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PTR
10.1.7
PTR
10.2.0
Dragonflight Pre-Patch Live Class Tuning Hotfixes - Additional Mistweaver Monk and Shadow Priest Changes
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由
Squishei
发表于
2022/11/01,18:09
As Blizzard announced yesterday, class tuning hotfixes have been pushed to live servers today, but there are a few extra class hotfixes that weren't mentioned yesterday.
The Shadow and Elemental hotfixes were pushed around 3:30 PM Pacific Time, while everything else seemed to be closer to reset.
There may be additional changes that weren't in yesterday's
class tuning post
not listed below. Here is what we've found:
Mistweaver Monk:
禅院教诲
has been reduced to a 12% chance (was 15%)
Shadow Priest:
狂乱激涌
was also buffed by 11%
Class Tools
Blood
Talents
Frost
Talents
Unholy
Talents
Talents (1)
Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 0%.
Rank 1: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 6%5%.
Rank 2: Dark Transformation also increases the attack speed and damage of you and your Monstrosity by 10%.
Class Tools
Havoc
Talents
Vengeance
Talents
Specialization (1)
Slice your target for 43.038%40.8861% of Attack power) + (67.626%64.2447% of Attack power)] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Talents (2)
Blade Dance deals 185175 / 100 * 1] Chaos damage to the first target struck.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 8575
Entering demon form causes your next Chaos Strike to unleash your inner demon, causing it to crash into your target and deal (116%145% of Attack power) Chaos damage to all nearby enemies.
Talents (1)
Place a Sigil of Silence at the target location that activates after 2 sec.
Silences all enemies affected by the sigil for 6 sec.
Cooldown changed from 1.5 min cooldown to 1 min cooldown
Spells (1)
Slice your target for 43.038%40.8861% of Attack power) + (67.626%64.2447% of Attack power)] Chaos damage. Chaos Strike has a 20% chance to refund 20 Fury.
Class Tools
Beast Mastery
Talents
Marksmanship
Talents
Survival
Talents
Talents (1)
Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 50%25% chance to reset the cooldown of Kill Command.
Rank 1: Barbed Shot deals 5% increased damage, and applying Barbed Shot has a 50%25% chance to reset the cooldown of Kill Command.
Rank 2: Barbed Shot deals 10% increased damage, and applying Barbed Shot has a 100%50% chance to reset the cooldown of Kill Command.
Effect #1 Effect #3 Apply Aura: Dummy
Value: 5025
Talents (1)
A powerful aimed shot that deals (273%232.05% of Attack power) Physical damage
Precise Shots
and causes your next 1-2
Chimaera Shot
Chimaera Shots
Precise Shots
Arcane Shots
or Multi-Shots to deal 0% more damage
Careful Aim
Aimed Shot deals 0% bonus damage to targets who are above 70% health
Serpentstalker's Trickery
Aimed Shot also fires a Serpent Sting at the primary target
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 2.732.3205)
Class Tools
Brewmaster
Talents
Mistweaver
Talents
Windwalker
Talents
Talents (1)
Vivify healing is increased by 40%.
Rank 1: Vivify healing is increased by 20%.
Rank 2: Vivify healing is increased by 40%.
Talents (1)
Tiger Palm causes your next Blackout Kick to strike an additional time, stacking up to 3.
Blackout Kick has a 15%12% chance to reset the remaining cooldown on Rising Sun Kick.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 1512
Specialization (1)
Effect #8 REMOVED Effect #9 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
REMOVED Effect #19 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
REMOVED Effect #21 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: -10%
Affected Spells:
REMOVED Effect #9 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
REMOVED Effect #19 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
REMOVED Effect #21 Apply Aura: Add Modifier - %
Value: 20%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: -10%
Affected Spells:
Talents (8)
Touch of Death deals 40%20% increased damage and can be used a second time within 5 sec before its cooldown is triggered.
