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评论来自
ViceVersa
One of the rare tier items in Tol'vir Archaeology.
Requires 150 Tol'vir Archaeology Fragments.
Image:
http://i39.photobucket.com/albums/e176/dragonfire6665/WoWScrnShot_091910_071356.jpg
Keystone:
Tol'vir Hieroglyphic
Common tier Tol'vir items:
Cat Statue with Emerald Eyes
Soapstone Scarab Necklace
Tiny Oasis Mosaic
Engraved Scimitar Hilt
Sketch of a Desert Palace
Canopic Jar
Castle of Sand
Rare tier Tol'vir items:
Crawling Claw
Scepter of Azj'Aqir
Staff of Ammunae
Pendant of the Scarab Storm
Ring of the Boy Emperor
Scimitar of the Sirocco
评论来自
709266
This mount brings back some good memories (i just got it on my Undead DK)....oh those endless nights in AQ, this was a skin of the Bug mounts that you were able to get from AQ, saddly you could only use them in there. Blizz did a good job with Archaeology, thanks for the nostalgia.
评论来自
Saidin420
Just got this queued as my 3rd Tol'Vir rare. It will be my 20th completed for Tol'Vir.
I've spent all my time, minus a few hours in EK leveling archaeology up initially, in Kalimdor. For other hunters to compare, at scepter being queued I have all NE/Fossil rares.
1208 Fossil Fragments
1388 NE Fragments
I know others have it much worse; I wish them the best of luck.
EDIT:
I haven't noticed this on any of the other wowhead pages, so excuse me if it's redundant. This was the history text that the scepter displayed before it was solved.
It's
not
the same description that you see when you check the completed artifacts section
. This now shows up when you mouse-over the scepter in the completed artifacts section; also added the portion from the history itself.
Queued:
"This short baton is set with a clawed amethyst at the crown. You are fairly certain that the design is not Tol'Vir at all, but Qiraji. Perhaps the proximity to the Temple of Ahn'Qiraj has somehow allowed this artifact into Uldum despite the barrier."
History:
The aqir were a race of incredibly evil, expansionistic insects who battled the troll empires for thousands of years. Eventually, the great Azj'Aqir civilization split in half, with Azjol-Nerub in the north, and Ahn'Qiraj in the south. The night elves were able to contain the qiraji for many years until they were awakened again by the Old God C'thun.
评论来自
violetta
completely baffling as to why this is Tol'vir when it has a much stronger connection (ie: it HAS a connection) to the Nerubians (who were once the same species as the Qiraji)
评论来自
381801
I think you're coming at this with the wrong attitude. Yes it's a rng grind, and yes that means it could take a very long time. But consider this: each time you solve you have a chance at the mount being your next project. Those of you who've farmed Baron's mount, or who used to farm ZG, know that the more frequently you are given a chance at the drop the higher your probability over time of seeing it. And, with the way this works, you can get multiple solves per day compared to the old 3 day lockouts of ZG, etc.
Just tough it out, and keep going. I don't plan on purchacing the keystones everytime, I'm just sovling as I'm able to. (I realise this isn't the most fragment efficient, but I don't want to burn all my money on this either) I expect it to take some time, and in the meantime I'm selling Highborne Scrolls on my server for 50-80g each. Put on some good music, and just keep going, and eventually you'll be rewarded for your efforts, and it'll make it just that much more satisfying.
Also, you can use this macro to help you keep track of your artifact counts by race:
/run print("Total artifacts"); for x=1,9 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9, GetArtifactInfoByRace(x, y)); a=a+t;end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end
30 solves in myself, 2 rares (Ring first @ ~8th project, Scarab @ 18th)
Best of luck,
and happy digging.
Edit: Discovered the mount as my 33rd project. Thus confirming, at least in my case, the proposed ring -> scarab -> mount theory. Who knows. Best of luck, and keep on digging.
评论来自
347035
This was probably one of the most heart thumping moments in WoW when my next discovery was indeed what i'd been farming non stop for.
It wasn't yet another Castle of sand -_-
I understand why people talk about how long it took, they simply want to tell someone about the joy they felt when they received the item.
