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评论来自
Attackr00t
Upgrade of the Dungeon 1 Set that starts
Here
for Alliance, and
Here
for Horde.
评论来自
GoGoGodzilla
T0.5 (also known as Dungeon Set 2) upgrade to the hunter (and sometimes Enhancement Shaman, though the set bonuses were totally a waste for them)
Beaststalker Armor
. T0, which was required to turn in to receive T0.5, dropped from the "big four" instances: Upper Blackrock, Lower Blackrock, Stratholme and Scholomance.
For more about Dungeon Set 2, see
Wowwiki
.
评论来自
Necoia
A list of all items that directly buff hunter pets.
I decided to make a list for the hunters that like directly buffing their pets much as possible.
Beastmaster's Tunic
: Particularly powerful bonus for pet tanking.
Beastmaster's Gloves
Beastmaster's Cap
: This will probably translate to more health than any other helm, although it depends on gear.
Beastmaster's Boots
Beast-tamer's Shoulders
Leggings of Beast Mastery
: Best pet legs in-game.
Devilsaur Tooth
Thanks to Teridom.
Trappings of the Unseen Path
: 3-piece bonus.
Dragonstalker Armor
: 5-piece bonus.
Giantstalker Armor
: 3-piece and 5-piece bonuses.
Rift Stalker Armor
: 2-piece bonus. Vital for keeping your pet healthy in the absence of healers. Thanks to Cerberus.
Wearing all these is obviously impossible, so you'll have to weigh and choose which to wear. Also don't forget that your pet scales with your stats and that wearing low level pieces might reduce the power of your pet in spite of the specific pet bonuses. But wearing some of them, especially the stronger ones, will be worth it for maxing out your pet, if not you.
Please inform me if I have missed any items.
-Necoia-
评论来自
Thottbot
yeah those sets are really cool also if you get the whole set you get +200 armor +40 attack +8 of all resistances =)
评论来自
Thottbot
i got the beasstalker cap and wanna up grade it to beastmaster, i know i need to do a quest but... how much to pay for it?
评论来自
Thottbot
The set is not worth the effort and money spend on it. Just go straight for giantstalker. l don't get it why blizz insists on turning hunters to beastmaster talent tree. l've been beastmaster for quite some time, and ok, it's great for pvp and solo grinding-farming, but almost no guild takes a beastmaster in an end-game raid. The dps is too low, and using pet there is out of question because even if it has the huge resistances it takes to survive an encounter, it could cause wipes pretty easy. l just don't get it.
l've done the quests to take the 3 first parts, bindings, belt and gloves. You have to pay 40 gold, spend a lot of time farming ectoplasm in Silithus, Epl and winterspring, plus you have to give expensive arcanite converter, stonescale oils (10) and such things. As for the next step, Baron in 45 minutes? Please! you can't do that with an average or even good pickup group, you have to spent more money for tons of health and mana pots, plus you need a VERY good group, and well equpped. If you can afford such a group, this means you are already in a guild that does mc and can get the gs, so why bother?
评论来自
Thottbot
So, what's the deal with +hit? It seems that ever since Zul Gurub was released, there's been an increasing amount of items that have this as as tat instead of something useful as +crit or +dmg. It's an annoying stat that apparently takes up a lot of points on an item that could';ve been used for something useful, hell, even the ZG enchant for mages has forsaken 10 stam in favor of this. What the heck have the devs at Blizzard been smoking? We're not melee, we casters never miss!
Or wait, do we? The answer is, short and simple, "Yes, casters miss!" It's just not as evident, because instead of a neat little "Miss" message, we get "Resisted" which can also, more often, be caused by something completely different, such as, say, resistances. However, when Ragnaros starts resisting Frostbolts, it's evident something's wrong. The thing that's affecting here is our "miss-chance". This makes us waste a spell on nothing, thus 0 damage, so it should be evident to everyone that +hit suddenly has found a use. But how good is it? How does it work? Is there a limit on it's usefulness? This is what I'll be discussing here.
(1) How does hitting/missing work?
Taken from the US forums,
http://www.multiplayerstrategies.com/wow/index.cfm?acode=2028
we know that you have a 96% chance to hit. As levels increase of the opponent you lose chance to hit accordingly:
Same level as you: 4% to miss
+1 level compared to you: 5% to miss
+2 levels compared to you: 6% miss
+3 levels compare to you: 17% miss on mobs, 13% on players
It continues with 11% on mobs and 7% on players until you can't hit them anymore.
This means that at level 60 you will need 4% hit vs lvl 60 mobs and players to be sure you won't miss. However, as most high-lvl raiders, there's bosses. Raidbosses are concidered lvl 63 by the game, meaning you need a whopping 17% +hit if you wanna make sure you hit them every time!
A final note for this should be that, although there is no official response on this, it's rumoured that +hit is capped at 99%, thus no matetr how much you aquire, there's always 1% chance to miss. This has, however, not been stated by an official source, but I personally agree with the theory, evidence suggests it's correct.
(2) How good is +hit compared to other stats?
+hit is one of those stats that many people skip, because it's not visible. You don't get more crits with huge damage-points, nor does it increase your normal damage on spells like +dmg items do. The only thing it does is remove some of those nasty <resisted> messages. So, does that make it better or worse than other available stats? Well, let's look at it. Assuming you're a mage with talents to ensure your critical strikes do 100% damage (well, 110% for fire, but MEH!) we'll do the following math:
Over the course of 100 frostbolts vs Ragnaros you'll do:
With 20% crit-chance
83 frostbolts that do 457.5 damage on average
20% crits that do 457.5 damage on average if you're specced for it, 228.75 damage if you're not (this applies to spells that you aren't specced for as well). This means each frostbolt deals 549 dmg specced on average.
