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TankSpot's Guide to Nefarian
2011/01/04 at 1:42 PM
TankSpot has posted their guide to
Just like before, you can find the video guide on Nefarian's NPC page, and the transcript is after the break!
Latest Cataclysm Hotfixes (January 3rd)
2011/01/03 at 9:51 PM
It feels like forever since the last batch of Cataclysm hotfixes! Blizzard has just posted an update including a number of changes to raids and dungeons. Notable changes include:
- Flame Orb and Frostfire Orb no longer break any version of Polymorph.
Flame Destruction cast during the Cho'gall encounter now does approximately 30% more damage per stack on Heroic difficulty.
Atramedes' Sonic Breath now properly ignores line of sight.
Al'Akir's Static Shock has been changed from a damage-over-time spell with interrupts on ticks (10-second cooldown), to a direct-damage interrupt spell (5-second cooldown).
Tailors with 400 skill or higher should now receive additional cloth drops 50% of the time from anything that drops cloth, up from 25%.
Check out the full list of hotfixes after the break!
Cataclysm Daily Quests: Therazane
2011/01/03 at 9:40 PM
The Cataclysm expansion added thousands of new quests, and among these were quite a few new daily quests with which players can raise various reputations and earn some gold. I'll admit, I'm not particularly impressed with the monetary gain from these quests, as most quests award around or so, but I can tell that these quests were added as an alternate means of raising reputations without having to grind dungeons with the appropriate tabard on. That being said, I thought I'd take a look at the daily quests added for various factions with this expansion, starting with the big momma herself,
faction (and its dailies) will not become available until a significant amount of questing in
has been completed. You will first start earning Therazane reputation from quests upon completion of
. By the time you complete all of the necessary quests in Deepholm to unlock the dailies, you will be Honored with
. From there, you can do daily quests for a total of
per day and you can use the
Tabard of Therazane
Tol Barad Honor Reward Hotfixed Yet Again
2011/01/03 at 4:26 PM
the honor rewards for the
battleground to grant attacking players a whopping 1800 Honor Points for a victory. This was intended to promote actually bothering to attack, as it appears that the battleground is so stacked on defense it was not worth the trouble. However, this led to an unintended and undesired result - players were instead win-trading and purposefully throwing battles on defense so that they would have a chance to switch places and reap that sweet 1800 Honor reward for attacking. As this was not Blizzard's intention at all, the Honor reward has been adjusted yet again for attacking players, now awarding a mere 360 Honor points (twice what is earned for a successful defense).
As you’re probably aware by now, an update was applied to Tol Barad shortly before the holidays which granted the attacking side 1800 Honor Points for a victory. While the goal with that change was to provide more incentive for the attack
News Roundup: Rated Battlegrounds Honor Change, Traveling Azeroth
2010/12/30 at 4:48 PM
Just two little brief tidbits of news today!
Blizzard changes Rated Battlegrounds to award full Honor to players already at the Conquest Points cap, and have also posted a helpful and informative guide on getting around in the World of Warcraft!
We've recently made a change in an effort to promote continued play in Rated Battlegrounds. Now when a player is at their weekly Conquest cap they will receive the full amount of Honor from kills, objective completions, victories and losses while in a Rated Battleground match. Those not at their cap will continue to earn Conquest normally, and will only earn Honor once they reach their weekly cap.
Whether you’re capped and others on your team aren’t, or you’re all capped and just want to keep playing, we hope this change will allow more flexibility for those participating in Rated Battlegrounds.
Check out their informative post on travel methods in Azeroth and beyond after the break!
BFF Report - Top 5 Most Controversial Games of 2010
2010/12/30 at 3:09 PM
While you guys were out having a good time with the Loot King, I was running all over the MMO-verse keeping up with the latest it had to offer. By proxy, I was also absorbing all the crazy crap that some of these developers do and figured it would be fitting to package it all up nicely into one big fat.. er.. fony report.
p.s. A message from Darnell
regarding Tol Barad
.. he doesn't sound too happy.
