Selo do Martírio can now "twist" with other seals, including
Selo de Comando.
- Developers' notes: Seal "twisting" was an interesting emergent effect that became popular during the original Burning Crusade, that utilized the slower server messaging system used in early versions of WoW to slightly extend the duration of the Paladin's active seal for a short time whenever a second seal was cast. This effectively allowed paladins to momentarily gain the benefit of two seals at once if they timed the application of a new seal to line up perfectly just before their weapon swing. This is something we would have considered a bug at the time, but for many players, it became a popular feature of the class, allowing skilled players to increase their output with precision gameplay.
We recreated this playstyle in Burning Crusade Classic and since then it's been a popular request in other versions of original WoW, including Season of Discovery. We had concerns about allowing Selo do Martírio and Selo de Comando specifically to be twisted together in Season of Discovery for a variety of reasons, including the fact that the playstyle is highly mana inefficient, it largely requires addons such as a weapon swing timer to function properly, and twisting can be unintuitive for less experienced players. As the game matures and we continue to listen to player feedback however, we recognize that for some, this is part of the charm and uniqueness of playing a paladin during those early eras of WoW's history. We consider this change to be experimental and we will watch the performance and behavior of Retribution closely after this change. Should it prove problematic, we may revert this change or apply additional adjustments later. We greatly appreciate the feedback we've received about this thus far.
With this change to allow twisting, we do not expect to see a major change in the "optimal" way to play Retribution right away. Due to the interaction between Art of War, Martyrdom, and Exorcismo, we'll likely need a larger redesign and changes to that interaction to truly add more diversity to the Retribution playstyle. We're evaluating options here for potential changes we can make either via hotfix during Phase 3 or as part of a larger effort for Phase 4.