For every 1% +hit you get, you'll hit with another Frostbolt. That means another 457.5 damage. You'll also have a 20% chance to crit, thus, on average, do an additional 91.5damage specced and 45.75 damage unspecced. This means, in the end, that every 1% to hit does, average, 549 damage specced and 503.25 damage unspecced. In comparison to +crit, it's superior, because this is AN ADDITIONAL 549 damage specced/ 503.25 damage unspecced. 1% +crit would "only" provide 457.5/228.75 damage extra.
With +100dmg
83 Frostbolts do (457.5 + 81.4) 538.9 damage on average
For every 1% +hit you get, you thusly hit with 1 more frostbolt, dealing exactly the same damage, this being 538.9 damage. Thereby, 1%hit is 1% more damage, which means, in this case, 5.389 +dmg to your frostbolts. As Frost is affected by the +dmg modifier 81.4, we divide it by this, coming to the conclusion that it's equivalent to 5.389/0.814 = 6.62dmg. It should be obvious that, like crit, the mroe +dmg you have, the more you'll gain from 1% +hit. The formula is:
((Average damage dealt / 100) / modifier) x ((crit%/100) x (modifier for crits(this is 0.5 for non-talented schools, 1 for ice with 5/5 Ice Shards and 1.1 for 5/5 ignite) for the particular spell. The more +dmg you have, the more +dmg 1% +hit is.
So, what's the result? Well, it really depends on your gear and your spec. As you can see, if you're not specced for optimal dmg from crits, it's better than normally vs a +crit. However, no matter what, +hit is always better than +crit for your overall DPS and concistency. For comparison with your +dmg gear, use the above formula to calculate the need for +hit stats. Please bear in mind that you only need 4% (3% if you believe in the 99% cap) for PvP at lvl 60, and that it's mainly for PvE that this stat is extremely useful!
Please note that missing and getting resisted due to resistances are two completely different things! This causes confusion, as resistances can also cause opponents to resist fully instead of partially (always fully on binary spells like frost). The message displayed in these cases is the same: <resisted>. Why blizzard did this is unbeknownst to me, but hey- they did. Thus, things like Curse of Elements, Don Julio's Band, Rune of Perfection, Ring of Swarming Thought etc will NOT affect your chances to hit/miss. They WILL hoever lower your <resisted> messages, especially for frost-mages who have a bianry spell instead of normal like fire, that can "just" have 25%, 50% or 75% of the damage resisted as well as 100%.
评论来自
Thottbot
This set is not THAT hard to obtain. You're all talking about the 45 min baron run like its hard. I've succesfully done that run with all mana using characters a coupla times, and we were wearing tier 0 at best. Right now i'm stuck on downing Lord Valthalak but thats only because my guilds not large enough to get an UBRS run going at any given time. We've attempted twice and failed. that seems to be the hardest part. But the 45 min run is in no way impossible to do with less than tier 1 gear. If you really can't get it try downing the 3rd mini boss and just power word sheild your tank, all run to the gate where the belchers start and wipe...rez and continue quickly. Suprisingly enough that'll save you like 8 minutes.
评论来自
Allakhazam
Edited, Tue Apr 4 10:42:56 2006
评论来自
Allakhazam
First!
This is one of the pieces of the Tier .5 armor that you get by a quest.
评论来自
Allakhazam
In my opinion the items aren't worth the effort put into them.
评论来自
Allakhazam
评论来自
Allakhazam
well i would like to have it as im a hunter player
FOR THE HRODE
Edited, Wed May 24 22:29:05 2006
评论来自
Allakhazam
Im specd MM/survival, with 5/31/11 at 55. (i may have gotten that wrong but itsn close -_-). despite that, this is still a great set. i plan on getting it just for the hell of it, IT IS (in my opinion) THE BEST LOOKING SET NEXT TO TIER 3....for hunters that is. so yea, great set, gonna grab this, bone bow, and if im ungodly lucky dal'rends blades, and b set!
评论来自
Allakhazam
Backwood helm
> this.......
........well unless ur zomg gay bm that gets touched and dies
the stamina is good, but u lose 1% crit chance if you are using the all mighty blue quest reward from dm west head, plus u shouldnt get hit anyways, so stamina isnt as great as it would be extra agility
Edited, Wed Apr 5 20:57:48 2006
评论来自
Allakhazam
im a marks/surv and i still got this set and it kicks butt...why it kicks butt you ask? ill tell you. because i worked my butt off for a long time getting full stalker and it turns out my mix of blues and greens was better. so i farmed for a week and got the full set of this. i would go for giant stalker but i dont have access to MC. in other words basicly no matter what skill tree you are this set always kicks butt for a hunter if you dont have access to MC or higher. Plus this set looks friggen awesome
评论来自
Allakhazam
Where is this and the chest piece from? I see the quest links for the rest of the set, but where are these from? Thanks in advance.
Edited, Fri Apr 14 19:55:14 2006
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查找升级...
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视频
兽王罩帽
[Phase 1]
物品等级:60
拾取后绑定
头部
锁甲
359护甲
+15 敏捷
+21 耐力
+12 智力
耐久: 85 / 85
装备:
使你的命中等级提高10。
装备:
使你的宠物的生命值上限提高3%。
装备:
攻击强度提高28点。
兽王
(0/8)
兽王腰带
兽王护腕
兽王长靴
兽王罩帽
兽王手套
兽王护肩
兽王短裤
兽王外套
(2) 组合 :
+8 所有抗性。
(4) 组合 :
你的普通远程攻击有4%几率为你恢复200点法力值。(特效触发几率:4%)
(6) 组合 :
攻击强度提高40点。
(8) 组合 :
+200 护甲。
售价:
2
92
12
该物品属于以下幻化套装中的一件:
Beastmaster Armor
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