Amazing buff to fury warriors! Really needed it!.
101% Chance? Will I be getting bonus Wild Strikes every hundredth Bloodthirst then? =P
And with that DMF trinket change I now have to use my 463 trinket again. -.-
how did they change? I have yet to find what they did to them
To clarify the DMF 'changes'--the values are not nerfed, this is a display/proc mechanism change to help with scaling.Blizzard changed how trinket procs work in MoP. Before, each ilvl version of a trinket would have separate spell IDs for their procs. (Take the trinket that dropped from Gunship in ICC, which had Normal and Heroic versions. Muradin's Spyglass ilvl 251 has Item - Icecrown 10 Normal Caster Trinket, Muradin's Spyglass ilvl 264 has Item - Icecrown 10 Heroic Caster Trinket). For MoP trinkets, there's one spell ID for the proc which is scaled multiple times across items. There's an incentive to do this between the Challenge Mode system of scaling items down to ilvl 463 and the new system in 5.1 that allows players to increase the ilvl of their gear via currency.If we just displayed the raw data for trinkets, you'd see lower procs for most items than what's in game. This is because the default amount shown on a proc spell ID is budgeted for an ilvl 463 version (related to Challenge Modes). We've modified our trinkets in MoP to show how the proc scales (see the stats for the procs on the 'used by' tab: Item - Hits Proc Haste).The new DMF trinkets weren't part of this new scaling system before, but it seems as of this latest PTR patch, they now are. The lower values datamined on the PTR today are what you'd see if you zoned into a Challenge Mode, or if an ilvl 463 version of the trinket existed in theory. We'll make sure that when the DMF trinkets switch to this new proc system on live in 5.1, they'll display the correct (and unchanged from live) proc.
Translation, they aren't nerfed. :)
Would it be possible to be able to see the Challenge Mode stats for all 463+ items on Wowhead, instead of having to zone in to a Challenge Mode dungeon in game?Interestingly, different versions of the same item don't seem to always have the same stats when scaled for Challenge Modes (such as Raid Finder/normal/heroic tier helms).
This is a good idea and something we'll consider including, as we work on features for the items that scale in 5.1.
Nice Job with the bosses and weapon designs , doing a rally good job with patch 5.0 overall
There's no way that Bloodsurge buff is going live. Obviously a datamining error.
wow these are some ugly looking wepons.
101% Chance? Will I be getting bonus Wild Strikes every hundredth Bloodthirst then? =PIt's probably a buffer to make sure it actually happens. If they put it at a plain 100%, it has a very slight chance that it won't proc (depending on how they code it) and one person who sees it fail to proc one time will complain.wow these are some ugly looking wepons.I agree wholeheartedly.
101% Chance? Will I be getting bonus Wild Strikes every hundredth Bloodthirst then? =PClearly. I can understand why they made it so the proc is more consistent though...Assuming it is intended, of course.
Bloodsurge: Your Bloodthirst hits have a 101% chance of lowering the global cooldown to 1 sec and reducing the Rage cost by 20 of your next 3 Wild Strikes.It will never go live. That's really too much @#$%.
so nice... not.....what is up whit Guns for hunters...? and why in Gods name is it only on us realms that will be open first.... goodbuy World first... thx alot blizz... so if ppl wants world first They have to be on a us realm... goddamn and we are paying for this...
and for some reason hunters only get there wep on last bosses.. when ewery one elles is getting on 1-2-3 boss.. im just saying that blizz got to sort out some of there stabs members..
wow these are some ugly looking wepons.I like those staff weapons though, the orb wrapped in the vine reminds me of Rapture from Ulduar