Riassunto
Serie
1.
No Place to Run
2.
Screenshot
Video

No Place to Run

Place a Destructive Ward at the end of the path leading out of Obsidian Dragonshrine, where the road starts to give way to snow. Protect the ward until it is fully charged, then return to Serinar.
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Destructive Ward Fully Charged (1)
Articolo Fornito:
Destructive Wards (1)

Descrizione

They're drawing power from the bones of my dead brothers...

I have no love for the cult, but I'm baffled by their audacity. There will be no mercy shown for them... not that I ever would have anyway.

Ensure that they have no place to flee when the slaughter starts. Place a destructive ward at the end of the path leading out of the shrine... where the road starts to give way to snow. Defend it until it is fully charged.

Progressi

Completamento

Ricompense

Riceverai:
Destructive Wards

Guadagni

Al completamento di questa missione otterrai:
Puoi controllare se l'hai già completato digitando:
/run print(C_QuestLog.IsQuestFlaggedCompleted(12261))

Guide

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