Tooltips and dungeon journal reflect ability values for one encounter version. Please refer to "Effect" section on spell pages to see values for all raid sizes and difficulties.
- Shield Bash – Guard Mol'dar inflicts Physical damage to a player and interrupts any spell being cast for 3 sec.
- Shield Charge – Guard Mol'dar charges a player, knocking them back and inflicting Physical damage to them.
- Strike – Guard Mol'dar inflicts Physical damage to a player.
Guard Mol'dar casts Frenzy and calls for help at 50% health remaining.
- Frenzy – Guard Mol'dar attacks 60% faster for 2 min.
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