Effect #1 Effect #2 Apply Aura: Add Modifier - %
Value: 4020%
Affected Spells:
Your Combo Strikes grant a stacking 1.0% chance for your next Fists of Fury to grant 8%5% Haste and invoke Xuen, The White Tiger for 8 sec.
Effect #1 Apply Aura: Dummy
Value: 85
Summons an effigy of Xuen, the White Tiger for 2420 sec. Xuen attacks your primary target, and strikes 3 enemies within 10 yards every 1 sec with Tiger Lightning for (23% of Attack power) Nature damage.
Empowered Tiger Lightning
Every 4 sec, Xuen strikes your enemies with Empowered Tiger Lightning dealing 10% of the damage you have dealt to those targets in the last 4 sec
Duration changed from 24 sec to 20 sec
Enter an elevated state of mental and physical serenity for
Stagger
100 sec
12 sec. While in this state, you deal 20%15% increased damage and healing, and all Chi consumers are free and cool down 100% more quickly.
Effect #2 Apply Aura: Add Modifier - %
Value: 2015%
Affected Spells:
(and 13 more.)
Effect #3 Apply Aura: Mod Healing Power - %
Value: 2015
Effect #6 Apply Aura: Add Modifier - %
Value: 2015%
Affected Spells:
(and 13 more.)
Effect #7 Apply Aura: Mod Auto Attack Damage %
Value: 2015
Blackout Kick damage increased by 20%10% and strikes an additional 2 $ltarget;targets.
Effect #2 Apply Aura: Add Modifier - %
Value: 2010%
Affected Spells:
Split into 3 elemental spirits for 15 sec, each spirit dealing 45%42% of normal damage and healing.
You directly control the Storm spirit, while Earth and Fire spirits mimic your attacks on nearby enemies.
While active, casting Storm, Earth, and Fire again will cause the spirits to fixate on your target.
Effect #1 Apply Aura: Add Modifier - %
Value: -55-58%
Affected Spells:
Effect #2 Apply Aura: Add Modifier - %
Value: -55-58%
Affected Spells:
Effect #3 Apply Aura: Mod Auto Attack Damage %
Value: -55-58
Effect #4 Apply Aura: Dummy
Value: -55-58
Performs a devastating whirling upward strike, dealing 82.9319%74.6387% of Attack power)] damage to all nearby enemies. Only usable while both Fists of Fury and Rising Sun Kick are on cooldown.
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.4.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50%40% for 5 sec.
Effect #2 Apply Aura: Dummy
Value: 50004000
Effect #3 Apply Aura: Dummy
Value: 5040
Runecarving Powers (1)
Rising Sun Kick critical strikes reduce the cooldown of Fists of Fury by 5.0 sec.
When Fists of Fury ends, the critical strike chance of Rising Sun Kick is increased by 50%40% for 5 sec.
Inventory Type: Chest, Back
Class Tools
Holy
Talents
Protection
Talents
Retribution
Talents
Talents (1)
Consecration's damage is increased by 10%.
Effect #3 REMOVED Effect #1 Apply Aura: Mod Damage Done %
Value: 10
NEW Effect #1 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #2 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Class Tools
Discipline
Talents
Holy
Talents
Shadow
Talents
Specialization (1)
Discipline Priest core passive
Effect #2 Effect #14 Apply Aura: Add Modifier - %
Value: -10-38.81%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -10-38.81%
Affected Spells:
Talents (3)
Extends the duration of all of your active Atonements by 6 sec.
Cooldown changed from 1.5 min cooldown to 3 min cooldown
Invoke the Light's wrath, dealing (175%218.75% of Spell power) Radiant damage to the target, increased by 10%6% per ally affected by your Atonement.
Effect #2 Effect #1 School Damage
Value: 0 (SP mod: 1.752.1875)
Effect #2 Dummy
Value: 106
A burst of light heals the target and 4 injured allies within 30 yards for (157.5%204.75% of Spell power), and applies Atonement for 60%50% of its normal duration.
