Scarlet Monastery
Scarlet Monastery Graveyard Interrogator Vishas Bloodmage Thalnos Library Houndmaster Loksey Arcanist Doan Armory Herod Cathedral High Inquisitor Fairbanks High Inquisitor Whitemane Scarlet Commander Mograine The Scarlet Monastery is one of four strongholds of the fanatical Scarlet Crusade in the world, the others being the Scarlet Bastion in the ruins of Stratholme, and the towns of Hearthglen and Tyr's Hand. Located in the blighted forests of Tirisfal Glades, the Scarlet Monastery was once a cathedral to the Light, now taken over by fanatical zealots. The Monastery can be found northeast of the Undercity, near Lordaeron's northern coast. Entrance (Graveyard) Entrance (Library) Entrance (Armory) Entrance (Cathedral) Houndmaster Loksey Arcanist Doan High Inquisitor Fairbanks High Inquisitor Whitemane Scarlet Commander Mograine Herod Interrogator Vishas Bloodmage Thalnos The Scarlet Monastery is a complex of four instanced dungeons for both Horde and Alliance characters. Recommended character levels are about 29-45 for a group of five. The Monastery is actually made up of four small instanced "wings", each of which should take about one hour to complete. The Graveyard Since it's an entirely optional part of the instance, many players choose to skip it. Nevertheless, the graveyard, which can be entered through the left entrance, offers some nice items from the undead Azshir the Sleepless, the Fallen Champion and Ironspine, who unfortunately are very rare spawns. Interrogator Vishas and Bloodmage Thalnos however are always there for players seeking a quick instance run for "warming up". The Library Before entering the Cathedral or the Armory, players will have to fight their way through the Library behind the right entrance. Its final boss, Arcanist Doan, holds The Scarlet Key which is required to continue to the next two wings. The Armory The Armory wing (second entrance from the right) is a challenging one: Lots of humanoids guard the way to Herod, the Scarlet Champion, and any mistake may cause the group to wipe. Pay attention to runners, and be sure to bring along the Scarlet Key to unlock Herod's chamber. The Cathedral The second entrance from the left takes players to the Cathedral, which is another challenging instance: Both the way to and the inside of the Cathedral must be cleared with care, since fleeing humanoids can easily pull lots of other mob groups. Before engaging the final bosses, High Inquisitor Whitemane and Scarlet Commander Mograine, all of the Cathedral's interior must be cleared of any other enemies, or they will come to their aid. Remember to always kill Whitemane first, and bring your Scarlet Key to open the Cathedral's gates.
