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评论来自
Eliandor
Quite a doozy of an encounter.
评论来自
3629
Go to
http://www.wowwiki.com/Twin_Emperors
for a great tactic how to kill these guys.
评论来自
Smorfty
Hunter specific tips:
- In my guild we have a warlock to pull caster-twin and a hunter to pull physical-twin
- Pull with aimed shot to get aggro (distracting shot won't work on him) and so that you don't loose aggro to healers
- When you've run over to mt use detecence if you have it (and aspect of the monkey ofc)
- When mt has hit the twin at least 2 times (preferably 3) you can feign death and join the others
- Hunters run right after teleport, not when melee'ers run
- No aimed shots after 5 sec warning to teleport, aimed shots might go off, follow the twin after his teleport and you'll aggro him right away
- NO MULTISHOT! remove it from your bar, even I have pressed it by mistake after having downed them about 6 times
- Only aimed shot and rapid fire are any good to cast here while nuking
评论来自
598
Vek'lor is the caster twin, he is immune to all physical damage and is usually tanked by a warlock with 315 shadow resistance. I was one of our two warlock tanks when my guild downed emps and i figured it would be helpful for me to share what shadow resistance gear i got and how.
Helm -
Nemesis Skullcap
(+10 SR)
Neck -
Amulet of Shadow Shielding
(+20 SR)
Shoulders -
Felheart Shoulder Pads
with
Argent Dawn Shadow enchant
(+12 SR)
Back -
Cloak of Untold Secrets
with +10 SR enchant (+30 SR)
Chest -
Polychromatic Visionwrap
(+20 SR)
Wrists -
Nemesis Bracers
Zero SR but they make up my 3 piece set bonus giving me +23 spell damage which is just as important in holding aggro
Wand -
Serpentine Skuller
(+10 SR)
Hands -
Shadowy Laced Handwraps
(+12 SR)
Belt -
Runed Stygian Belt
(+20 SR)
Pants -
Runed Stygian Leggings
with
Shadow Guard Enchant
(+35 SR)
Boots -
Runed Stygian Boots
(+20 SR)
Rings - I just picked up two +20 resist rings from the AH but if you have access pick up
Ukko's Ring of Darkness
for one ring (+40 SR)
Trinkets - The only amazing shadow resist trinkets come from having 300 engineering, the
Ultra Flash Shadow Reflector
but each trinket has +20SR and they are not unique so you get +40 SR total, possibly allowing you to remove one of your weaker pieces in favor of something with more stamina and spell power
All together that brought me around 249 and adding in the 15 SR from demon armor i was up to 264. Factor in the +60 from priest buffs brings it up to 324 which is over the maximum limit of 315 resistances. That gives me a 75% chance to resist the shadow bolts that come hurdling my way.
评论来自
evoker
The Emperors are all about the initial pull. If the intial pull works and none of the MT or warlock dies in the first teleport then all you have to do is dps. Flask of Titans on warlocks and MT warriors would make your healers life very easy. Also if you are using Warlock tanks, have 1 paladin and 1 priest healing the warlocks so your MT healers don't risk getting Blizzard.
评论来自
Larsson81
Yes, initial pull is 50% of the fight.
Well, basicly there are 2 main tactics:
Warrior only or warrior+warlock as tank; both work depends on the class setup.
We defeated them with the first tactic, but therefore you need lot's of melee damage. Caster are mainly used for clearing the bugs in this tactic. Flask of Titans is nearly a must because of the unbalancing strike and the high shadowbolts the tank has to eat. ;-)
Hints:
- Vek'lor can only cast Frostrain to a target within the range of 36 yards.
- Max 40 people can be in the room. Repbots and s.o. must be placed outside the room.
- No AE skills because of pulling little yellow bugs who can be really nasty. ;-)
评论来自
Firehawk
was actually pretty fun to tank this fella. mindless searing pain spam but fun :>
评论来自
Vlad
Twin Emperors, Emperor Vek'lor (sounds)
"It's too late to turn away."
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorItsTo0Late.wav")
"Like a fly to the web!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorLikeAFly.wav")
"My brother, no!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorMyBrother.wav")
"Prepare to embrace oblivion!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorPrepareTo.wav")
"To decorate our halls!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorToDecorate.wav")
"You will not escape death!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorYouWillnot.wav")
"Your brash arrogance!"
/run PlaySoundFile("Sound\\Creature\\VekLor\\VekLorYourBrash.wav")
Twin Emperors, Emperor Vek'nilash (sounds)
"Ah, lambs to the slaughter!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashAhLambs.wav")
"Join me brother, there is blood to be shed!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashJoinMe.wav")
"Let none survive!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashLetNone.wav")
"Look brother, fresh blood!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashLookBrother.wav")
"Shall be your undoing!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashShallBe.wav")
"Vek'lor, I feel your pain!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashVeklorIFeel.wav")
"Your fate is sealed!"
