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评论来自
Ravenguard10
It will most likely last for the duration of Boodrage, if it isn't used up first...
Tanks have ~40k hp at that gear level and hence an ~8000damage shield will be applied when they Bloodrage.
Effectively reducing the chance that the tank would be taken out in the first couple of seconds due to lack of healers paying attention. (Though at the cost of some rage, which you should have already due to casting the actual spell Bloodrage)
Not godly, but certainly useful.
评论来自
Sagira
What this effectively does is give warriors a scaling health potion for 8-10k every minute. As compared to the health potion that heals for 4k on a 2 minute cooldown and can only be used once per fight.
I, personally, am drooling.
评论来自
424300
Rofl my "Oh !@#$" macro just got a command line longer.
评论来自
255359
With the warrior's lack of "on use" abilities compared to other tanks, this is an
extremely
useful and welcomed set bonus.
Not to mention it will free up a minor glyph slot allowing you to stack
Glyph of Battle
and
Glyph of Command
评论来自
Nimchip
This bonus is not as good as many of you think:
http://www.tankspot.com/forums/f97/59680-t10-set-bonuses-worth-6.html#post359173
It's going to absorb X amount, until it's consumed. If you are getting hit for 2k and the asborb is 12k, then you can absorb 6 hits. If you get hit for 6k it will absorb 2 hits, if you get hit for 25k (as per normal) it will take half the hit off.
It's more or less putting a double-strength PWS on you.
So, basically, what it amounts to is the ability to:
a) Potentially avoid a 1-shot every 1 minute
b) Become even more immune to trash with Shield Block up than you are already
...and that's about it.
评论来自
104412
I think the druid and dk 4 pc (12% damage reduction for 10s from all sources)is superior in most situations. It will stack with other cooldowns, as well as inspiration, and the 10 second duration is more useful.
A 10s HEAVY damage phase will have you being spam healed non stop, 1 x 20k hit removes this effect. A series of massive hits (40k+) will be instantly removed leaving you open to being gibbed, damage reduction for a period of time means even if a heal is late (and it will be coming) you have a better chance of living. (In conjunction with barkskin, on a 1min cooldown lasting 12s) it can be stacked or run after for extended damage reduction. This is just a once off with a lot less application.
评论来自
Gemeril
I think a nice side effect is added survivability on the pull. I usually pop it on the pull and put up commanding. So yeah, pretty nice on top of the extended use effect and freeing up a glyph slot, that's huge. The glyph slot I mean.
评论来自
Mexxe
For a nice combined macro making the use of lots of cooldowns at once you can use;
/cast Last Stand
/use Corroded Skeleton Key
/use Satrina's Impeding Scarab
/use Nightmare Seed
/cast Bloodrage
Its just a shame scarab has a 3minute cooldown while everything else is 2 (or 1!)
评论来自
NeciFiX
This would be a nice cooldown to add to the arsenal, but, really, it's not worth it.
Like an above poster said, it's only probably going to avoid a potential one shot every minute, and if you're being jumped on by mobs, shield block has pretty much got ya if your healer isn't dead, which will get you killed either way. Plus, you're sacrificing great effective health pieces like
Pillars of Might
or
Cataclysmic Chestguard
, which ICC utilizes. True, upgrading the pieces to T10.5 would help, but, even then, would not erase many of the gains, and would be time consuming and gear-restricting. Even if you had 90k health raid buffed and all cooldowns popped, you would have an 18k absorbtion shield once a minute.
This is very nice, but, will only withstand one hit, maybe two if you're on a lighter hitting boss. While if you were stacking all this EH gear, you wouldn't have to worry about being one-shotted in the first place.
I definitely recommend the two piece of the Warrior T10, and I am currently using the gloves/shoulders, but, the 4 piece, although is probably one of the best in a long time, is not as powerful as stacking some of the other crafted/frost emblem gear, which will provide a solid threat bonus , effective health bonus and avoidance over a 17k once-a-minute shield.
Just my opinion. I can see other peoples' point of view, but, for me, I'll be sticking to just the two piece.
评论来自
veeto
Is there a buff that you're supposed to get when you have this setbonus? Seems borked right now to me. No bubble/shield/buff added when I bloodrage on my toon Ruñt. Correction, I gain Stoicism, but it doesn't "Last until cancelled." it's about an 8 second buff?
评论来自
307852
I have the feeling that warriors got this 4p set bonus for the Arthas fight.
He does that soul reaper spell once every 30 seconds, so you have to fit your CDs there. As warriors don't have as many tanking CDs as, say, DKs have, it comes in handy for us.
It is like 50k pure damage on normal, not mitigated by armor, but mitigated by stance and improved stance I guess, but still is a great chunk of damage.
So with this warriors will have a mitigation ability that can be used at every second Soul reaper, alongside with the glyphed last stand and glyphed shield wall that can be used every fourth soul reaper.
This means to me that with good timing warriors will have a CD for every soul reaper.
评论来自
534473
Interestingly, this scales
twice
with the ICC percentage buff. Not only is your health increased, therefore increasing the size of the shield, but because it's an absorb shield itself, it's increased by the ICC buff again on its own.
Example:
Warrior has 40k health. The ICC buff gives him an extra 25% health and 25% shield absorbs.
40k x 125% = 50k health. 50k health x 20% = 10k shield.
10k shield x 125% = 12.5k health, which is now 25% of the warrior's max health instead of 20%. Neato!
Also, people keep complaining about other more sustainable/overall mitigation or EH being more useful but really it isn't. As much as EH is useful, it's the big, sudden spikes of damage that are more likely to kill your tanks, particularly on a fight like the Lich King. For example, say you had a choice between a 15k absorb once per minute and a 12% damage reduction from all sources for 10 seconds once per minute. Although overall the 12% damage reduction CD might reduce more in the long run, there's no point in taking that over the 15k absorb if it's a single very large hit that's killing you, and usually it is. Let's say for example it was a 60k hit on a tank with 50k health. A tank using the 12% reduction cooldown is going to be killed by the hit regardless of how much other damage he has mitigated, whereas a tank using the 15k absorb
will survive
regardless of not being able to mitigate any other damage.
So yes, while EH is good, it's only useful up to the point where you're always alive when you aren't taking spiky damage, at which point, the cooldowns become a lot more important, and the EH merely saves your healers a bit of mana. There are various massive damage abilities used by bosses and mobs in WoW which are purely designed to kill your tanks and it is these abilities that you need cooldowns like this for. The rest of the damage is really just to give your healers something to do and make sure your raid isn't ridiculously undergeared.
链接
Item - Warrior T10 Protection 4P Bonus
Item - Warrior T10 Protection 4P Bonus
需要 战士
使用血性狂暴不再消耗生命值,并使你吸收相当于生命值上限20%的伤害。持续until cancelled。
魔法增益
法术细节
持续时间
n/a
类型
物理
机制
n/a
驱散类型
n/a
GCD目录
n/a
成本
无
范围
0码
(自身)
施法时间
瞬发
冷却
n/a
GCD
0秒
光环触发几率
100%
效果 #1
Apply Aura:Modifies Power Cost (14)
价值:-100%
PVP 倍率:1
受影响法术:
血性狂暴
See more
血性狂暴
效果 #2
Dummy
价值:21
PVP 倍率:1
服务器端脚本
受影响法术:
血性狂暴
See more
血性狂暴
标记
被动技能
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