Effect #2 Heal
Value: 0 (SP mod: 1.5752.0475)
Effect #4 Dummy
Value: 6050
PvP Talents (1)
Your Power Word: Radiance is now instant cast and the healing is increased by 150%100%.
Effect #1 Effect #2 Apply Aura: Add Modifier - %
Value: 150100%
Affected Spells:
Specialization (2)
An efficient spell that heals an ally for (295%280.25% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 2.952.8025)
Holy Priest core passive
Effect #14 Apply Aura: Add Modifier - %
Value: -10-14.5%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -10-14.5%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Talents (8)
Heals the target and 4 injured allies within 30 yards of the target for (105%99.75% of Spell power).
Effect #1 Effect #1 Heal
Value: 0 (SP mod: 1.050.9975)
When Holy Word: Serenity or Holy Word: Sanctify finish their cooldown, you emit a burst of light that heals up to 5 injured targets within 40 yards for (42%39.9% of Spell power).
Heals all party or raid members within 40 yards for 60%57% of Spell power)] over 8 sec. Each heal increases all targets' healing taken by 4% for 15 sec, stacking.
Healing increased by 100% when not in a raid.
The effectiveness of your next Holy Word: Serenity, Sanctify, or Chastise is increased by 50% and grants a corresponding Divine Favor for 15 sec.
Chastise: Increases your damage by 50% and Smite has a 40% chance to apply Holy Fire.
Sanctify: Blesses the target area, healing up to 6 allies for 25%23.75% of Spell power) * (15)] over 15 sec.
Serenity: Flash Heal, Heal, and Renew heal for 30% more, have a 20% increased chance to critically strike, and cost 20% less mana.
Heals all allies within 40 yards for (110%104.5% of Spell power), and applies Renew and 2 stacks of Prayer of Mending to each of them.
Cooldown reduced by 30 sec when you cast Holy Word: Serenity or Holy Word: Sanctify.
Effect #1 Heal
Value: 0 (SP mod: 1.11.045)
Releases miraculous light at a target location, healing up to 6 allies within 10 yds for (245%232.75% of Spell power).
Cooldown reduced by 6 sec when you cast Prayer of Healing and by 2 sec when you cast Renew.
Effect #1 Heal
Value: 0 (SP mod: 2.452.3275)
Perform a miracle, healing an ally for (700%665% of Spell power).
Holy (Level 26)
Cooldown reduced by 6 sec when you cast Heal or Flash Heal.
Effect #1 Heal
Value: 0 (SP mod: 76.65)
A powerful prayer that heals the target and the 4 nearest allies within 40 yards for (87.5%83.125% of Spell power).
Effect #2 Heal
Value: 0 (SP mod: 0.8750.83125)
Specialization (3)
Assaults the target's mind with Shadow energy, causing (128.4%141.24% of Spell power) Shadow damage over 4.5 sec and slowing their movement speed by 50%.
Generates 12 Insanity over the duration.
Effect #1 Effect #1 Apply Aura: Periodic Damage
Value: 0 (SP mod: 0.2140.2354)
NEW Effect #11 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #11 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #12 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #13 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
A touch of darkness that causes 49 Shadow damage over 21 sec, and heals you for 50% of damage dealt. If Vampiric Touch is dispelled, the dispeller flees in Horror for 3 sec.
Generates 4 Insanity.
Effect #4 School Damage
Value: 0 (SP mod: 1.0541.1594)
Effect #2 Apply Aura: Periodically Leech Health
Value: 0 (SP mod: 0.18360.20196)
Talents (12)
Unleashes an explosion of dark energy around your target, dealing (68%74.8% of Spell power) Shadow damage and applying Shadow Word: Pain to your target and 15 nearby enemies.