So congratulations to all who succeeded in the grind, i know your joy, i understand, just don't rub it in others faces, intentionally or not.
And to those who have yet to strike it lucky, your day will come my friend, persevere and the world is your oyster.
评论来自
789163
Just got my mount after my
61th Solve
, I'm so happy you can't even imagine. Anyway, I got the Scarab pendant and the Scarab ring within the first 15 solves. It was a long run to get the mount and fustrating at most, but keep it up and you will eventually get it aswell! Here are some tips / facts in getting the mount and archaeology in general:
Since the patch it is not possible to collect more then 200 artifacts. My tactic was just solving as I got enough artifacts to do a Tol'Vir solve. But don't expect the mount to be your next project, just keep on solving and go on to the next digsite. It will come up eventually.
Do something else while your flying to digsites, watch a movie, listen to music, watch tv and try to do some battlegrounds to break the boringness. Anything to keep you going really.
When auto-flying, watch out for low skyboxes like Ashenvale. You really need to fly through the tree's to get through Ashenvale.
Yes, it is possible to have three Tol'Vir digsites at once. I only had this once though.
The most rare artifacts in a row was five, they were five Highborne Scrolls though. My most rare Tol'Vir artifacts in a row was three.
Artifacts can spawn up to two times at the same spot. So you are picking up a artifact and it will spawn at the exact same spot again, twice.
It is possible for Tol'Vir digsites to spawn another Tol'Vir digsite when your done.
When your a horde mage, use your teleport to get around the map faster. Druids can use Moonglade spawn, but it's not really effective because there aren't many digsites around moonglade. Shamans get your Astral Recall glyph so you can port to Ogrimmar faster. Also use the portals to Hyjal and Uldum at Ogrimmar.
When a Tol'Vir digsite pops up, I generally went straight for it to get the artifacts. This because it has more chance to spawn another digsite in Uldum because of one more free spot, well, this is what I think atleast.
I didn't do archaeology before the patch where they implented the gold values of the items that you solve. So I made up to 15k gold while going for the mount. I also sold all my Highborne Scrolls etc. but I did used my Tol'Vir rares to make it go a little faster.
Last but not least,
Don't give up!
. I had many occasions where I thought I was going to quit. I know people have it way worse with having over a 100 solves and no mount, but it still is very fustrating knowing that it has a dropchance and may never drop for you. I also farmed the Winterspring mount before the nerf, but you had a 100% garantuee that you will get the mount at the end of the race, this race is way worse.
I think that is about it, if you got any questions regarding getting this mount. Let me know! Good luck with getting the mount, it is worth it!
Greetings,
Atitej
85 Goblin Shaman
Twilight's Hammer
评论来自
ambethia
Addition to my
theory
I described earlier, I think that 19 of the 26 rares in game have fairly fast/high proc chances, and the remaining 7 are much rarer. Meaning getting that last project for your title was probably a #$%^& (or you got lucky). Now you're stuck trying to get the last few
very
rare solves.
The 7, of course, being (in no particular order):
辛洛斯,诸界的毁灭者
蠕行之爪
阿穆纳伊之杖
阿兹亚基节杖
热风弯刀
巫王索瑞森的法杖
泰兰德最爱的玩偶
Edit: Changed list from ordered to unordered.
评论来自
534766
Notable about this mount is that when you log out mounted and log back in, you're not mounted anymore. Probably a glitch but might be inconvenient in some cases.
评论来自
Makhunty
Scepter of Azj'Aqir:
About 16,000 years ago, the Gurubashi and Amani empires had little love for one another, but rarely warred against each other. At the time, their greatest common enemy was a third empire -- the civilization of Azj'Aqir. The aqir were intelligent insectoids who ruled the lands of the far west. These clever insectoids were greatly expansionistic and incredibly evil. The aqir were obsessed with eradicating all non-insect life from the fields of Kalimdor.
The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the aqir. Eventually, due to the troll's persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent.
Two aqiri city-states emerged -- Azjol-Nerub in the northern wastes, and Ahn'Qiraj in the southern desert. Though the trolls suspected that there were other aqiri colonies beneath Kalimdor, their existence was never verified.
