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The Prophet Tharon'ja

[zone=4196] The Prophet Tharon'ja Prophet Tharon'ja is the last boss of [zone=4196].
Overview The Prophet will start the fight in Phase 1, as a Skeletal wind serpent. He will place a curse on random party members, call a rain of fire that players should avoid and will frequently throw shadow bolts to the whole group. The healer should heal quickly player affected by shadow bolts, as he may stuns everyone and enter in phase 2 at any moment. He goes in this second phase by decaying the flesh of the players, turning him in a Fleshy Wind-serpent. During all of the Phase 2, all players (pet non included) are turned into Skeletons. The skeletons have lesser resistances, no player specific abilities but have instead special abilities. All skeletons should put as soon as possible their Bone armor and recast it when it fades, in order to mitigate the damage done by Tharon'ja, the Touch of Life ability should be used immediately when you lose health, as there is no other way to be healed during this phase. In addition to his two direct damage abilities, he will drop poison clouds on the ground, player should immediately runaway to avoid further damage. After approximately 25 seconds, he will return the flesh to all players, returning in Phase 1. Abilities Phase 1: Skeleton (Spell #49527) - Inflicts 709 to 791 (Heroic: 2,363 to 2,637) Shadow damage every 3 seconds for 9 seconds. This effect is removed if the target falls below 50% of his maximal health. (Spell #49518) - Calls down a Rain of fire, dealing 1,850 to 2,150 (Heroic: 3,700 to 4,300) Fire damage in a 6 yards radius. (Spell #49528) - Inflicts 1,665 to 1,935 (Heroic: 3,885 to 4,515) Shadow damage to all players around him. (Spell #49356) - Stuns all player for a short amount of time. During this time, he will no longer attack or cast spells. He enters in phase 2 immediately after the end of the channeling. Phase 2: Flesh (Spell #52509) - Turns all players into skeletons, giving them the following abilities: (Spell #50799) - Inflicts 278 to 338 Physical damage to the target. (Spell #49613) - Taunts the target, forcing it to attack the caster. (Spell #49609) - Absorbs 4,500 damage for 10 seconds. 12 seconds cooldown. (Spell #49617) - Steals 1,520 to 1,640 Health to the target. 6 seconds cooldown. (Spell #49537) - Inflicts 1,388 to 1,612 (Heroic: 2,775 to 3,225) Nature damage to a random target. (Spell #49544) - Channels a spell on a random target that inflicts 1,040 to 1,160 (Heroic: 2,080 to 2,320) Shadow damage every 2 seconds for 6 seconds. (Spell #49548) - Drops a poison cloud under the ground, dealing 602 to 698 (Heroic: 1,203 to 1,397) Nature damage every second for 10 seconds to all players inside the cloud. (Spell #53463) - Stuns all player for a short amount of time. During this time, he will no longer attack or cast spells. He returns in phase 1 immediately after the end of the channeling.

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