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Transmog and 3D Models
Toy Box and UI Changes
Zones, Quests, and Exploration
Have y’all made any official announcement about raid finder testing this weekend? Specifically timeframe/available encounters
59 minutes ago
"...we will open up the Slagworks wing in Raid Finder over the weekend."
38 minutes ago
, Lead Game Designer
I'm a raid leader, and I built a Mage Tower to help my raid team get to raid. Did I just waste my gold? They can't use it?
1 hr 7 min ago
Your friends will be able to use your Mage Tower / Spirit Lodge portals in patch 6.1!
1 hr 3 min ago
Coming in Patch 6.1: Elemental Runes collected for the 'Might of the Elemental Lords' quest will stack to 999.
18 hr 47 min ago
Gnomish gearworks not giving items currently, cant complete achievement to get lvl 3 building
1 day ago
Changed in 6.1 to require only 6/10 workshop items; less RNG getting the last few items to spawn, but randomness of spawns intended.
20 hr 54 min ago
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New Site Feature: Garrison Follower Tracking and Mission Recommendations
6.1 PTR: Build 19551 - Spell Changes, Twitter Integration Live, New Toys
6.1 PTR Patch Notes: Updated January 29th
Shapeshifting Improvements for Cosmetic Effects Coming in 6.1, BRF and Mythic Highmaul Guides
Method's Mythic Butcher Guide: Video and Written Strategy
Warlords of Draenor Follower Guide
Warlords of Draenor Legendary Ring Guide
Comprehensive Ashran Guide
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6.1 PTR: Build 19551
6.1 PTR Patch Notes
6.1 PTR: Build 19533
Blackrock Foundry Loot Preview
Method's Guide to Mythic Tectus
BlizzCon Virtual Items, Titan Cancelled, Patch 6.0.2 Background Download, WoD System Requirements
2014/09/23 at 1:19 PM
Blizzard Cancels Titan
Blizzard CEO Mike Morhaime and Senior Vice President Chris Metzen have
confirmed to Polygon
that their "secret" project, Titan, has been cancelled. Polygon has also put together a
summary of Blizzard canceled games
"We didn't find the fun,"
Morhaime continued. "
We didn't find the passion. We talked about how we put it through a reevaluation period, and actually, what we reevaluated is whether that's the game we really wanted to be making. The answer is no.
BlizzCon Virtual Ticket Items Revealed
The BlizzCon Virtual Ticket Items, all of which are usually also made available to those with tickets to go to Anaheim in person, have been revealed. You can read the post in full below, but notably, this year, you can shop online for BlizzCon items during the BlizzCon Merchandise Sale.
The post reveals the Hearthstone card back, the Heroes of the Storm mount and avatar, and the adorable
, which we found after he was
Virtual Ticket purchase page
has the best information on the offers! The Virtual Ticket costs $40.
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Activision Earnings Call: WoW Down to 7.7 Million Subs, Titan Updates
2013/08/01 at 4:04 PM
Activision announced their
second quarter 2013 financial results
today. It was confirmed that WoW lost 600k subscribers since the last earnings call, which was released as a tentative estimate in a press release from
, in which it was also announced last week that Activision Blizzard was separating from their parent company Vivendi in an $8.2 billion deal.
It was also revealed that
Titan is unlikely to be a subscription-based MMO
, Blizzard is looking for a new director for Titan, and that the game's concept is undergoing significant changes.
The subscription losses follows
, which follows a loss of
1.3 million subscribers
reported at the end of 2012.
In Cataclysm, WoW lost
a lot of subscribers
and was at 9.1 million right before WoW's expansion came out:
losses for earlier quarters.
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Blizzard on Titan: Official Statement
2013/05/28 at 10:11 PM
Late this evening, rumors started circulating that Titan, Blizzard's next-gen MMO, was delayed until 2016 with many developers reassigned to other projects.
WoW down to 8.3 million subscribers
after the latest Activision Blizzard earnings call, some players thought that Titan development needed to be sped up. But in order to be a truly great next-gen MMO and breathe some new life into the genre, taking extra time to deliver an excellent product is worth the wait.
ZAM reached out to Blizzard
to see if any of the rumors, first covered on
, were true. In the following statement, it was confirmed that some developers have been reassigned to other projects while the core team implements some large design and technology changes to Titan. No specifics on launch dates were given.
We've always had a highly iterative development process, and the unannounced MMO is no exception. We've come to a point where we need to make some large design and technology changes to the game. We're using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven't announced any dates for the MMO.
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In with the Newb, Out with the Old: The Future of World of Warcraft
2011/09/02 at 7:44 AM
It was an interesting week for outside sources, with
an interview featuring Tom Chilton on IGN
a very in-depth examination of WoW's subscriber woes at Gamasutra
The catch? Both of them deal with the future of Azeroth in different ways. Gamasutra analyzed the shortcomings of Cataclysm, interviewing players and even Blizzard employees to figure out what's in store. IGN took a more basic approach, going directly to the source with both Tom Chilton and WoW's art director explaining everything in their own words without leaving room for speculation.