Both city-states were built upon conquered tol'vir cities.
The Azj'Aqir kingdoms of Azjol-Nerub and Ahn'Qiraj have also survived in present day Northrend and Tanaris (respectively).
- Wiki.
评论来自
Karae
If you're like me and wondered how people know how many solves they have done without counting each one individually, the below script helps a tonne:
/run print("Total artifacts"); for x=1,9 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9, GetArtifactInfoByRace(x, y)); a=a+t;end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end
If it comes up blank, simply open your compelted artifacts tab and quickly scroll thorough them all, then run the script again
Happy hunting :)
评论来自
958154
Jut got mine today. Took me 35 solves to get it. I didn't expect to get it and it popped up. People say to do tol'vir site right when the site spawns but i feel like its faster if you let the tol'vir sites stack for some reason. Good luck to all who endure archeology to get this mount and don't give up!
评论来自
Feio
I can also confirm the common pattern of ring - amulet - mount. Got it today, my 94th Tol'vir solve. Finally, after all those hours of grinding, i sit on the best gorund mount ever.
评论来自
958271
I'd like to but in and put half of an end to the ring > amulet > mount theory. I started farming this recently and I got the amulet fairly early on and then much later got the ring. I don't think there's necessarily an order to it but rather completely RNG.
评论来自
mattcoops82
Seeing people state 20-60 solves and feeling hard done by makes me wonder. I'm over 350 Tol'vir solves, have 4/6 Tol'vir rares. I have all Night Elf and Fossil rares, but still no
阿兹亚基节杖
. The other rare I am missing is
阿穆纳伊之杖
so it seems that there is no set pattern to the acquisition of rares. It's pure RNG, and some are luckier than others. Good hunting, Dr. Jones.
edit: Ring > Pendant > Pet > Sword > ?
评论来自
Raystigz
Got it, 585 Tol'Vir solves later. Was my last Kalimdor rare (aside from the dwarf staff since there's only 1 dwarf site). Don't give up!
评论来自
Glink
I haven't gotten this yet, not sure exactly how many solves I have (anyone knw how to check? I had this macro once but it didn't work after a few times...weird) but I think I'm in the 30s or 40s.
So far I've had the pendant and ring solved, and now just a huge streak of common artifacts, I doubt there is a pattern, but I sure hope there is because I always hear of people getting the pendant and ring then the mount after common solves.
I'll report back if I solve it.
评论来自
Revmaynard
Got mine after 122 solves.
评论来自
964702
Got mine after 7 solves xD Friend of mine kinda raged ^^ First time I've ever been this lucky, lol..
评论来自
sandyra
阿兹亚基节杖
(and the
深蓝其拉作战坦克
that it teaches) is arguably the most coveted artifact obtainable through
考古学
. The following is my guide to grinding this out as efficiently as possible as a level 85 (applicable to 90s too).
Things that I did:
I prepared myself mentally that I might have to reach
at least
200 Tol'vir solves before sniffing this out.
I would consider heading to Tol'vir sites whenever they popped depending on proximity, though more often than not I'd farm northern dig sites until I had clusters in the south - this would usually end up including a couple of Uldum sites. People on Wowhead have gone to great lengths to decipher the statistical probability of pushing Tol'vir sites - some say dig them up immediately upon spawning, others say let them stack. Both methods have sound rationale. Personally, I went with convenience (or my mood at the time), and avoided absolutes.
I would use Hyjal and Uldum portals to get to northern or southern ends quickly.
I took mage portals to Theramore (as an Alliance toon), and set my
炉石
to Desolace. Horde players could probably just port directly to Thunderbluff instead.
I would also use
阿古斯的最后一件圣物
whenever it was available as pot luck (so long as my
炉石
or
协作披风
was off cooldown in the event I ended up somewhere
completely
inconvenient) - sometimes I'd land close to where I wanted to be... And if not, I'd mosey on 'home' and carry on from there.
Whenever dig sites where close to each other, I would fly in a straight line from one to the other.