2010/12/29 at 2:57 PM
How's the Cataclysm been treating you guys so far? The expansion added a ton of new things to do, including new dungeons to run, quests to complete, raid encounters to defeat, items to craft and otherwise acquire. Despite all of those substantially more "important" things, a new secondary profession was added, available to players who have purchased the expansion.
lures players to spend the substantial amount of time grinding out digsites and completing artifacts with promises of odd, quirky and even downright amazing blue and epic quality items. Other secondary professions offer an expected, substantial benefit, such as the valuable food buffs obtained by
, and who doesn't love being able to bandage? But
is a bit different.
Read on for Archaeology information, including lists of all of the rare artifacts, and my own personal impressions of the profession!
TankSpot Cataclysm Raid Videos - Al'Akir
2010/12/28 at 8:07 PM
We've got another Cataclysm raid video from our friends at
for you guys today! This video features
, the final encounter in the
Throne of the Four Winds
As usual be sure to check after the break for a full transcript!
Dungeon Finder: Friend, Foe or Fail?
2010/12/28 at 7:11 PM
Recently, a player on the official forums brought forth a strong opinion regarding the use and abuse of the Dungeon Finder. I'll admit, I haven't been using the Dungeon Finder much lately to find groups as I've been solely doing Heroics with my guildmates or premade server groups. Apparently, though, many players are reporting cases of abuse of the system, ending up in groups which are ruled by seemingly tyrannical leaders / groups who call the shots in rude and unfair ways. That is, when they're actually playing. Players are also reporting groups where people will queue up as a majority or tank / healer role, then refuse to actually
play the game
. I'm sorry, but if you're going to sit there and go through the trouble of logging into the game and queueing up for a dungeon, why the hell
How should players deal with this? Is it our responsibility to have to deal with attempting to kick players (which won't always work), or are changes to the Dungeon Finder by Blizzard the answer? Do you think the problem is in the Dungeon Finder's lack of penalty for such players? Would a karma system
work? Read on for a full look at the Dungeon Finder system and learn to
Character Transformation: Thrall, Then and Now
2010/12/28 at 5:29 PM
Blizzard has just posted the first in a series of blogs about the transformations key characters have undergone over the past few years, especially the most recent changes with the Cataclysm. This first blog looks at the orc hero Thrall, former Warchief of the Horde.
We will see more articles in the future about other key characters' transformations, including Garrosh, Anduin Wrynn, and Magni Bronzebeard and possibly others. Check out the full post about Thrall's amazing metamorphosis from noble war hero to shamanistic savior of our kind after the break!
News Roundup: Tol Barad Balancing, Daze Mechanic, WoW on Kinect
2010/12/28 at 2:08 PM
The latest World of Warcraft news is starting up again in full force as the holidays come to a close, with Blizzard posts popping up from beloved blue poster Zarhym!
Today's Blizzard posts include a look at the balance issues affecting the new
battleground and a look into the Daze mechanic and why it still exists! We've also got an awesome video of a talented team at USC's
Institute for Creative Techologies
who got WoW working with a
Check out the full posts and my own thoughts after the break!
Are Heroics Too Hard? Blizzard Doesn't Think So (And Neither Do I, Hah!)
2010/12/28 at 12:58 PM
As many players hit level 85 and begin to queue for Heroic dungeons, there has been a resounding echo among the users of the official forums and pretty much everywhere else, all preaching a single thought: Heroic dungeons are too damn hard! Many of these players are skipping straight into Heroics as soon as their item level average permits, since (after all) this is the intended "ready" point for the content. But is it too low? Or are the Heroic themselves too difficult?
Today, Blizzard poster Zarhym responded to an angry poster, admitting that Wrath of the Lich King content was actually
and the Heroics are supposed to be as difficult and as much of a test of skill as they now are.
Players were conditioned at the end of Wrath of the Lich King to mow through Heroics at lightning speed. Not only were they too easy to begin with, by the time Dungeon Finder came out players greatly out-geared the majority of these dungeons.
The reality is that it makes sense for Heroics to be a true and necessary stepping stone into raiding. They are more difficult
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