Generates 15 Insanity.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 0.680.748)
Afflicts the target with a disease that instantly causes (63.7468%70.1215% of Spell power) Shadow damage plus an additional 4 Shadow damage over 6 sec. Heals you for 50% of damage dealt.
If this effect is reapplied, any remaining damage will be added to the new Devouring Plague.
Effect #2 Apply Aura: Periodically Leech Health
Value: 0 (SP mod: 0.5298280.582811)
Damage dealt by Shadow Word: Pain, Vampiric Touch, and Devouring Plague has a 30% chance to apply Echoing Void.
Each time Echoing Void is applied, it has a chance to collapse, dealing (10%11% of Spell power) Shadow damage to all nearby enemies until no stacks remain.
After conjuring 25 Shadowy Apparitions, you summon a Thing from Beyond that serves you for 20 sec. The Thing from Beyond blasts enemies for (120.48%132.528% of Spell power) Shadow damage.
Devouring Plague transforms your next Mind Flay into Mind Flay: Insanity. Lasts 10 sec.
Mind Flay: Insanity
Assaults the target's mind with Shadow energy, causing (188.32%207.152% of Spell power) Shadow damage over 3 sec and slowing their movement speed by 70%.
Generates 16 Insanity over the duration.
25 Insanity, plus 25 every 0.8 sec
Channeled
Corrosive shadow energy radiates from the target, dealing 63.3906%69.7297% of Spell power) * 4] Shadow damage over 3 sec to all enemies within 10 yards of the target.
Blasts the target for (40%44% of Spell power) Shadowfrost damage.
Mind Melt
Mind Spike reduces the cast time of your next Mind Blast by 50% and increases its critical strike chance by 25%, stacking up to 2 times
Generates 4 Insanity
Whispers of the Damned
and an additional 0 Insanity from a critical strike.
.
Effect #1 School Damage
Value: 0 (SP mod: 0.40.44)
Hurl a bolt of slow-moving Shadow energy at the destination, dealing (191.25%210.375% of Spell power) Shadow damage to all targets within 8 yards and applying Vampiric Touch to 8 of them.
Generates 15 Insanity.
When you use Mind Blast, Devouring Plague or Void Bolt you also create a shadowy version of yourself that floats towards all targets afflicted by your Vampiric Touch dealing (17%18.7% of Spell power)% Shadow damage.
Critical strikes will cause two Apparitions to be created.
After casting Vampiric Touch on a target, your next Vampiric Touch within 8 sec is instant cast and deals (105.4%115.94% of Spell power) Shadow damage immediately.
This effect cannot occur more than once every 15 sec.
Releases an explosive blast of pure void energy, activating Voidform and causing 64.6%71.06% of Spell power) * 2] Shadow damage to all enemies within 10 yds of your target.
During Voidform, this ability is replaced by Void Bolt.
Each 25 Insanity spent during Voidform increases the duration of Voidform by 1.0 sec.
Channel a torrent of void energy into the target, dealing (382.5%420.75% of Spell power) Shadow damage over 3 sec.
Generates 60 Insanity over the duration.
Effect #1 Apply Aura: Periodic Damage
Value: 0 (SP mod: 1.2751.4025)
Spells (1)
For the duration of Voidform, your Void Eruption ability is replaced by Void Bolt:
Void Bolt
40 yd rangeInstant6 sec cooldownRequires Priest
Requires level 23Sends a bolt of pure void energy at the enemy, causing (180%198% of Spell power) Shadow damage.
Requires Voidform.
Generates 12 Insanity.
Talents (2)
Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10% of damage absorbed.
Rank 1: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 10%6% of damage absorbed.
Rank 2: Power Word: Shield instantly heals the target for (42% of Spell power) and reflects 20%12% of damage absorbed.
Assault an enemy's mind, dealing 300%225% of Spell power) * 100 / 100] Shadow damage and briefly reversing their perception of reality.
