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評論
評論來自
28826
Now you can actually make the AH split the results easier, by color, then add the surname of what it is supposed to add to as stated in the post above.
評論來自
Motor
You can look at to detailed list of the rare gems :
Click here
評論來自
Allakhazam
solid gem. have all reds equipped with this one lol.
評論來自
Thottbot
Someone help me with this question. This gem is clearly red socket according to the data. But I see it appearing in all the sockets. Prime example is Aspe from D&T;:
http://armory.worldofwarcraft.com/#character-sheet.xml?r=Korgath&n;=Aspe
He puts them in all the sockets of his spellstrike and frozen shadoweave set. And these are mostly blue and yellow sockets. How? I would love to upgrade all my sockets I have to get that +18 or +27 on each piece of gear I have with 2 and 3 sockets.
評論來自
Thottbot
+9 spell dmg = 9 spell dmg
評論來自
Thottbot
Stacking +damage gems for
raids
is a bad idea. While +damage gems give a visible and obvious increase in DPS,
+spell hit rating will increase your DPS much more than +damage against raid bosses
.
As a Mage you will have a 17% chance to miss. You can migitate 16% of that by stacking +spell hit rating gems. The two blue gems give +8 spell hit rating and +9 damage, and is compared in the conclusion (scroll down to the bottom).
Spell Hit Percentages
+12.62 spell hit rating is required to gain 1% hit. Therefore, +8 spell hit rating will give 0.634% hit. +4 spell hit rating will give 0.317%. +1 spell hit will give 0.08%.
1% Spell Hit = 1% increase in damage
No matter what amount of +damage or +crit you have, 1% Spell Hit will always equal 1% increase in damage.
The roll for Spell Hit takes place before the roll for resist and crit.
Imagine you could cast 100 Fireballs, each hitting for 1,000 damage. You would do a total of 100,000 damage, assuming you could somehow obtain 100% Hit Chance, no crit and no resists of any kind. This is
-0%
damage.
Now bring that back down to earth. You have a 17% chance to miss against bosses. We will ignore resists for these calculations. 17% miss would bring your total damage down to 83,000. That is exactly
-17%
damage.
You decide to get 12.62 spell hit rating, equaling to 1% Spell Hit. You now have a 16% chance to miss against bosses, increasing your damage up to 84,000 damage. This is
-16%
damage.
As you can see, 1% spell hit increases damage by the same amount of damage Fireball hits for. 1,000/100,000 is equal to 0.01, which is 1%.
Therefore, 1% Spell Hit = 1% increase in damage.
Maths
Assume you specced 10/48/3 and you are in a raid trying to do maximum DPS:
Improved Fireball will cause your Fireball to receive 87% of +damage
Empowered Fireball will add 15% +damage
Playing with Fire increases damage done by 3%
Fire Power increases damage done by 10%
Improved Scorch stacked 5 times will increase damage done by 15%
Ignite causes crits to hit for 210% normal damage (150% + 40%*150%)
Giving
A total of +102% damage coefficient
A total of +28% damage.
Massive criticals
The below table shows the amount of damage Fireball does at different damage amounts with the above conditions, ignoring Fireball DoT:
+dmg
Fireball Damage
Fireball Crit inc. Ignite
Avg dmg (20% crit)
0
1043.2
2190.72
1272.704
200
1304.32
2739.072
1591.2704
400
1565.44
3287.424
1909.8368
600
1826.56
3835.776
2228.4032
800
2087.68
4384.128
2546.9696
1000
2348.8
4932.48
2865.536
This table shows the amount of damage +1% hit is equal to at different amounts of +damage.
+dmg
Avg dmg (20% crit)
+12.62 spell hit equivalent
0
1272.704
12.73 damage
200
1591.2704
15.91 damage
400
1909.8368
19.10 damage
600
2228.4032
22.28 damage
800
2546.9696
25.47 damage
1000
2865.536
28.66 damage
Conclusion
This shows that, at +0 damage, with the conditions mentioned above (10/48/3, 5 stacked scorches), 1 spell hit rating is approximately equal to 1.03 spell damage (1.01*102%).
At +600 damage, which is easily obtained with blues, 1 spell hit rating is approximately equal to 1.8 spell damage (1.77*102%).
At +1000 damage, which should be the amount of damage obtained from SSC/TK epics, 1 spell hit rating is approximately equal to 2.31 spell damage (2.27*102%).
Comparing the two gems +9 damage and +8 spell hit at +600 damage. Since 1 spell hit rating at +600 damage is 1.8 spell damage, the +8 spell hit gem would give +14.4 damage. 14.4 is bigger than 9.18
In conclusion, stacking +spell hit will give the highest DPS increase for boss fights until you reach the +spell hit cap at 16%, or 202.24 spell hit rating (164.32 spell hit rating for 10/48/3).
評論來自
Thottbot
As a Shadow Priest you should be socketing all your PVE-gear with these. You should have the +hit cap with talents, a bit of hit gear and a hit trinket (Starkillers Bauble, Scryer's Bloodgem, Arcanist Stone, etc)so the spell damage gems are perfect.
評論來自
Ssateneth
Does this add healing too?
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