I used
托维尔符文
whenever I could get my hands on them (I bought up EVERYTHING on my server and even transferred alts to other servers to buy up more and return to my main archaeologist - this option is only for the die-hard). I would also advertise in trade chat and in every zone I entered with the following: "WTB
托维尔符文
and lots of them. Paying 600g each. PST or COD. Tell your friends, tell your guildies..."
This ensured everyone knew I was on the hunt and it meant my personal supply of keystones wouldn't dwindle too much. Also bear in mind prices on your server will vary, and
your
interest alone could spike the market by 200-300g - my server pricing spiked to 1k!
Unfortunately I did solve at least 30-40 without keystones when I ran out... The fragments cap is 200. Beyond that, it will not let you dig anymore. It will come up with the equivalent of 'Inventory is Full'. So at least your fragments won't disappear into a virtual abyss.
I solved everything I could when I could irrespective of its race, including Tol'vir.
With 4.3 (and most recently 5.04), it became possible to get as many as 54
Tol'vir Archaeology Fragments
in a single dig site. This means that you can solve one common Tol'vir artifact after every digsite by using up to two keystones (
托维尔符文
) given that common solves required 45 fragments, and with two keystones, you only need 21
actual
Tol'vir Archaeology Fragments
to complete the solve and push the next one.
Since the release of MoP, you can also trade a
for a
which contains more Tol'vir fragments and can also include an additional keystone.
Most importantly, I just kept digging!
Myths about
阿兹亚基节杖
:
There is no guaranteed order in which you will get this artifact 'pop' - ring>amulet>mount is a popular theory. If you have scanned as many wowhead pages (deleted and other), forums and all other manner of online content, you will know that everyone has different data. Sometimes there are similarities or congruencies, but at the end of the day... RNG is still bloody RNG. Love it hate it, that's how WoW rolls.
There is no guaranteed number of solves at which point you will get this artifact 'pop' - some people say they got it on their first, others woefully carry on beyond 400! It does appear that the median might lie between 100 and 200.
You do not need to have all your BoA rares on your digging toon in order to get this to pop - though if you choose to for luck's sake, it doesn't hurt! Some people wear lucky underwear.
Truths about
阿兹亚基节杖
(and digging for it):
It does exist!
Tol'vir sites
will
be more likely to spawn based on a recent Blizzard update suggesting that if you have solved all rare artifacts for any other race (Night Elves and Fossils will be applicable here), then those races' dig sites will be less likely to spawn, therefore increasing the chance of Tol'vir, Troll and Dwarven dig sites.
It
is
possible to have all four Kalimdor dig sites in Uldum.
It will turn heads in cities and battlegrounds - many people will think you found a loophole with your AQ mounts and ask how you did it.
There are six rare Tol'vir artifacts:
圣甲虫风暴坠饰
requiring 150 fragments with 3x
托维尔符文
that can be used (my 5th Tol'vir solve)
孩童皇帝的戒指
requiring 150 fragments with 3x
托维尔符文
that can be used (my 12th Tol'vir solve)
阿穆纳伊之杖
requiring 150 fragments with 3x
托维尔符文
that can be used (my 32nd Tol'vir solve)
蠕行之爪
requiring 150 fragments with 3x
托维尔符文
that can be used (my 50th Tol'vir solve)
热风弯刀
requiring 150 fragments with 3x
托维尔符文
that can be used (still don't have it - my warrior tank would have loved this pre-Firelands)
阿兹亚基节杖
requiring 150 fragments with 3x
托维尔符文
that can be used (my 126th Tol'vir solve 05/03/12 - follow the item link for screenshots)
There is also one common artifact that alchemists will eagerly hunt for, as it has a chance of containing
配方:时沙之瓶
:
坎努匹克陶罐
requiring 45 fragments with 2x
托维尔符文
that can be used
For a complete tally of ALL the archaeology solves you have slaved through, use the following macro (updated for MoP):
/run print("Total artifacts"); for x=1,12 do local c=GetNumArtifactsByRace(x); local a =0; for y=1,c do local t = select(9, GetArtifactInfoByRace(x, y)); a=a+t;end local rn = GetArchaeologyRaceInfo(x); if( c > 1 ) then print(rn .. ": " .. a); end end
This will produce a list like this:
Total artifacts
Dwarf: 44
Draenei: 11
Fossil: 64
Night Elf: 179
Nerubian: 4
Orc: 12
Tol'vir:128
<-- after solving
阿兹亚基节杖
I stopped digging almost altogether - 126 tol'vir solves
Troll: 87
Vrykul: 8
Pandaren: 25
Mogu: 26
评论来自
374019
there seems to be a bug (lol) with this mount in combination with the deathwing polearm
Kiril, Fury of Beasts
, you can mount it even though you have its proc (only mount i know so far) and it sometimes bugges with your hitbox...
