Spires of Ascension Dungeon Strategy Guide
Spires of Ascension is a level 60 dungeon located in Bastion. This guide will give you a quick rundown of the important things to know in Spires of Ascension, targeted at players who are running the dungeon on the Normal, Heroic or Mythic difficulty. We'll provide the need-to-know details for your role for each of the 4 bosses in Spires of Ascension and highlight a couple of the most threatening Trash Mobs in the dungeon.
Kyrian Covenant Dungeon Buff in Spires of Ascension
After defeating the first boss in the Spires of Ascension, players can find a dead Kyrian on both the left and right paths. Another dead Kyrian can be found on the right side of the stairs after defeating the second boss and flying over.
A Kyrian Covenant player can interact with it; they will receive the
. This player can then throw the
at a location, hitting all enemies within 8 yards,
making them take 20% additional damage
. This also stuns normally unstunnable mobs, making it a great use against the Kyrian trio at the end!
Kin-Tara Boss Guide in Spires of Ascension
Notable Kin-Tara Trash Tips and Tricks
There's a lot of spells to interrupt on the trash to Kin-Tara.
, healing a target by 10% health per second. This can be dispelled off the target and the first healing tick does not happen instantly - if you have a purge effect (
), use this rather than interrupting it. Once it channels, forced displacement effects such as
stop the channel and prevent it from recasting.
, dealing a high amount of damage to a random player and leaving a dispellable DoT.
, a large AoE within 30 yards.
tries to cast
, it uses some of its Anima.
Once it's out of Anima, it will try to
, putting up a shield and periodically regenerating Anima while it holds. Once it breaks, the cast stops.
If the Goliath has less than 50 Anima, it is unable to cast
have a frontal cleave (
). Make sure not to be in it!
Kin-Tara Boss Tips and Strategy in Spires of Ascension
share health, so cleaving both bosses is useful!
will have a
between them, stacking a DoT for any player that enters the beam connecting them.
needs to be tanked and has a heavy-hitting tankbuster
. Despite looking like a cleave,
it is not a cleave
, and it is safe (but a loss for melees) to stand in front of it.
If you are a DPS, focus your damage on
(while still cleaving). This makes it safer for you as it has no threat table.
does not need to be tanked and will fly around the arena randomly.
will park at random spots in the arena and fire out
These will fly out in front of
, so stand behind!
Periodically, Kin-Tara will fly into the air and aim a
at a player.
This player should move away from the group as the spear will deal damage and leave a void zone on the floor.
Ventunax Boss Guide in Spires of Ascension
Notable Ventunax Trash Tips and Tricks
After you defeat Kin-Tara, you can choose the left path or right path. The paths are very similar and contain the same mobs, but in different groups.
Here's what you should know:
stealth, so don't wander alone! Only one of them paths around, the others are in predictable spots.
will occasionally charge through players, doing heavy damage and continuing to cast at range. If their main aggro target is not in melee, they repeatedly cast
at their main target
attempt to cast
, an upgraded version of the earlier
that applies to two players and causes both of them to radiate damage to themselves and everybody within 3 yards. Never let this go through!
have very low health, but have a deadly debuff
. AoE these down quickly and kick all their casts.
, which should be interrupted.
should be focused, as they reduce the damage of other nearby mobs take from area of effect damage by 75% through their
Ventunax Boss Tips and Strategy in Spires of Ascension
encounter is a spank and tank that adds more mechanics to dodge the longer the fight takes.
, dropping a
at his current location and applying a heavy, long-lasting Bleed to a random player at range. When this is applied, the boss also teleports to this player.
never despawn, and projectiles continuously stream outwards from them. Getting hit by one of those propels you in the air and deals heavy damage to you:
As more and more
are spawned, it becomes harder and harder to dodge!
But that's not all:
When Ventunax runs out of energy, he casts
This makes all
fire 9 bolts at the same time.
It is possible to stack multiple
on top of one another, allowing the party to conserve some space.
Finally, Ventunax has a frontal cone ability (
) that needs to be dodged by all players. Getting hit by this disorients you for 3 seconds.
Oryphrion Boss Guide in Spires of Ascension
Notable Oryphrion Trash Tips and Tricks
Once again, the Trash to Oryphrion has a lot of interrupts to help your group.
can be interrupted to prevent a heal.