/run PlaySoundFile("Sound\\Creature\\VekNilash\\VekNilashYourFate.wav")
评论来自
313217
The lvl 80 way of doing things now is, each side respectively dot them up as much as you can. Still tanking them as close to each wall as possible of course. When they teleport, they will aggro on each of the sides they started on due to the amount of dots ticking on them, from melee as well as magical. Of course this causes them to pass each other on their way to each side once more, but at lvl 80 assuming, you do this at lvl 80 for the achievement like I did, the burst damage is amazing that the heals that they do in the end wont save them from a total downing.
评论来自
Sallara
I cannot stress how hard this is with PuGs, even if you are level 80s. You need to be very organised on the switches, or else the fight will go on forever.
评论来自
rubyloc
A few of my friends and I had a bit of fun five or six-manning these guys when WoTLK had been out for a couple of weeks, much more entertaining than all the new five-man content - by far.
评论来自
145264
Best way to do this is use two pally tanks. They can take aggro on both of the mobs so the switch presents no problems. Then split up your dps with some physical and some caster damage on both sides for a steady kill.
评论来自
nyctric
First defeated by Vodka of Mannoroth on the 29th of January, 2006.
评论来自
354046
These guys are still tough even at 80. I have gone in AQ40 with several PuGs, and if we can get past the first boss we can clear all the way to the twin emperors with no problems, but we never make it past them. It would take nearly a full raid of 80s to dps through the heals, so you still have to keep them apart. No room for error with that.
I was thinking that the best way to do it with a 70+ PuG would be to have your most skilled tank and dps caster on one side along with a healer, and everyone else on the other, without moving. That way there's no risk of the twins crossing or meeting each other, because with 10+ people (or however many are in your raid, less the three on the other side) you're basically guaranteed to aggro him in time. Few to no DoTs.
Your dps will be half what it usually is because people won't be moving to go after the one they can attack, but that seems like a small price to pay for not letting them heal each other, right? And the people not dpsing the closest boss can kill the bugs; you still need at least a little of that. So, thoughts? Alternate strategies?
评论来自
449533
The Splintered Hand, of Turalyon-EU, just five-manned the Twin Emps at 80 in a mix of heroic and Conquest gear.
Setup: warrior tank and resto shaman stayed on one side for the entire fight, holy priest plus arcane mage and druid tank stayed on the other. Physical tanks used aggro abilities to grab Vek'nilash on the switch each time as usual; mage and shammy picked up Vek'lor when he turned up on their respective sides. Priest kept the mage healed, shammy healed himself. Physical tanks picked up and despatched the bug adds while Vek'lor was on their side, since they had little else to do.
Be careful; the aggro after the switch can be
very
twitchy. In particular, it appears that a high-threat ability used immediately before the switch can dump threat onto an Emperor a split second afterwards (possibly due to latency) causing him to charge over to the other side of the room immediately. Both physical and magic tanks need to be aware of this and be ready to fire off some threat moves immediately; it helps if physical tanks position themselves along the path that Vek'nilash will take to get to his brother, so he has to come though you (and you're not chasing him around).
Most importantly,
do not use DoTS.
After the switch and subsequent aggro wipe, it would appear that the first action on each Emperor's threat table gains a large chunk of bonus threat. This, I believe, is what creates the impression that you can grab high threat through proximity aggro. But if a DOT ticks straight after the switch (even something relatively minor, like the burn effect from a Mage fireball) the tick will generate huge threat, and the Emperor will typically charge straight back across the room. With our Druid tank using Lacerate, for example, I couldn't pull aggro back even with a 9K+ Shield Slam. He had the same problem with my Deep Wounds.
We downed the Emps with two minutes left on the berserk timer; we didn't allow them to heal even once. It's doable, just takes a good deal of concentration. Good luck.
评论来自
vertibirdo
Downed them in 80-lvl fun raid. Setup was dk tank, retri paladin, holy priest, elem shaman, surv hunter, mm hunter, frost mage.
Melee emperor was tanked by dk, magical by shaman.
Used tactics just like described- staying on platform, doing nothing, while emperors returned to their places after teleport.
The battle took about 3 minutes. Everyone was in equipment 200-232 ilvls.
The battle is really about pull only on 80-lvl. Wrong pull, and you can just wait until healer runs OOM.
评论来自
NFalcon
Vek'lor and Vek'nilash pwn noob 80s. That is all.
(aka yes, tonight's pug sucked)
评论来自
533345
Killed them recently. Attempted them with two 15-ppl PUGs which I led. First failed and second was succesful.
In first PUG, we failed horribly because tank went and pulled Vek'nilash. I couldn't establish aggro on Vek'lor. This resulted in both being tanked in the same corner.
We attempted Twins again next day. This day we could position everyone correctly. I was tanking Vek'lor and warrior-tank was tanking Vek'nilash. There was an off-tank waiting besides me and another warlock waiting besides the warrior tanking Vek'nilash. Then we proceeded to down them both. They rarely got to heal eachother.
Anyway, remember that everyone has to be positioned correctly before you start. Remember to tell everyone their targets ( melee on Vek'nilash only and magic on Vek'lor ). You should have two ranged tanks ( warlocks are best for this ) and two melee-tanks. Tanks don't have to switch places, only dps has to.
