Periodically, Siegecrafter Blackfuse will initiate fabrication of a set of weapons on the assembly line in his workshop.Disassembled weapons are brought in via conveyor belts along the northwest side of his room. They then pass through an assembly machine on the northeast wall of his room. Finally, they emerge completed on conveyor belts along the southeast wall of his room, where they attack players.Players can use Transport Pipes to reach the conveyor belt along the northwest side of his room, where they can attack and destroy the disassembled weapons. After players destroy a weapon, the remaining weapons become shielded and cannot be damaged.
Transport Pipes line the western edge of Siegecrafter Blackfuse's workshop. Players can jump into these pipes to reach the conveyor belt along the northwest side of the workshop.
Three Klaxxi Paragons join the fight at the beginning of the encounter. You will only face three Klaxxi Paragons at any time. The order in which Klaxxi Paragons will join the fight changes each week; but remains the same for the duration of the raid week.Any time a Klaxxi Paragon is defeated, any other active Paragons will heal to full and gain Paragon's Purpose. Defeating a Klaxxi Paragon causes the next Klaxxi Paragon to join the fight.You can tell which Klaxxi Paragons will join the fight next by looking for which ones are Ready to Fight.Defeated Klaxxi Paragons can be interacted with, one time, to steal that Paragon's abilities.
After a Paragon has been defeated, one player may take the fallen Paragon's powers to use as their own. Only one player can take any one Paragon's power, and a player may only take a Paragon's power once during the encounter.Each Paragon's powers can only be acquired by particular class roles.
If a Hungry Kunchong with a Thick Shell is in the area of impact, the Thick Shell will be disabled.
In 10 Player Difficulty, the maximum number of targets that can split the damage is limited to 2.
In 25 Player Difficulty the maximum number of targets that can split the damage is limited to 3.
The explosion from the Hurl Amber ability acquired from Ka'roz after he has been defeated will destroy the amber summoned by this ability.
In Heroic Difficulties the Amber summoned by this ability is immune to all player abilities.
In 10 Player Normal and Raid Finder Difficulties, Iyyokuk selects all targets that match one of the intial target's criteria.
In Flexible Raid Mode, Iyyokuk selects all targets that match either of one or two of the initial target's criteria.
In 25 Player Normal Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera.
In 10 Player Heroic Difficulty, Iyyokuk selects all targets that match any of two of the initial target's three critera.
in 25 Player Heroic Difficulty, Iyyokuk selects all targets that match any of the initial target's three criteria.
In Heroic Difficulty, each target creates a line of fire between themselves and two other targets.
In Normal and Raid Finder Difficulties the heal is copied to anyone that shares the race or class of the initial target.
In Heroic Difficulty the heal is copied to all other raid members who share the class of the initial target.
In non-Heroic Difficulties, Ka'roz hurls three pieces of amber.
In Heroic Difficulty Ka'roz hurls four pieces of amber and the pool of Caustic Amber persists for the duration of the encounter.
Hurled Amber will destroy the amber summoned by Korven to heal himself or his allies.
In 10 Player Normal Difficulty 2 bloods are summoned.
In 25 Player Normal Difficulty 3 bloods are summoned.
In 10 Player Heroic Difficulty 3 bloods are summoned.
In 25 Player Heroic Difficulty 4 bloods are summoned.
In Raid Finder Difficulty 1 blood is summoned.
In Flexible Difficulty 2-3 bloods are summoned.
In Heroic Difficulties mutated victims must use this ability or perish from Faulty Mutation.
At the beginning of the encounter Garrosh calls Kor'kron Warbringers and Far Seers to assault the players alongside him. Siege Engineers periodically join the battle and try to activate the Kor'kron Iron Stars on the sides of the room. Killing a Siege Engineer will prevent him from activating his Iron Star, but an active Iron Star will also crush any Kor'kron orcs in its path.When Garrosh reaches 10% health remaining, he will draw upon the power of Y'Shaarj to heal himself, gaining new abilities and no longer calling orc soldiers to his aid. During this phase, Garrosh will periodically pull all players into the Realm of Y'Shaarj, where they must battle their way through Sha minions to reach Garrosh and interrupt his efforts to draw more power from the heart. Every 25 energy Garrosh is allowed to gain will empower one of his abilities. Upon being reduced to 10% health a second time, Garrosh will fully drain the Heart of Y'Shaarj, granting him 100 energy and empowering all his abilities until he is defeated.
Garrosh, wielding his new weapon with his True Horde and siege machines at his disposal, brings his might to bear upon any intruders. The True Horde join the battle more frequently as the fight progresses. This phase will continue until Garrosh reaches 10% health remaining.
Periodically the call of Y'Shaarj will transport Garrosh and the players into the Realm of Y'Shaarj for 1 min. Garrosh will heal for 10% of his total health and begin to Absorb Energy from the Heart of Y'Shaarj until players have defeated all Minions of Y'Shaarj inside the realm and interrupt Garrosh.
After absorbing the Power of Y'Shaarj, Garrosh will heal to full health as Y'Shaarj's blood grants Garrosh new powers.
In Heroic Difficulty, each Minion of Y'Shaarj gains 10 energy when it deals melee damage. Upon reaching 100 energy, or when the Minion of Y'Shaarj dies, it casts Empowering Corruption.
Upon reaching 10% health a second time, Garrosh will absorb the remaining power of Y'Shaarj, gaining full energy, healing and empowering all of his abilities.
Another item telling me to go to the black forest and that I will rest in Nya'lotha... hmm.. something tells me we're gonna meet N'Zoth and Queen Azshara in the next expansion "Dark Bellow".
Hell yeah. Another weapon which will whisper to you! That is big for those of us that wasn't that lucky to get Corrupted Ashbringer in Vanilia/TBC.I also agree with tankform. It's pointing with almost everything at N'Zoth and Queen Azshara.
I think its very unfair that alliance players can now use classic pvp horde weapons for their transmog, but the same privilege isn't extended to us. For the same reasons, they have access to mounts that are unique to the horde (New Wolf model, as well as scorpion mount) but the same can't be said about us.='(
Man, I am so tempted to go back to WoW again :) These new patches seem to bring a lot of new content and such ^^
So when you kill Garrosh, who becomes the new warchief?He takes an arrow to the knee from Vol'jin, right?
Oh snap, 90 to 100, new expansion. Plz make it Indian related and allow players to choose once again what side they want to join as an Elephant humanoid creature. And with that race, make a new class like pirate or buccaneer or something like that. That would be boss!
Is it my imagination or is there no intellect sword or dagger heirloom, but an intellect offhand....Seems there is something missing. Why would they have an intellect offhand but only a int/spirit mace as the one handed weapon. There should be a intellect only 1h around too....
Seriously.... Blizz should make something about the horrible second wing for LFR.. I know this is not the place but no clue where to post. That wing is stupidly long, and for some reason ppl are just too damn afraid of it that queues can take 1 hour + for just a tank while the other 24 wait... if it wasn't for that shamman fight trinket and the chance to get titan runes I would never ever return....
Second wing is really long, blizz should make some changes imho