You can interrupt
to stop a high damage spell that hits a random target.
is a nasty DoT that can be interrupted. A successful cast means that player should spread out from the group as they will expel orbs every 3 seconds.
Be sure your healer is ready when pulling a
, as it deals passive ticking damage while in combat through its
Oryphrion Boss Tips and Strategy in Spires of Ascension
encounter is a cyclical fight --
will use his Anima for abilities, and then will need to recharge his Anima in a burn phase.
The following abilities can be used by Oryphrion and have set triggers for activation:
is only cast when the tank is
the boss's hit box. It deals heavy damage to anybody within 8 yards of the tank's
, and leaves a heavy DoT to all players hit. This DoT should be dispelled by the healer.
is cast on a random player, and is indicated by a swirl and a circle below the player. 2 seconds later, everybody within 8 yards takes moderate damage and are afflicted with a heavy, undispellable DoT. The player picked by this ability should move away from the group, take the hit, then move back in.
It is possible to reset the cast target of this ability and force the ability to recast with any ability dropping the caster's target:
. Immunities working against magic damage and magic debuff applications are able to immune the damage and/or the DoT.
This ability marks all players in the party with a Blue arrow over their heads:
After a few seconds, the area around each player will be marked with a grey circle for a bombardment. The bombardment will land a few seconds later and cover the area in
Ideally, you'll want these grouped up to save space around the area and make the next phase easier. All players, including the tank, can stack together as the marking happens, and move out after. All players should be mindful of the direction the tank is going in, as it is very easy to accidentally trigger a
cast during this (and kill the entire group if they're stacked on the tank).
If the boss is casting
exactly 25 anima
, you want to make sure that no player drops their
below the boss, as he will immediately transition into phase 2 before the swirlies even have a chance to resolve.
Upon reaching 0 anima,
breaks down, becomes immobile and pacified, and takes
100% extra damage
During this time, all the puddles left behind by
turn into Anima Orbs and float towards the boss. Puddles closer to the boss transform first.
Players need to soak the Orbs before they reach Oryphrion, as each unsoaked orb radiates heavy damage on the group, and causes the boss to regain Anima, reducing the length of the burn phase.
Soaking an orb deals light damage to anybody within 8 yards of it, and leaves behind a DoT on anybody affected. This DoT stacks.
Using immunities to soak up the orbs is recommended, but the main focus is to DPS the boss. At worst, a few players can take turns taking 2-3 stacks, or the tank can take all of them with cooldowns.
Devos Boss Guide in Spires of Ascension
Notable Devos Trash Tips and Tricks
There's only 3 trash mobs that separates you and the last boss, Devos. However, these trash mobs should be pulled
one at a time
as the others will heal when one dies.
Each of these three trash mobs has an ability, but when one dies, the remaining ones will heal to full inherit that ability.
, which simply increases the damage everybody takes
, which drops spears on the ground from which fast-moving projectiles flow out of
, dealing progressively more damage to everybody as the fight goes on.
We'd recommend killing these three in the following order:
, and finally
. This allows the group to have one relatively free angel (the first one), only have to dodge spears for two of the three angels, and allows you to not have to wait for the previous spears to despawn when pulling the second angel.
The final angel will have all three abilities, and is typically where everybody pops all cooldowns. You can reset
with immunities, and, sometimes, with
from max range, as the DoT applications are projectiles.
Devos Boss Tips and Strategy in Spires of Ascension
Phase 1 of
has a few mechanics:
Two players will be debuffed with
. When dispelled, it drops a pool on the floor. Any player it's on should try to place it at the edge of the room and the
should dispel it.
will charge directly ahead of her in a straight line using
dealing damage to anyone hit.
Devos' final Phase 1 mechanic is
To dodge this mechanic, stand in the large blue bubble
If you don't stand in the bubble, you die!
Screenshot used with permission from
At 70% and 30%, Devos will begin Phase 2, becoming untargetable, activating the Anima Conduit and flying into the air.
This will summon 5 Anima Orbs that will need to be picked up by the group and returned to the Anima Conduit in the center of the platform.
You can only carry one Anima Orb at a time, and don't need to click anything.
will have passive AoE damage to heal through and can dispel
to remove some of the damage.
