The Road to BlizzCon marches on! Three North American teams have already qualified for the Americas Regionals tournament later this year, and this Saturday, the top 8 teams from our final North American Online Qualifier Cup will fight for their chance to join them.
Veteran Arena commentators Jared “vhell” Coulston and Josh “Lore” Allen will once again talk us through all the action live at Twitch.tv/WoW. For this event, we’ve got an extra treat—they’ll be joined by Jackson “Bajheera” Bliton, who will bring his years of 3v3 Arena experience to provide in-depth commentary and analysis on each match as it unfolds.
What’s more, Senior Game Designer Brian Holinka will stop by to talk about World of Warcraft PvP design, including lessons learned from Warlords of Draenor and a glimpse at future plans for World of Warcraft: Legion.
It all starts on Saturday, August 15 at 2 p.m. Pacific time (check here for your local time zone). More information on the brackets, as well as the teams that are competing, is available on Battlefy. Who will rise up and claim the three remaining spots at the Americas Regionals?
The dragonhawk in the video is actually a photo of Blue Dragonhawk, but other than that great video as always!
It would be awesome if the Yeti would be green. Grinch-y.I love the 300 mounts reward though. Finally something that looks decent. I'm not too happy about it beeing a dragon though. I would rather see it was something unique, not only in colorscheme, but also in model.
I don't doubt the 300 mounts reward is a decoy.. only saying that cause they once said emerald drake was going to be the reward for 250 mounts.
That phasing mirror sounds like a direct reference to the Magic Mirror from Zelda: A Link to the Past. For those who haven't somehow yet played the classic, a world of peace and fantasy quickly gets taken over by a dark wizard. However, before he can merge his vision of the world with the one the hero (Link) lives in, he has to do so from the dark and evil alternative reality of the world. The map layout would generally be the same between the two realities, but where once there were towns and forests would be ruins and swamps, etc. And to help you progress between obstacles and paths accessible only in certain parts of each world, a Magic Mirror was presented to Link so he could swap back and forth between worlds. It was a super cool concept for an SNES game at the time. That A Link to the Past and Warlords of Draenor hold SO many similar themes in terms of ruined/uncorrupted worlds and parallel timelines, this Mirror you two discovered sounds exactly like that.
This is the chance to bring back glorious WoW PvP. I'm rooting for you, WoW-PvP-design-team. You got the short straw in Borelords; come back with a vengeance for Legion!
What I love most about the suggested changes to PVP; Theoretically this means they've more or less split PVP and PVE mechanics so they can FINALLY stop breaking one when trying to fix the other. (Something we've only been asking for them to do for, what, 9+ years now)
"The Big Love Rocket is the bane of my existence!"I almost died when I heard that. fmao
with the rogues hall, maybe if there Really like the underground hideaway idea and thieve worked on it a lot they could make sure there's no sewer water and actually put it under ravenholdt manor, that way they don't need to go back on resources and we can have an upgraded manor :D i think its a pretty good compromise
Have Blizzard seriously lost their mind with PvP changes? No PvP gear, no possiblity to tune your stats, gems, enchants to actually put effort to your toon? Some **** talents are all we get as "reward"? What will you have now as a chance to improve your stats, prioritize yourself into mastery for example? Nothing of course. Blizz will set up your stats as THEY THINK they should be, meaning multistrike and haste for Arms warrior.I do not see a -single- reason why a person who dings a fresh 110 with green **** gear should compete with a person who tryhards PvP for a longer time and ACTUALLY DESERVED the upper hand over those "greenies". And here we go to another problem. Mythic raiders. I do not have time to go raid every day in a week for 4 hours+ to down mythics and thus have advantage in PVP by doing PVE. Imagine this "awesome system" in current WoD. When you lvl up, you have approximately 600-610 ilvl. Mythic raids drop 735 ilvl, meaning PVER would have around 27% more stat power than a PvPer. That you call fair?If this is gonna pass, PvP is over.
I'm really glad to see their explanation for what was going on with Dia. Honestly, that fight was pretty tame on heroic to begin with even if you didn't cheese the sync time.
Eneathrielia, item ilevels aren't linear. An X% jump in ilevel does NOT imply an X% jump in stats: the actual stat difference might be more or less. For Legion, they've already said that the difference between 110 greens and 110 raiding gear will only be about 7% in PvP. They also said, in this very post even, that gear will still be obtainable by progressing in PvP. So by the time a raider actually manages to accumulate a bunch of mythic gear, a dedicated PvPer will have also obtained gear and unlocked a bunch of PvP talents besides.Finally, I don't know why you offhandedly discount the talents. Is it that inconceivable to you that someone who has progressed in PvP and unlocked a ton of different abilities and talents might just crush someone who doesn't have any of them? Is it inconceivable to you that a talent tree with different options might actually provide more choice, not less, than gear stats does?Change is scary, sure. And it may yet turn out that the way Blizzard implements this new PvP paradigm will be all wrong. But there is absolutely nothing wrong with it on a theoretical level.
I'm loving all the hype for the new expansion. One thing I really wish to see is better preparedness on launch day. Those server issues were a nightmare when WoD launched, hopefully Blizz sees the issue and has a better way to handle the inevitable influx of players logging in at once.
If "gear" is just "gear" for pvp and we are going to just become walking tune-able numbers... then I want the same treatment for PvE. I should be able to walk into an end game Mythic raid wearing greens and have my "gear" attuned to the guy who has more time to raid than me or maybe he is better at the PvE aspect of the game than me. So this way I can walk into a Mythic raid and actually be epic and amazing. I can clear the whole place out because I know how to not stand in the fire. Not because I worked for gear. Not because I did the early launch raids and heroics.I have always believed you have to not only be skilled at pvp to be good at it, but also use your skill to prove yourself over a length of time to get good gear. The gear doesn't make you 2200. It does help yes, but skill has always been the most important factor. Gear has always been something to work for. It separates me from the guy or gal that only raids, or raids some but hardly ever does PvP content.Maybe I am way off here. I just feel like removing pvp gear or making it mean little to nothing is going to hurt PvP in the long run. I'm also worried about world PvP which is one of my favorite things. They said "Battlegrounds and Arenas" your stat template will scale or w/e... Well what about in the open world when you engage in battle? Those green and blues you got from dungeons don't mean anything and the person who raids the most will kill you in open world with their mythic gear?I guess it's still a little early to tell. I don't raid. I haven't since end Cata. I strictly PvP after I level through dungeons and questing. I fully expect those that raid to hate or bash me with their mythic shields. These are just my opinions and I'm not going to get offended if you disagree.TLDR- Please don't break/remove PvP gear and please don't ruin world PvP. Don't force me to raid to be able to compete in world pvp.- Also sorry for bad english/grammar hope it's readable =) -