Magtheridon
Magtheridon's Lair Magtheridon Magtheridon, the former Lord of Outland, is a Pit Lord who conquered the ruins of the orcish homeworld following its destruction. His reign was ended by the arrival of Illidan Stormrage, who took Magtheridon's throne at The Black Temple for himself. Deciding that Magtheridon would have a further part to play, Illidan had Magtheridon's body dragged to the Hellfire Citadel where he imprisoned the Pit Lord, leaving him at the mercy of the fel orcs. His rumbling cries are heard throughout the Hellfire Citadel. It is interesting to note that his wardens are not fel orcs, but normal green-skinned orcs. It seems that Illidan is keeping Magtheridon alive for the sole reason to create more fel orcs under his rule. Abilities (Spell #30571) - knockback that hits every player every second for 7 seconds. The first cast occurs 40 seconds after Magtheridon activates. (Spell #30616) - 2,500 damage every 2 seconds for 10 seconds to every player in the lair. The first cast occurs 1 minute after Magtheridon activates, on a 60-second cool down. Use the Manticron Cubes to prevent him from casting it. Cleave - Standard cleave, can hit for 8k+ on tank. Phase 1 At the beginning of the fight, 5 Hellfire Channelers are distributed around the room next to Manticron Cubes. They will not proximity aggro and respond only to hostile actions. They cast (Spell #39175) and (Spell #30528). Both are interruptible and can be slowed with (Spell #11719) and (Item #9186). Each channeler must be tanked and focus-fired down. It is recommended to spread them around the room so their shadow volleys do not overlap. Five tanks are recommended, but it is possible to have one tank holding two at once. Whenever an Hellfire Channeler dies, the others will gain a (Spell #30531) buff that increases their damage and spell casting speed. Therefore it is necessary to have very well-geared tanks on the last two mobs to die. Each channeler can summon a Burning Abyssal. Magtheridon will be banished for all of phase 1. Phase 1 lasts two minutes. A well-coordinated raid should be able to kill at least 3 channelers before he becomes active. Phase 2 After 2 minutes Magtheridon will no longer be banished and phase 2 will start. One minute into Phase 2 he will cast Blast Nova, which is on a 60-second cool down. To interrupt the cast, all 5 Manticron cubes must be clicked simultaneously. There is only a need for one team, as the Mind Exhaustion debuff only lasts 30 seconds. It is recommended, however, to assign a backup team. Phase 3 At 30% Magtheridon shatters the walls of his lair, causing the roof to crash down on the entire raid. This deals 5250-6750 physical damage to every member of the raid. It is recommended to time the blast nova such that it will not coincide with the beginning of phase 3, similar to waiting for a favorable class call on Nefarian. For the remainder of the fight, the ceiling randomly caves in on players, dealing 87,500 to 112,500 damage to players standing underneath an 8-yard radius of the cave-in. There is a cave-in animation shortly preceding it so players will be able to safely move out of the way. General Tips Be sure to avoid Collapse when clicking on your Manticron cube, since that will likely result in a wipe. The cube can be clicked from any direction, so an aware player will be able to activate it and channel from a safe location. Stand several yards from your cube while waiting for the next Blast Nova. Do not stand on a cube. If Collapse targets you while you are on a cube, this may block the cube from being accessed. The summoned Burning Abyssals despawn after 1 minute and can be crowd controlled. Magtheridon has a 20 minute enrage timer, (22 minutes from the start of the fight).