anyone else noticed this?
评论来自
829684
27.3.2012 - 131 Tol'vir solves no mount yet , eh hoping it will popout soon. Have no intention of quiting anytime soon.
29.3.2012 - 151 Tol'vir solves still no mount.
31.3.2012 - 194 Tol'vir solves , no mount yet , gah it's getting frustrating but i won't quit , keep going everyone GL!
评论来自
Didder
In the time it's taking me to find this mount I could have become a real archaeologist...
评论来自
buegi
Since i got my whole informations about this here, i wanted to add my statistics. I got my mount yesterday, after the following amount of solves (number of solves when the mount "receipe" popped):
Dwarf: 9
Draenei: 1
Fossil: 128
Night Elf: 159
Nerubian: 1
Orc: 2
Tol'Vir: 116
Troll: 44
Vrykul: 1
Makes a total of 461 solves overall.
As a side note, i got first the Ring, afterwards the Scarab thing and finally as 3rd Tol'Vir rare, this amazing mount.
Good Luck to everyone!
评论来自
871343
EDIT: On 1/14/2013, after 2,844 archaeology solves (820 Tol'vir), I finally found the Scepter of Azj'Aqir.
What a relief.
I'm currently at 308 Tol'vir solves. It's getting really, really difficult to stay motivated to continue farming.
I have completed every single non-Tol'vir rare other than the Dwarf BoA staff (and I'm sure that's only because there's only one Dwarf digsite on the continent). I have found the Tol'vir Staff, Troll sword, Night Elf trinket, and Fossil shield, none of which I will ever use.
Seeing people saying they got this after 30-100 solves makes me want to cry. I still say 'RNG is RNG', but I understand why people QQ about it now.
The only thing keeping me going is the fact that I've sunk far to much time into this to get nothing in return. Every time I see another Engraved Scimitar Hilt que up, I die a little inside. RNG is fun.
Happy digging.
:)
评论来自
Vigilance
Just a Side Note .. Ring > Pendant > Mount Theory is more or less wrong.
I'd be certain that the Ring and Pendant have a much Greater chance to spawn then Sword/Staff/Pet/Mount .. And those last four are all extremely rare. So the Ring popping up first and Pendant second is extremely highly likely ... And what you get third then boils completely down to RNG of the extremely rare.
I Personally got the Sword Third, and now am still going for the mount.
It's Depressing enough being on 227 Solves and still not having had it spawn. Then I see comments where people are at 300, or 380 or 500+ and they still don't have it ... Archy is so boring it's taken me like 1.25 years of doing it on and off just to get to 227 Solves... At least now I guess I got a Mission where I want a REALLY awesome Ground Mount for Mists Of Pandaria since we'll have to do 5 levels on it.
Just really really really hate RNG.. buuuuuut I guess there's not really a much better way they could've done it.
Good Luck to all.
评论来自
972319
Got this on '4-1-12' (ironically April fools day) Im going to slap another dosage of RNG. First off total tol'vir solves: 183. The same pattern of rares often seen in post ring-->scarab pendant-->bug mount.
Breakdown
Castle of sand - 22
sketch of a desert palace - 31
canopic jar - 29
tiny oasis mosaic - 22
soapstone scarab necklace - 29
engraved scimitar hilt - 26
cat statue with emerald eyes - 22
total solves 181 not including rares.
Good Luck
评论来自
Glink
To those saying RNG is RNG and to those who are ok with this RNG grind...
No, its not fair.
RNG works in WoW because it is normally used in drops, there it works fine.