评论来自
192758
Just 6 manned this whole raid on Arathor last night. 2 priests, holy and disc, Rougue, 2 pallys(One ret, one holy), and a DK.
The twins were a pain, but we just kept them tanked apart. Since they share health, we just had the paladin(Ret pally acted as second tank) and rouge dps the one that could take physical damage, while we healed the tank(DK) who had the magic one and dpsed the one that could take magic damage. When they switched, the pallys could still help damage the magic weak one, while we healed the tank who had the physical one. It took 3-4 tries, but we got it down.
评论来自
Thottbot
Isn't he one of the Twin Emperors in AQ?
评论来自
Thottbot
He has been killed 13
recorded
times. Plenty of people have killed him, they just don't have the data put on thotbott.
评论来自
Thottbot
Emps are easy compared to cthun, cthun requires more trasitions/postitioning right and whatnot
评论来自
Thottbot
I know this isint about the scepter but im on warsong and there are no pug aq and my guild just dont wanna bother with it yet.. does anyone know what the addon is to find pug raids? plz help me out :)
评论来自
Thottbot
FFS. its a reason why new guild dosnt do aq temple... GEAR.
If u wanne go aq temple and kill the prolly hardes't boss there u wont have a chance whith loot from Magmadar:\
Yes, its a great difference between +550 spell dmg and 200+spell dmg for a warlock, and between 7k hp buffed 6k mana and 5k hp buffed and 4.5k mana!
评论来自
Thottbot
Come on folks, anyone who HAS taken Twin Emps has gotten far enough to know that while yes, gear helps and makes things easier, it's about smart players. My gear is not the greatest, especially my heal gear, but the times I've been to Twin Emps I've only died on a wipe, which for you casters that have bene there know means I had a healthy mana pool at all times. To top it off, the tank I was assigned to didn't die until a wipe started, usually from the other side of the fight or from bad luck bugs exploding at the wrong time >.<
评论来自
Thottbot
in this post theres all but a tip for these buggers that in many cases block guild porgress in endgame.
i write down few things that maybe anyoe knows.
u have to keep them separated, one to a side of the room, the other on the other side, or they will heal
veknilash is a powerful melee boss, he will use Imbalancig Strike and can eat easily even the best tanked gear, he is Immune to all magic spells and effects
Veklor is the caster brother, he will arcane explosion around and spam shadowbolts that hurts, some use a warlock as tank due to resistanceces (from demonology build + felhunter) but a warrior is better in my opinion. hes immune to physical damage
they will switch position every N secs (cant remember) , resetting all the aggro, a tip is let only the warrior stays near to him when h/they teleported (theres some sort of aggro bonus on the first target)
all the bugs over the room will repedetly get enlarged and a decide group must gank them fast.
hope this helps :)
edit: not sure about this, they hold the same health bar?
评论来自
Allakhazam
http://www.wowwiki.com/Twin_Emperors
评论来自
Allakhazam
What do you know about these guy's insignia drop "bug"? We killed them yesterday and I could loot only 1 insignia from Vek'nilash and others could loot both insignias.
评论来自
Allakhazam
ehhh no real good drops that will really make a big difference, i mean unless you are usin twink gear on a lvl 60 then the only even partially good thing for a rogue who is usin shadowcraft bracers would be the bracers here, otherwise screw it all, i am missin like 2 pieces of bloodfang so nothin else would make a big difference.
评论来自
Allakhazam
http://i7.photobucket.com/albums/y264/Xion350/DancingEmp.gif
XD
评论来自
Allakhazam
Movie showing horde killing him with 2 warriors as tanks.
http://www.warcraftmovies.com/movieview.php?id=16917
评论来自
Allakhazam
I don't get the whole Teleport thing. What is that? When they teleport you have to move? Doesn't make sense, explain!
评论来自
Allakhazam
From what I heard (from a good friend of mine who is one of those lucky few that can raid Ahn'Qiraj in europe as of now), these two are the best-designed fight blizzard came up with. Ever. Including all of Blackwing Lair and the Ahn'Qiraj sceptre questline bosses (yay 4 maws)
All I can say is that one of the brothers is a high power magic user and the other the nightmare of every squishie cloth-wearer (one-hits them ^^)...
plus many more things this meanie wont tell me about :'(
评论来自
Allakhazam
we got him down today "devoted" on ravencrest , they are not that hard hitting , the thing that kills you when the sword brother gets WF proc and blast u to hell. THough a funny fight
评论来自
Allakhazam
He likes cookies and his cloak is longer than average.
评论来自
Allakhazam
Interesting.
评论来自
Allakhazam
Nice, now I want to know why he's such a good fight...
评论来自
Allakhazam
Because one person can screw up a full attempt
评论来自
Allakhazam
Fought them for the first time tonight. Madness. No wonder there are so few registered kills...
评论来自
Allakhazam
The twin emps was a very exciting fight upon the release of AQ. As long as everyone was on their toes (especially melee dps to run out in time) and makes sure that the emps always agro the tanks, this fight wasn't to hard.
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