For 5 sec, the next damage they deal will heal their target, and the next healing they deal will damage their target.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 32.25)
Class Tools
Assassination
Talents
Outlaw
Talents
Subtlety
Talents
Specialization (3)
Garrote the enemy, causing (174.96%183.708% of Attack power) Bleed damage over 18 sec.
Awards 1 combo point.
Effect #1 Effect #1 Apply Aura: Periodic Damage
Value: 0 (AP mod: 0.19440.20412)
Attack with both weapons, dealing a total of 46.2%48.51% of Attack power) + (46.2%48.51% of Attack power) * 0.5] Physical damage.
Awards 2 combo point.
Finishing move that tears open the target, dealing Bleed damage over time. Lasts longer per combo point.
1 point : 45.44%47.712% of Attack power) * 2] over 8 sec
2 points: 45.44%47.712% of Attack power) * 3] over 12 sec
3 points: 45.44%47.712% of Attack power) * 4] over 16 sec
4 points: 45.44%47.712% of Attack power) * 5] over 20 sec
5 points: 45.44%47.712% of Attack power) * 6] over 24 sec
45.44%47.712% of Attack power) * 7] over 28 sec]
45.44%47.712% of Attack power) * 8] over 32 sec]
Effect #1 Apply Aura: Periodic Damage
Value: 0 (AP mod: 0.22720.23856)
Talents (3)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, dealing (5.6% of Attack power) Nature damage and applying Amplification for 12 sec. Envenom can consume 10 stacks of Amplification to deal 30%35% increased damage. Max 20 stacks.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 3035
Carve a deathmark into an enemy, dealing (244.8%281.6% of Attack power) Bleed damage over 16 sec. While marked your Garrote, Rupture, and Lethal poisons applied to the target are duplicated, dealing 100% of normal damage.
Effect #1 Apply Aura: Periodic Damage
Value: 0 (AP mod: 0.3060.352)
Each enemy afflicted by your Rupture increases your Agility by 1%, up to a maximum of 15%24%.
Rank 1: Each enemy afflicted by your Rupture increases your Agility by 1%, up to a maximum of 15%24%.
Rank 2: Each enemy afflicted by your Rupture increases your Agility by 2%, up to a maximum of 15%24%.
Rank 3: Each enemy afflicted by your Rupture increases your Agility by 3%, up to a maximum of 15%24%.
Specialization (2)
Stab the target, causing 54.26%57% of Attack power) * ((max(0, min(Level - 10, 10)) * 11 + 260) / 370)] Physical damage. Damage increased by 20% when you are behind your target
Improved Backstab
and critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 Effect #2 School Damage
Value: 0 (AP mod: 0.54260.57)
Strike the target, dealing (96.085%100.89% of Attack power) Physical damage.
While Stealthed, you strike through the shadows and appear behind your target up to 25 yds away, dealing 25% additional damage.
Awards 2 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.960851.0089)
Talents (3)
Your finishing moves reduce the remaining cooldown on Shadow Dance by (6%7% / 10) sec per combo point spent.
Effect #1 Effect #1 Apply Aura: Dummy
Value: 67
Punctures your target with your shadow-infused blade for (62.24%65.352% of Attack power) Shadow damage, bypassing armor.
Improved Backstab
Critical strikes apply Find Weakness for 10 sec
Awards 1 combo point.
Effect #1 School Damage
Value: 0 (AP mod: 0.62240.65352)
Finishing move that creates shadow clones of yourself. You and your shadow clones each perform a piercing attack on all enemies near your target, dealing Physical damage to the primary target and reduced damage to other targets.
1 point : 14.3%15% of Attack power) * 1 * 3] total damage
2 points: 14.3%15% of Attack power) * 2 * 3] total damage
3 points: 14.3%15% of Attack power) * 3 * 3] total damage
4 points: 14.3%15% of Attack power) * 4 * 3] total damage
5 points: 14.3%15% of Attack power) * 5 * 3] total damage
14.3%15% of Attack power) * 6 * 3] total damage]
14.3%15% of Attack power) * 7 * 3] total damage]
Cooldown is reduced by 1 sec for every combo point you spend.