But this is diffferent, this is a
profession
you gather materials just like any other profession, and "craft" things with it. Archeology is the only profession where you can be at max level and be highly dedicated, without recieving any worthwhile or useful rewards. Sure there are some cool things here and there along the way but most of the cool stuff is EXTREMELY hard to get.
Its not fair or right when people with so little solves can get something that other who are much more dedicated, get nothing. Thats not proper use of RNG thats just plain torture imo.
A simple way to improve this would be to make it so that the more solves you have of a race the more likely you are to get the rares rather than commons. Simple as that.
评论来自
Luffyzero
Just got this mount. I have been very lucky with Archaeology. Got Nelf trinket when i had 40 nelf solves and then i got this.
Only 21 tolvir solves. Got Ring and that pendant before this mount.
Good luck everyone and hope you get it too :)
评论来自
Glink
And the previous two posts just prove what I said earlier.
评论来自
lilsprints
Should be able to trade in 50 Cat statue with emerald eyes for the mount IMO
Or 50 Castles of Sand
17 rares so far but still not the one i actually care about.
Waiting for an Uldum site to pop up (sometimes taking an hour+)and then getting 5/5/5 from it is probably the most frustrating thing out of all professions.
评论来自
Chloride
Just popped for me on 4-15-2012. Currently working on solving it.
Scarab thing, Ring, Hand Pet, Mount was the order my Tol'vir rares went in. 110 tolvir solves total, mount will be number 111.
Just gonna say this was the only reason I picked up arch in the first place. Ive solved all the other rares minus 4 (both staffs, and both swords left) and I probably wont touch arch again until MoP just because of how much RNG is involved with it. Just terrible!
评论来自
Doky92
I have been farming this mount since 2-3 months:P anyway i share the stacking theory. Always leave 1 digsite from tol vir and solve the others. If you leave it there it has much higher chance to spawn a tol vir digsite again.( i know its totally random but maybe the digsites are spawn close to each other.) It is working for me. Good luck for everyone!
评论来自
172622
Just got this to pop as my next project. Here are my stats so far:
Tol'vir common solves: 54
Tol'vir rare solves: 3
Good luck to all who farm this! Remember, it's extremely important to always use
托维尔符文
. Just keep grinding, you WILL eventually get it.
评论来自
sarahew
This is supposed to be completely random, but my rare solves (in order) have also been
Ring of the Boy Emperor
Pendant of the Scarab Storm
Crawling Claw
Scepter of Azj'Aqir (as of today)
Coincidence or pattern? That is like asking how many licks it takes to get to the center of a tootsie pop.
I've been hoping to get the Vial from the Canopic Jars. Sure, you can have someone else do it, but I think I would miss the pain of digging.
Sadly, my stats thus far are
Total : 559 (almost 200 from night elf alone)
Tol'vir: 96 (13 being Canopic Jars & 4 rare solves)
This profession is an extreme roller coaster of emotion, exhilarating and depressing.
评论来自
866587
261 solves but no scepter yet...
评论来自
THunter
I was grinding Kalimdor archaeology when Cata came out for this mount, but quit Wow for a good year and half shortly after.
I'm now back on the scene and on the grind again, and just got lucky!
I have 35 Tol' vir completions.
Ring of the Boy Emperor: 2/08/2011
Pendant of the Scarab Storm: 2/22/2011
Also I'v had 6 Canopic Jars.
Just completed 2 cat statue's in a row then it put me 3 dig spots in Uldum, after finishing the first It gave me the mount needing 150 artifacts :D
It then continued to give me about 6-7 Uldum dig spots in a row. Just luck? :)
评论来自
lilsprints
The sound my flying mount makes when it gets summoned is like nails on a chalkboard after so many solves.
评论来自
ziina2
Just got my mount after 248 solves in tolvir long grind but keep at it GL all.
评论来自
989582
I recently , after several months of not touching archaeology, decided to farm for this mount again. I didn't expect much and after the 3rd or 4th day of casually farming, when I least expected it to, this bad boy showed up for completion.
Just hang in there, when you least expect it will show up, promise!