IGN With Tom Chilton on 4.3
Chilton didn't waste time getting to the point in
. He immediately started dropping juicy tidbits about the Deathwing encounter, saying: "The fight takes place in multiple different environments, you'll actually potentially get loot at different points in the encounter so it's broken up into larger scale overall. Players will start at Wyrmrest Temple and then eventually it progresses to players fighting on back flying towards the Maelstrom, trying to wrestle him to the ground, basically."
He explained further, turning to the three 5-man instances that have been on many players' minds. "They tie in from story standpoint," said Chilton. "Really the five man instances are all about building up to the Deathwing fight in a lot the same way that the five-man instances in Icecrown were building up to the king, so all of them are very tied together story-wise."
The interview then switched onward to transmogrification, where art director Chris Robinson gave his two cents. He said part of transmogrification's inspiration came from how he found TBC's armor to mismatch, even going as far as to call them "clown suits."
Robinson also explained the importance of class identity in WoW. "We do have to be careful about iconic class looks bleeding into other classes," he said. "That's one reason we have that restriction with transmogrification that you wouldn't be able to take a class-specific item and apply it to something for an item with a different class. I think that's important to protect integrity. When you see those demon wings you know 'Okay that's a warlock,' you know you can apply that to his tier twenty-one armor but it's still a warlock." Personally, I think anymore restrictions on transmogrification besides tier and class intended armor type (i.e. cloth for casters), and you have a feature that is too narrow and restrictive for players to truly enjoy. Why not let a Paladin wear a DPS warrior's offset pieces if they want to? What does the game lose by offering that?
Shortly after, Tom Chilton returned and explained void storage, dismissed Mists of Pandaria, and talked very candidly of World of Warcraft's decline. "If you look at, if you look at the way the population breaks down, we're at a point in our history where there are more people that played World of Warcraft but no longer play World of Warcraft than currently play World of Warcraft," Chilton admitted, before wrapping the interview up by focusing on future ways to help player retention and the growth of WoW.
Gamasutra on WoW's Decline
Staying on the same topic but switching both gears and participants,
Gamasutra posted a piece
after talking to dozens of prolific World of Warcraft developers, researchers, and players about the decline of World of Warcraft. The end result shines a lot of light into Blizzard's subscriber numbers, Cataclysm's changes, and the playerbase's ever-growing divide between "hardcore" and "casual" players.
The article in particular touches on a prevailing problem for World of Warcraft: Most people dislike Cataclysm. Even more problematically, most people can't explain why exactly--they just dislike it. Some players throw out difficulties as a reason, others blame the 10 and 25-man divide, and even talk about Titan taking away all of Blizzard's talent.
But what's the
source to blame? And can we fix it?
The game's age is the real issue is what Gamasutra ultimately concludes. Cataclysm had some failures that made the balance out of tune, but we're all in the same boat whether we're casual or not: the game is in decline because it's starting to reach a stale point. It needs new features and explorations at rates Blizzard can't keep up with. It's also hard to predict the future as World of Warcraft is sailing into uncharted territory--a place where no MMORPG has been so successful for so long in and one that ultimately is hard to maintain.
As for the second question, no one knows the answer. Gamasutra fittingly asks: "If WoW's mechanics are at a saturation point where adding variety doesn't add new complexity, and its charms as a social network are waning in comparison to other platforms, is this the beginning of the end?"
Of course, no one's willing to throw the towel in so soon. But it is an interesting thought to expand on. At what point does World of Warcraft end up like the iconic EverQuest did--do all virtual worlds inevitably have to die? Will it still be here in ten years? Fifteen? At what point does World of Warcraft retire to let another MMORPG into the limelight?
And what will really kill World of Warcraft in the end?
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News Roundup: Cataclysm Hotfixes, Heroics, Project Titan, Starcraft II Demo
2010/12/21 at 7:07 PM
Just the latest news from the world of Blizzard, including a small batch of Cataclysm hotfixes, veiled details about Blizzard's new MMO, tips on surviving Heroics and more!
Notable Cataclysm hotfixes include:
The search radius to find an Archaeology node from the Archaeology ability Survey has been increased. This will result in fewer searches needed while in the "green" range of surveying.
Chakra is no longer consumed by a Prayer of Mending bounce.
Several shirts have been corrected so they no longer cause a player's item level to increase. They are item level 1.
In addition, another, undocumented hotfix was recently applied which will make it so that players without an appropriate crafting profession of 425 or higher will no longer be able to 'Need' roll on
! This should be a welcome change for any users with the profession, however I still say that making them BOP was silly in the first place. But meh, we're probably just a few patches away from a change on that - and by then, it won't matter.
A hotfix was applied about an hour ago that changes it so Chaos Orbs will only be available for Need rolls by characters with Tailoring, Blacksmithing, Leatherworking, and Engineering (minimum skill of 425 required). This fix may not appear until the next time realms are restarted, which is likely to be early tomorrow morning.
Check out the full post for all the latest hotfixes, blue posts and more!
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