Spells (4)
Ambush the target, causing (114.566%137.48% of Attack power) Physical damage.
Hidden Opportunity
Has a 30% chance to hit an additional time, making your next Pistol Shot half cost and double damage
Awards 2 combo point
Hidden Opportunity
each time it strikes
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 1.145661.3748)
Coats your weapons with a Non-Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, slowing movement speed by 50% for 12 sec.
Finishing move that disembowels the target, causing damage per combo point.
Shadowed Finishers
Targets with Find Weakness suffer an additional 20% damage as Shadow
1 point : 16.9%17.745% of Attack power) * 1] damage
2 points: 16.9%17.745% of Attack power) * 2] damage
3 points: 16.9%17.745% of Attack power) * 3] damage
4 points: 16.9%17.745% of Attack power) * 4] damage
5 points: 16.9%17.745% of Attack power) * 5] damage
16.9%17.745% of Attack power) * 6] damage]
16.9%17.745% of Attack power) * 7] damage]
Effect #1 School Damage
Value: 0 (AP mod: 0.1690.17745)
Coats your weapons with a Lethal Poison that lasts for 1 hour. Each strike has a 30% chance to poison the enemy, which instantly inflicts (2.8% of Attack power) Nature damage and reduces all healing received by 8% for 12 sec, stacking up to 3 times.
Class Tools
Elemental
Talents
Enhancement
Talents
Restoration
Talents
Specialization (1)
Elemental Shaman baseline passive
Effect #16 Effect #11 Apply Aura: Add Modifier - %
Value: 140164%
Affected Spells:
Effect #13 Apply Aura: Add Modifier - %
Value: 2032%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -15-11.175%
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - %
Value: -20-5.6%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Effect #11 Apply Aura: Add Modifier - %
Value: 140164%
Affected Spells:
Effect #13 Apply Aura: Add Modifier - %
Value: 2032%
Affected Spells:
Effect #14 Apply Aura: Add Modifier - %
Value: -15-11.175%
Affected Spells:
REMOVED Effect #15 Apply Aura: Add Modifier - %
Value: -5%
Affected Spells:
Effect #15 Apply Aura: Add Modifier - %
Value: -20-5.6%
Affected Spells:
NEW Effect #18 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #19 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
NEW Effect #20 Apply Aura: Add Modifier - %
Value: 10%
Affected Spells:
Talents (4)
Instantly shocks the target with concussive force, causing (229.32%252.252% of Spell power) Nature damage.
Effect #1 Effect #1 School Damage
Value: 0 (SP mod: 2.29322.52252)
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.1760.1936 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Hurls frigid ice at the target, dealing (82.5%90.75% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Effect #1 School Damage
Value: 0 (SP mod: 0.8250.9075)
Summons a totem at the target location that erupts dealing (90%99% of Spell power) Fire damage and applying Flame Shock to 3 enemies within 8 yards. Continues hurling liquid magma at a random nearby target every 1 sec for 6 sec, dealing 49.5%54.45% of Spell power) * (1.05)] Fire damage to all enemies within 8 yards.
Specialization (1)
Effect #8 Effect #5 Apply Aura: Add Modifier - %
Value: -10-32%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - %
Value: -25%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -25%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % (Label)
Value: -32%
Affected Spells:
Effect #5 Apply Aura: Add Modifier - %
Value: -10-32%
Affected Spells:
NEW Effect #14 Apply Aura: Add Modifier - %
Value: -25%
Affected Spells:
NEW Effect #15 Apply Aura: Add Modifier - %
Value: -25%
Affected Spells:
NEW Effect #16 Apply Aura: Add Modifier - % (Label)
Value: -32%
Affected Spells:
Talents (8)
Transform into an Air Ascendant for 15 sec, immediately dealing (250%187.5% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.