During this time, you'll be pushed in a direction due to some wind and will have void zones pushed towards you as well. Try not to get hit too much, as they apply additional stacks of
Once all 5 Orbs have been returned, a player may click on the Anima Conduit to equip the Spear.
This player will get a Vehicle targeting UI and a reticule to show where the spear will fly to.
Aim the spear at Devos and hit (Default: 1) to fire the spear at the reticule.
If the Spear hits Devos, it'll deal 10% of her health (modified by any damage amplification effects present on you and your versatility) and Devos will land and enter Phase 1 again.
Missing the Spear will cause 5 more Anima Orbs to spawn before you can try to throw the spear again.
We'd recommend waiting for Devos to change position and throwing the spear right as she finishes moving. She moves at predictable intervals, making it extremely unlikely to miss.
List of All Trash Creatures and Abilities in Spires of Ascension
Spires of Ascension Loot
Armor and Weapons
Druid Legendary Recipe
Rogue Legendary Recipe
Warlock Legendary Recipe
Paladin Legendary Recipe
Warrior Legendary Recipe
Hunter Legendary Recipe
Monk Legendary Recipe
Shaman Legendary Recipe
Mythic+ Tips for Spires of Ascension
We have prepared a special tip guide for Mythic+ Spires of Ascension, as well as a guide with general Mythic+ tips to help you complete the
and earn the
Spires of Ascension Mythic+ Tips Shadowlands Keystone Master Tips
Class Tips for Spires of Ascension
Our Class Writers prepared tips specific for Spires of Ascension so you can improve your play with every class or spec in the game!
Blood DKFrost DKUnholy DK
Havoc DHVengeance DH
Guardian DruidFeral DruidBalance DruidRestoration Druid
Augmentation EvokerDevastation EvokerPreservation Evoker
BM HunterMM HunterSurvival Hunter
Arcane MageFire MageFrost Mage
Brewmaster MonkMistweaver MonkWindwalker Monk
Holy PaladinProtection PaladinRetribution Paladin
Discipline PriestHoly PriestShadow Priest
Assassination RogueOutlaw RogueSubtlety Rogue
Elemental ShamanEnhancement ShamanRestoration Shaman
Affliction WarlockDemonology WarlockDestruction Warlock
Arms WarriorFury WarriorProtection Warrior
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Does anyone else play through this Dungeon and think Devos has a good point? Think I'd rather join her as a covenant...
I think Devos argument is pretty silly. They've been doing it this way for eons, she finds one person (Uther) who has a wound from Arthas and she sees the runes from the Maw so no one should lose their memories? They could have found this wound and the info from Uther way before the memory loss (which they did). Also kind of silly that Archon is considering changing after this.
Also they haven't mentioned in any detail the Jailer's influence on Devos. I hope they do.
It makes sense why they would want to get rid of your memories. And as the Necrolord campaign showed with
the Arbiter doesn't pick you to go to Bastian if she thinks you have memories you want to keep.
Anyway we'll see if this finally makes sense at some point.
The whole afterlife thing is kind of ridiculous anyway. You're going to live for 60 years and then 10 thousand years later you're going to remember or even care what happened during those 60 years? Doesn't make any sense (same goes for most religions with an afterlife).
Kin-Tara needs to be tanked and has a heavy-hitting tankbuster Overhead Slash. Despite looking like a cleave, it is not a cleave, and it is safe (but a loss for melees) to stand in front of it.
False, this is very clearly a cleave hitting all targets in front of her, and what does the second part even mean — safe but a loss for melees?
focus your damage on (NPC #331251) (while still cleaving).
Wowhead says "NPD not found".
"However, these trash mobs should be pulled
one at a time
as the others will heal when one dies." This is not always true because with certain groups, you can pull the first two together, bring them both close to death, then after killing the first one, immediately kill the second one within three seconds, because it takes three seconds for the second one to heal. Thus, if you kill it before three seconds pass, then you lose nothing and gain the benefit of saving time with cleave attacks. Of course, it's risky in many PuGs but perfectly fine in many coordinated groups.
There is a dungeon-breaking bug at the last boss (seen at mythic 2, other people's milage may vary) where you bring all the orbs in, but the spear explodes in your face without hitting the boss. We did at least 5 tries and same thing happened over and over again. Had to abandon the run. People on Blizz forums and Reddit report the same thing.
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