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Podcast with Blizzard Developers on Ulduar WotLK Classic
Wrath
Geposted
19.12.2022 um 10:22
von
Rokman
Blizzard Developers Tim Jones, Josh Greenfield, and Kris Zierhut joined content creators on Youtube for a podcast, covering Wrath Classic development of Ulduar, boss mechanics, hardmodes, achievements, changes, and speedrunning.
Youtube - Ulduar Deep Dive with Blizzard
Highlights from Podcast
XT-002 Deconstructor Hardmode is being looked at in regards to health totals for the heart, potentially making it "killable" without using Bloodlust.
Iron Council had some development around tuning the runes for the bosses, so the buff is quickly added or removed to the boss based on positioning. Blizzard is looking at making it easier for melee to obtain the rune of power buff, while not also giving the buff to the boss.
Yogg-Saron random eye blasts that lower sanity will be looked at by Blizzard, potentially changing it to a later change in original Wrath, where the random target of the effect will not be someone with less than 40 sanity already.
Algalon's encounter will be looked at so that the room is possibly less bright. In original Wrath, it was much darker and easier to see the spell graphics, but it comes from an engine change that happened under the hood.
Ulduar testing will probably return to the PTR, possibly after the holidays.
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