值。
滑行者对一名随机玩家喷吐毒液，造成(100% of Spell power)点自然伤害，之后每1秒额外造成291点伤害，持续5 sec。
—卡扎克洛斯朝一名玩家发射火焰箭，造成(100% of Spell power)点火焰伤害。
—黑心对自身40码范围内的所有玩家造成(100% of Spell power)点暗影伤害。
—玛拉卡斯召唤一阵剧烈的台风，接触敌人时造成(100% of Spell power)点自然伤害，并将其击退。
—玛拉卡斯对所有敌人造成(100% of Spell power)点冰霜伤害，并将其冻结在原地，使其受到的冰霜伤害提高50%，持续5 sec。
—玛拉卡斯对随机一名敌人造成(100% of Spell power)点冰霜伤害，并使其移动速度降低50%，持续4 sec。
—玛拉卡斯对一名随机敌人造成(14.3% of Spell power)点冰霜伤害。
—玛拉卡斯随机对一名敌人施放黑暗的咒语，每2秒对其造成(100% of Spell power)点暗影伤害，持续18 sec。
—玛拉卡斯向敌人射出一支闪电箭，造成(100% of Spell power)点自然伤害，这支闪电箭会在击中目标后继续攻击周围的敌人，最多可攻击3个目标，每个被击中的目标受到伤害都会比前一个减少50%。
—玛拉卡斯随机选择一名目标，施加末日迫近的诅咒，在30 sec后造成(200% of Spell power)点暗影伤害。
—玛拉卡斯的暗影能量随机地缓慢吞噬一个玩家，在10 sec内造成34点暗影伤害。如果一名玩家驱散痛苦无常，则它对驱散者造成6点暗影伤害，并令其沉默until canceled。
Island Expeditions and Salvage Crate Rewards
Wowhead's Isle of Thunder Content Guide
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