Latest Patch Notes
The brand-new class for Mists of Pandaria, Monks, turned out to be a ton of fun. Brewmasters stayed fairly solid all expansion long. Windwalkers needed a few tweaks here and there, especially to their Mastery, and still have a few shortcomings that we hope to improve, but overall worked quite well. Mistweavers had a bit of a rollercoaster ride, veering between weak and strong over the course of the expansion. Most of our changes to Monk
s will focus on Mistweavers, to try to get them just right.
See the Ability Pruning section above for discussion of why we're pruning class abilities. For Monks, the pruning focused on niche abilities. One removal of note is that of Healing Sphere
. The active ability to place a Healing Sphere
was particularly awkward to use, but overpowered if used perfectly. So we removed it, and replaced it with Healing Surge
for Windwalkers and Brewmasters.
Ability Consolidation and RefinementMonk
ability consolidation is fairly straightforward. It includes merging of some passive abilities, and removing unneeded abilities that didn't create the gameplay depth they had been intended to.
About midway through the expansion, it became clear that mana was not valuable for Mistweavers. We tried some adjustments to solve that, but it proved too large of a change to make at the time. We chose to just live with that problem for the time being, and tune them around not really caring much about Spirit or mana (once they reached epic gear).
Now that we have the time to tweak things for Mistweavers to acquire new gear, we're making changes to get them in the right spot. Initially, we experimented with giving Mistwavers a 1-second global cooldown (GCD) akin to that of the Rogue
to give them a faster combat feel. However, it's proven difficult to balance. Haste is attractive to healers because it lowers not just cast time but GCD as well. Therefore, Monks valued Haste much less than other healers. We explored a few options, but ultimately landed on changing the core GCD for Mistweavers from 1 second to the standard 1.5 seconds, which you will be able to reduce with Haste. This will feel jarring at first, but we're confident that it's for the best, long-term.
- All abilities available to Mistweavers now have a 1.5-second global cooldown (up from 1 second).
Stance of the Fierce Tiger now reduces the global cooldown of the Mistweaver Monk's abilities by 0.5 seconds.
- Stance of the Sturdy Ox now reduces the global cooldown of the Mistweaver Monk's abilities by 0.5 seconds.
Focus and Harmony is a new passive ability for Mistweaver Monks, causing Haste to reduce the global cooldown, and causes Attack Power to be equal to 100% of Spell Power.Crackling Jade Lightning
's throughput has been increased by 100%, but it no longer generates Chi for Mistweaver Monks. Additionally, it is free in Stance of the Wise Serpent
. Chi Brew
now grants 1 charge of Mana Tea (down from 2 charges).
Ascension now increases maximum Mana by 20% (up from 15%).Detonate Chi
is a new spell available to Mistweaver Monks, instantly detonating all Healing Spheres
, and causing each of them to heal a nearby ally within 12 yards of the sphere with a 15-second cooldown.Healing Spheres
now heal an ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal healing, when they expire.Mastery: Gift of the Serpent
chance to trigger has increased significantly for various Mistweaver spells, conferring a larger percentage of the maximum value.Soothing Mist
's healing has been increased by 100%, its GCD has been reduced to 0.5 seconds, but no longer heals immediately, and no longer generates Chi.Stance of the Wise Serpent
no longer increases Haste from items by 50%.Summon Jade Serpent Statue
now has a 10-second cooldown (down from 30 seconds).Thunder Focus Tea
no longer costs Chi, causes the next Renewing Mist
to jump up to 4 times (instead of causing the next Uplift
to refresh the duration of Renewing Mists
on all targets). Its effect on Surging Mist
remains unchanged.Jade Mist
is a new passive ability for Mistweaver Monks, causing them to gain 5% more of the Multistrike stat from all sources, and also causes Renewing Mist
and Rising Sun Kick
to have a chance equal to Multistrike chance to not go on cooldown when used. This effect cannot trigger on the next Renewing Mist
or Rising Sun Kick
Another issue with Mistweavers is that of Eminence
, which has never really played out how we had hoped. The intent with Eminence
was to create an alternate play style to fulfill the fantasy of healing through dealing damage, since we knew a lot of players had that fantasy, and a new class was the perfect opportunity to satisfy that.
Having two play styles in one spec (Eminence
, and traditional Mistweaving
, healing primarily through casting heals) proved challenging to balance, because we don't want players to take the best parts of both and stack them into an unintended superior spec. The most notorious of these cases was "Jab-Jab-Uplift". In order to solve this problem, we're giving Mistweavers two stances. Stance of the Wise Serpent
will continue to be the stance from which to do traditional Mistweaving
. The new Stance of the Spirited Crane
will be the stance to use for Eminence
. You can swap stances at will, with only the cost of a GCD and any current Chi that you've accrued. The intention is that Crane Stance allows Mistweavers to trade healing for damage; it should fall somewhere in the middle between being a full healer, and being a full damage dealer.Crackling Jade Lightning
channels 150% faster, generates 1 Chi each time it deals damage, but costs 300% more mana.Blackout Kick
s grants Crane's Zeal
, increasing Critical Strike chance by 20% for 20 seconds.Blackout Kick
to heal 5 allies instead of 1, but heals for only 20% of damage dealt instead of 35%.