评论来自
babyangelza
I got this on my fourth project for the Tol'Vir artifacts :)
评论来自
Xadir2620
Currently sitting on:
Dwarf: 45
Draenei: 7
Fossil: 224
Night Elf: 407
Nerubian: 8
Orc: 10
Tol'vir:
341
Troll: 163
Vrykul: 13
And still no mount.. Damn rng
评论来自
Kraniks
Tip: If you have completed all the rare night elf artifacts there Will spawn more tol'vir digsites:)
评论来自
266009
Dwarf: 61
Draenei: 12
Fossil: 134
Night Elf: 266
Nerubian: 9
Orc: 10
Tol'vir: 130
Troll: 130
Vrykul: 11
Total: 763
Here are my theories, some of which are congruent with others'. I took the advice of someone, and left 1 Tol'vir digsite up all the time. (I picked the Cursed Landing Digsite, so I could still stick around areas where the Camel Figurine might pop). I did finished Nelf and Fossil Arch a few weeks ago. Seemed to be more spawn areas popping up. When I solved
every
area in Uldum, less sites seem to pop. Got my Crawling Claw also, around 94-ish solve, and got my Tank on my 130 solve. I also had the similar order of rares to others': Scarab Pendant, Ring, Pet, Mount. Still missing 2 staves, 2 swords, and the Alchemy recipe (even tho I'm an Alchemist). I'll agree that RNG is still a factor, but it seems that a pattern still exists to a small degree. Don't downgrade this please, just trying to help others. I would have kept going for this even if it took 500+ solves because I'm that persistent. Don't give up, you will get yours! Good luck to all :D!
评论来自
QuincyS
i did !@#$loads of archy farming last 3 days started with level 250 or something got to 525 and with 29 artifacts i got this mount, cant believe how lucky i am. Good luck with farming this mount its worth it.
评论来自
Spacer21
Just got it as my next project as 70th tol'vir solve.
Had all Nelf and Fossil rares, and got the Ring and Scarab Pendant before it.
Started grinding for it together with a friend, he also got the Ring first followed by the pendant, and as solve number 13 he got the mount.
Ring > Pendant > Mount seems a reasonable path to solve the rares, but at the end of the day it;s still RNG, Gl to people still grinding!
评论来自
Morbul
Completed Rare Tol'vir artifacts
x001 Mummified Monkey Paw
x001 Pendant of the Scarab Storm
x001 Ring of the Boy Emperor
x026 Cat Statue with Emerald Eyes
x027 Castle of Sand
x027 Sketch of a Desert Palace
x028 Tiny Oasis Mosaic
x031 Soapstone Scarab Necklace
x034 Engraved Scimitar Hilt
x038 Canopic Jar
z214 Total
Scepter of Azj'Aqir (17/150)
I am a happy boy.
评论来自
wattsyboi
Upon reading all the comments posted I was really frustrated at the grind I had ahead of me, needless to say on my second Tol'vir dig I now have the mount, apologies to those with low RNG :/
评论来自
197543
Second Tol'vir rare, 11th Tol'vir solve! Woot I feel lucky!
评论来自
Omani
Dwarf: 29
Draenei: 11
Fossil: 124
Night Elf: 541
Nerubian: 6
Orc: 10
Tol'Vir: 264
Troll: 121
Vyrkul: 10
Got my last NE Rare @ 300. Last fossil rare @ 75. And have every rare from Tol'Vir including the Vial of Sands recipe (which I dropped profs for Herb/Alch TO get) except the mount (original reason I even picked Arch up.)
I have sold every single Hieroglyphic to the same person on my server. Probably over 100 of them by now, the first 1/3 for 500g and the rest for 400g. I did not think I would be digging this long to get the mount but am glad I did sell them, as I've made a LOT of money selling all them along w/ all the stupid vendor trash items.
Starting to get burnt out, and I've been working on this since March. -_-
Good luck.
评论来自
Rasboinica
if have you solved the night elf and fossil rare, the chance will increase
评论来自
Dragon007
Maybe the drop rate has changed?
I just did mine in 17 solves. Did it while waiting for pvp battlegrounds to pop over a couple days.
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