Static Accumulation
While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec
Electrocutes all enemies in front of you, dealing 32%24% of Attack power) * -- 2H, DW / Attack power] Nature damage. Hitting 2 or more targets enhances your weapons for 12 sec, causing Stormstrike, Ice Strike, and Lava Lash to also deal 32%24% of Attack power) * -- 2H, DW / Attack power] Nature damage to all targets in front of you. Damage reduced beyond 6 targets.
Gathering Storms
Each target hit by Crash Lightning increases the damage of your next Stormstrike by 25%, up to a maximum of 6 stacks
Effect #1 Effect #1 School Damage
Value: 0 (AP mod: 0.320.24)
Erupt a burst of fiery damage from all targets affected by your Flame Shock, dealing (52.5%39.4% of Attack power) Fire damage to up to 6 targets within 8 yds of your Flame Shock targets.
Swirling Maelstrom
Each eruption from Fire Nova generates 1 stack of Maelstrom Weapon
Strike your target with an icy blade, dealing (138%103.5% of Attack power) Frost damage and snaring them by 50% for 6 sec.
Ice Strike increases the damage of your next Frost Shock by 100%
Swirling Maelstrom
and generates 1 stack of Maelstrom Weapon
Effect #1 School Damage
Value: 0 (AP mod: 1.381.035)
Charges your off-hand weapon with lava and burns your target, dealing (145.1%109% of Attack power) Fire damage.
Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon.
Molten Assault
Lava Lash will spread Flame Shock from your target to 0 nearby targets
Lashing Flames
Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec
Effect #1 School Damage
Value: 0 (AP mod: 1.4511.09)
Energizes both your weapons with lightning and delivers a massive blow to your target, dealing a total of 129%96.8% of Attack power)% + (129%96.8% of Attack power)%] Physical damage.
Elemental Assault
Stormstrike has a 0% chance to generate 1 stack of Maelstrom Weapon
Shatters a line of earth in front of you with your main hand weapon, causing (245%184% of Attack power) Flamestrike damage and Incapacitating any enemy hit for 2 sec.
Effect #1 School Damage
Value: 0 (AP mod: 2.451.84)
Imbue your main-hand weapon with the element of Wind for 1 hour. Each main-hand attack has a 25% chance to trigger
Unruly Winds
three
two extra attacks, dealing (24%18% of Attack power)% Physical damage each.
Forceful Winds
Windfury causes each successive Windfury attack within 15 sec to increase the damage of Windfury by 40%, stacking up to 5 times
Spells (1)
Imbue your
Windfury Weapon
off-hand
weapon with the element of Fire for 1 hour, causing each of your attacks to deal 0.02640.0198 * Attack power), 1)] additional Fire damage
Improved Flametongue Weapon
and increasing the damage of your Fire spells by 5%
Anima Powers (2)
Secrets of Living Flame prevents you from accessing Frost magic.
Icefury
Hurls frigid ice at the target, dealing (82.5%90.75% of Spell power) Frost damage and causing your next 4 Frost Shocks to deal 225% increased damage and generate 8 Maelstrom.
Generates 25 Maelstrom.
Causes the earth within 8 yards of the target location to tremble and break, dealing 0.1760.1936 * 6 / 1 * (1 + Versatility) * 1.05 * 1] Physical damage over 6 sec and has a
Tumultuous Fissures
8)
5% chance to knock the enemy down.
Class Tools
Affliction
Talents
Demonology
Talents
Destruction
Talents
Talents (1)
Drains the target's soul, causing (175.781% of Spell power) Shadow damage over 5 sec.
Damage is increased by 100% against enemies below 20% health.
Generates 1 Soul Shard if the target dies during this effect.
Effect #2 REMOVED Effect #1 Apply Aura: Dummy
Value: 198590
NEW Effect #1 Apply Aura: Overrides Actionbar Spell
Value: 198590
Affected Spells:
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