The Monk gains a stack of Vital Mists
for every Chi consumed. Vital Mists
reduces the cast time and Mana cost of the next Surging Mist
by 20% per stack up to a maximum of 5 stacks.
Muscle Memory has been removed.
Serpent's Zeal has been removed.Vital Mists
has been removed.Rising Sun Kick
is now available to Mistweaver and Windwalker Monk
s. However, it does not cause Mortal Wounds
The following abilities now require Stance of the Wise Serpent
The following abilities now require Stance of the Spirited Crane
for Mistweavers:Healing Spheres
have been improved. You'll no longer waste them when running over multiples at once when you only need a little healing. We significantly improved the Mistweavers' Healing Spheres effect when they expire. We also made Afterlife's Healing Spheres consistent with the rest of the class.
- When a player runs through multiple Healing Spheres at once, only as many as needed to heal the player to full health will be consumed (instead of all of them if the player is injured at all).
- Healing Spheres summoned by Mastery: Gift of the Serpent (Mistweaver) now heal an injured ally within 12 yards (up from 6 yards) for 100% (up from 50%) of their normal effect when they expire, and scales with Spell Power instead of Attack Power.
- Healing Spheres summoned by Afterlife (Windwalkers) now heals for the same amount as other Healing Spheres (instead of healing for 15% of maximum health).
- Healing Spheres generated from Gift of the Ox now heals the Monk if they are within 6 yards of the sphere when it expires.
Shared Ability Changes
There were several changes that affected multiple Monk
specializations. We'd like to see Monk
s using Transcendence
more often, so its usability has been improved (some baseline, and some in a Draenor Perk). For Touch of Death, we like that it's a unique execute being usable only once, but found it impractical to use on bosses and have improved its usability. For Tiger Strikes, we buffed it to grant Multistrike ability which it was similar to already, and extended it to work with all Monk
specializations. To better balance the damage of Brewmaster versus Windwalker where both share many of the same abilities, we removed the damage increase provided by Tiger Stance, and increased the damage of melee abilities to compensate.Tiger Strikes
is now available to all Monk
specializations, and has a chance to trigger on successful auto attacks and their Multistrikes. It has an 8% chance to trigger while using a two-handed weapon, and a 5% chance to trigger while dual wielding.
Touch of Death
- When triggered, Tiger Strikes now grants a 25% increase to Multistrike for 8 seconds instead of a 50% increase to attack speed and double attacks for 4 attacks.
is no longer available to Mistweaver Monks, and is usable on targets that have 10% or less health remaining, or have less current health than your maximum health. The rules against players remain unchanged.Transcendence
: Transfer no longer has an energy or mana cost.
For Energy-based gameplay to function well, the primary limitation on ability usage should be Energy, not time. That breaks down when a rotation becomes limited by available GCDs, rather than by Energy. Windwalkers were hitting this “GCD-cap” too easily, causing scaling problems as they geared up, and removing rotational choices. To solve this problem, we’ve made a few tweaks that will slow down their rotation slightly; but still allow Windwalkers who enjoy the GCD-capped playstyle to have options available to focus on Haste and Energy regeneration. Individually, these may sound like significant nerfs, but Windwalker damage has been adjusted to compensate for these changes. The goal is to address the issue with GCD-capping while not reducing DPS.
There are a couple of additional changes for Windwalkers. Storm, Earth, and Fire, got buffed to make it smoother to use. We also buffed Fists of Fury
because we felt that the ability wasn't giving a strong enough damage boost given its restrictions and impact on the Monk
- Fists of Fury now deals 100% increased damage, and always deal full damage to the primary target; additional targets are still affected by the damage split.
- Storm, Earth, and Fire no longer has an energy cost, and is off global cooldown.
For Brewmasters, Gift of the Ox has been modified to allow it to scale defensively with the new Multistrike stat. The Black Ox Statue has been modified to aid Monk
s in establishing threat on new enemies instead of shielding allies. We also removed the Misfire effect, as it did not live up to its original idea, and was unnecessary.
- Black Ox Statue no longer casts Guard on allies and now has a 10-second cooldown (down from 30 seconds). Black Ox Statue now passively attracts the attention of all enemies within 30 yards, causing a minor amount of threat each second.
- Dizzying Haze now has no Energy cost but no longer causes the target's melee attacks to sometimes misfire.
- Elusive Brew now increases dodge chance by 45% (up from 30%).
- Gift of the Ox now has a chance to trigger only from auto attack Multistrikes, instead of from all auto attacks. It has a 100% chance to trigger while using a two-handed weapon, and a 62.5% chance to trigger while dual wielding.
- Stance of the Sturdy Ox now increases Stamina by 25% (up from 20%), reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.
- Shuffle now increases Stagger and Parry by 10% (down from 20%).